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DepalettizeShaderDX9.cpp
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DepalettizeShaderDX9.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineDX9.cpp
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GPU: Correct sw flat shading color on Vulkan/D3D.
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2018-06-06 05:53:50 -07:00 |
DrawEngineDX9.h
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Unify DispatchSubmitPrim as much as possible
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2018-02-26 11:33:17 +01:00 |
FramebufferDX9.cpp
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D3D9: Reuse BGRA conversion code.
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2018-06-06 05:56:30 -07:00 |
FramebufferDX9.h
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D3D9: Use an unordered_map for offscreen.
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2018-06-06 05:56:30 -07:00 |
GPU_DX9.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
GPU_DX9.h
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Tiny unification of code. Save the GL shader cache a bit less often.
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2018-03-13 13:35:58 +01:00 |
PixelShaderGeneratorDX9.cpp
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D3D11: Implement flat shading in shader.
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2018-06-06 05:53:49 -07:00 |
PixelShaderGeneratorDX9.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
ShaderManagerDX9.cpp
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GPU: Use software transform for flat shading.
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2018-06-06 05:53:50 -07:00 |
ShaderManagerDX9.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
StateMappingDX9.cpp
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Merge pull request #10957 from unknownbrackets/depal-bounds2
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2018-06-06 22:22:01 +02:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Remove the confusing "DisableState" across the codebase
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2018-02-08 16:27:36 +01:00 |
TextureCacheDX9.cpp
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GPU: Prevent temp FBOs from overwriting each other.
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2018-05-06 08:57:44 -07:00 |
TextureCacheDX9.h
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Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
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2018-03-25 10:50:37 +02:00 |
TextureScalerDX9.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorDX9.cpp
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D3D11: Implement flat shading in shader.
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2018-06-06 05:53:49 -07:00 |
VertexShaderGeneratorDX9.h
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |