ppsspp/UI
2015-01-31 15:29:57 +01:00
..
BackgroundAudio.cpp Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
BackgroundAudio.h Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
ControlMappingScreen.cpp Make "Back" button translatable on the analogs testing screen 2015-01-04 02:01:05 +01:00
ControlMappingScreen.h Show the last key event on the analogs testing screen 2015-01-03 17:59:43 +01:00
CwCheatScreen.cpp oops 2015-01-28 09:48:35 +01:00
CwCheatScreen.h Fix a bad nullcheck. 2015-01-17 19:49:47 -08:00
DevScreens.cpp Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370. 2015-01-29 12:56:17 +01:00
DevScreens.h Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370. 2015-01-29 12:56:17 +01:00
EmuScreen.cpp Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370. 2015-01-29 12:56:17 +01:00
EmuScreen.h De-duplicate updates to axis mapped keys. 2014-07-20 12:52:11 +02:00
GameInfoCache.cpp Revert "Untested attempt at fixing the iOS build (see #6972)" 2014-12-05 19:46:56 -05:00
GameInfoCache.h First attempt at save state UI with screenshot thumbnails in the pause screen 2014-12-31 15:34:51 +01:00
GamepadEmu.cpp Make Settings look much better in Portrait mode 2014-07-22 10:37:20 +02:00
GamepadEmu.h Remove more bad uses of dp_xres. Fix a data flow issue 2014-02-10 15:55:21 +01:00
GameScreen.cpp Make 'load defaults' work for per-game configs. Move 'stop' code into PSP_Shutdown 2014-12-19 14:56:36 +01:00
GameScreen.h added optional per-game settings 2014-12-16 00:14:11 +01:00
GameSettingsScreen.cpp Add option to turn off the resampler if native audio sample rate is 44100Hz (sometimes in WASAPI, always in DSOUND) 2015-01-31 12:20:45 +01:00
GameSettingsScreen.h Add option to turn off the resampler if native audio sample rate is 44100Hz (sometimes in WASAPI, always in DSOUND) 2015-01-31 12:20:45 +01:00
HostTypes.h Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
InstallZipScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
InstallZipScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
MainScreen.cpp Move GamePauseScreen into its own file 2014-12-22 10:48:17 +01:00
MainScreen.h Move GamePauseScreen into its own file 2014-12-22 10:48:17 +01:00
MiscScreens.cpp Hide Farsi on non-Windows as it won't render 2015-01-31 15:27:13 +01:00
MiscScreens.h Mac buildfix 2014-08-23 14:24:24 +02:00
NativeApp.cpp Android: Prevent the user from choosing display resolutions that won't work on their device. 2015-01-30 00:28:53 +01:00
OnScreenDisplay.cpp Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer. 2014-12-31 20:43:28 +01:00
OnScreenDisplay.h Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer. 2014-12-31 20:43:28 +01:00
PauseScreen.cpp Make the button on the screenshot popup translatable 2015-01-29 15:13:53 +01:00
PauseScreen.h Add a popup dialog when clicking savestate screenshots 2014-12-31 20:43:29 +01:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
ReportScreen.cpp merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
ReportScreen.h merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
Store.cpp Update native 2014-03-10 23:21:21 +01:00
Store.h Store: Handle zip files with external URLs and deep paths inside. 2013-12-05 12:48:09 +01:00
TiltAnalogSettingsScreen.cpp Make a string translatable in tilt settings dialog 2014-03-20 00:29:34 +01:00
TiltAnalogSettingsScreen.h UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
TiltEventProcessor.cpp Fix some type conversion warnings. 2014-06-15 10:01:54 -07:00
TiltEventProcessor.h moved tilt logic to separate unit and enabled tilt to control multiple input types 2013-11-11 17:22:04 +05:30
TouchControlLayoutScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlLayoutScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlVisibilityScreen.cpp merged upstream changes 2013-10-27 11:48:59 +05:30
TouchControlVisibilityScreen.h merged upstream changes 2013-10-27 11:48:59 +05:30
ui_atlas.cpp Update the font atlas 2015-01-31 15:29:57 +01:00
ui_atlas.h add an indicator to games when they have game settings 2014-12-16 00:15:36 +01:00
UI.vcxproj Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
UI.vcxproj.filters Move GamePauseScreen into its own file 2014-12-22 10:48:17 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////