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DebugVisVulkan.cpp
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Vulkan: Add tags to UI textures too.
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2018-04-06 21:43:18 -07:00 |
DebugVisVulkan.h
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
DepalettizeShaderVulkan.cpp
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Always specify GLSL version 450 when compiling Vulkan shaders.
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2018-05-13 20:42:17 +02:00 |
DepalettizeShaderVulkan.h
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Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
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2017-11-09 17:25:37 +01:00 |
DrawEngineVulkan.cpp
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New spline stuff seems to need bigger storage buffer pools
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2018-11-11 22:52:37 +01:00 |
DrawEngineVulkan.h
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[spline/bezier]Surround with namespace Spline.
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2018-10-07 23:54:28 +09:00 |
FragmentShaderGeneratorVulkan.cpp
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Vulkan: Only apply the depth workaround on Qualcomm devices (adreno)
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2018-09-18 23:46:45 +02:00 |
FragmentShaderGeneratorVulkan.h
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Vulkan: Only apply the depth workaround on Qualcomm devices (adreno)
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2018-09-18 23:46:45 +02:00 |
FramebufferVulkan.cpp
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Framebuffer blit: Clip src rectangle as well
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2018-11-05 00:34:04 +01:00 |
FramebufferVulkan.h
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GPU: Minor framebuffer code cleanup.
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2018-06-06 05:56:30 -07:00 |
GPU_Vulkan.cpp
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
GPU_Vulkan.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
PipelineManagerVulkan.cpp
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
PipelineManagerVulkan.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
ShaderManagerVulkan.cpp
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Vulkan: Only apply the depth workaround on Qualcomm devices (adreno)
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2018-09-18 23:46:45 +02:00 |
ShaderManagerVulkan.h
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
StateMappingVulkan.cpp
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Vulkan: Avoid depth clamp with clip range.
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2018-09-17 21:43:29 -07:00 |
StateMappingVulkan.h
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Vulkan: Use depth clamping, where available.
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2017-12-26 16:54:39 -08:00 |
StencilBufferVulkan.cpp
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Get rid of MaskedEqual
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2018-11-12 08:19:19 +01:00 |
TextureCacheVulkan.cpp
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If there are multiple Vulkan devices, show a setting to allow the user to choose.
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2018-06-06 10:20:12 +02:00 |
TextureCacheVulkan.h
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Fix various bugs.
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2018-04-13 14:19:05 +02:00 |
TextureScalerVulkan.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerVulkan.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorVulkan.cpp
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GPU: Correct powered diffuse with exp=0.
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2018-11-22 08:53:25 -08:00 |
VertexShaderGeneratorVulkan.h
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Remove some unused tracking of whether lighting is used by a shader
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2018-03-17 10:33:50 +01:00 |
VulkanUtil.cpp
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Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
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2018-03-16 21:03:03 +01:00 |
VulkanUtil.h
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |