mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-02 18:46:52 +00:00
e999444b23
0xA0 vibration cheat(Xinput) Syntax is: 0xA0NNLLLL 0x00MMRRRR where NN/MM is time vibration lasts LLLL/RRRR is the vibration power 0xA1 read value for the vibration(Xinput) from game memory Syntax is: 0xA1000000 0xNNNNNNNN where NNNNNNNN is the address that stores following values at offset: 0xNNNNNNNN + 0x0 Left Vibration power, 0xNNNNNNNN + 0x2 Right Vibration Power 0xNNNNNNNN + 0x4 Left Vibration time 0xNNNNNNNN + 0x6 Right Vibration time Left some room for other PPSSPP specific cheats(0xA2-0xAF)
100 lines
3.7 KiB
C++
100 lines
3.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
class PointerWrap;
|
|
|
|
void Register_sceCtrl();
|
|
|
|
const int CTRL_STICK_LEFT = 0;
|
|
// The actual PSP only has one, but HD remasters expose this, maybe also the emulator on the PSP/Vita.
|
|
const int CTRL_STICK_RIGHT = 1;
|
|
|
|
#define CTRL_SQUARE 0x8000
|
|
#define CTRL_TRIANGLE 0x1000
|
|
#define CTRL_CIRCLE 0x2000
|
|
#define CTRL_CROSS 0x4000
|
|
#define CTRL_UP 0x0010
|
|
#define CTRL_DOWN 0x0040
|
|
#define CTRL_LEFT 0x0080
|
|
#define CTRL_RIGHT 0x0020
|
|
#define CTRL_START 0x0008
|
|
#define CTRL_SELECT 0x0001
|
|
#define CTRL_LTRIGGER 0x0100
|
|
#define CTRL_RTRIGGER 0x0200
|
|
|
|
// System-ish buttons. Not generally used by games.
|
|
#define CTRL_HOME 0x00010000
|
|
#define CTRL_HOLD 0x00020000
|
|
#define CTRL_WLAN 0x00040000
|
|
#define CTRL_REMOTE_HOLD 0x00080000
|
|
#define CTRL_VOL_UP 0x00100000
|
|
#define CTRL_VOL_DOWN 0x00200000
|
|
#define CTRL_SCREEN 0x00400000
|
|
#define CTRL_NOTE 0x00800000
|
|
#define CTRL_DISC 0x01000000
|
|
#define CTRL_MEMSTICK 0x02000000
|
|
#define CTRL_FORWARD 0x10000000
|
|
#define CTRL_BACK 0x20000000
|
|
#define CTRL_PLAYPAUSE 0x40000000
|
|
|
|
#define CTRL_MASK_DPAD (CTRL_UP | CTRL_DOWN | CTRL_LEFT | CTRL_RIGHT)
|
|
#define CTRL_MASK_ACTION (CTRL_SQUARE | CTRL_TRIANGLE | CTRL_CIRCLE | CTRL_CROSS)
|
|
#define CTRL_MASK_TRIGGER (CTRL_LTRIGGER | CTRL_RTRIGGER)
|
|
#define CTRL_MASK_USER (CTRL_MASK_DPAD | CTRL_MASK_ACTION | CTRL_START | CTRL_SELECT | CTRL_MASK_TRIGGER | CTRL_HOME | CTRL_HOLD | CTRL_WLAN | CTRL_REMOTE_HOLD | CTRL_VOL_UP | CTRL_VOL_DOWN | CTRL_SCREEN | CTRL_NOTE)
|
|
|
|
void __CtrlInit();
|
|
void __CtrlDoState(PointerWrap &p);
|
|
void __CtrlShutdown();
|
|
|
|
// Call this whenever a button is pressed, using the above CTRL_ constants.
|
|
// Multiple buttons may be sent in one call OR'd together.
|
|
// Resending a currently pressed button is fine but not required.
|
|
void __CtrlButtonDown(u32 buttonBit);
|
|
// Call this whenever a button is released. Similar to __CtrlButtonDown().
|
|
void __CtrlButtonUp(u32 buttonBit);
|
|
|
|
// Call this to set the position of an analog stick, ideally when it changes.
|
|
// Position value should be from -1 to 1, inclusive, in a square (no need to force to a circle.)
|
|
// No deadzone filtering is done (but note that this applies to the actual PSP as well.)
|
|
void __CtrlSetAnalogX(float value, int stick = CTRL_STICK_LEFT);
|
|
void __CtrlSetAnalogY(float value, int stick = CTRL_STICK_LEFT);
|
|
|
|
// Call this to enable rapid-fire. This will cause buttons other than arrows to alternate.
|
|
void __CtrlSetRapidFire(bool state);
|
|
bool __CtrlGetRapidFire();
|
|
|
|
// For use by internal UI like MsgDialog
|
|
u32 __CtrlPeekButtons();
|
|
void __CtrlPeekAnalog(int stick, float *x, float *y);
|
|
u32 __CtrlReadLatch();
|
|
|
|
void Register_sceCtrl_driver();
|
|
|
|
u16 sceCtrlGetRightVibration();
|
|
u16 sceCtrlGetLeftVibration();
|
|
|
|
namespace SceCtrl {
|
|
void SetLeftVibration(u16 lVibration);
|
|
void SetRightVibration(u16 rVibration);
|
|
void SetVibrationLeftDropout(u8 vibrationLDropout);
|
|
void SetVibrationRightDropout(u8 vibrationRDropout);
|
|
};
|