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D3D11Util.cpp
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add missing inclues.
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2018-03-22 22:14:19 +01:00 |
D3D11Util.h
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Fix D3D11 push buffer overflow
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2017-11-24 17:53:42 +01:00 |
DepalettizeShaderD3D11.cpp
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GPU: Take A off RGB565 conversion funcs.
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2020-05-13 18:17:58 -07:00 |
DepalettizeShaderD3D11.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineD3D11.cpp
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GPU: Split up software transform into phases.
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2020-05-08 23:09:24 -07:00 |
DrawEngineD3D11.h
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[spline/bezier]Surround with namespace Spline.
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2018-10-07 23:54:28 +09:00 |
FragmentShaderGeneratorD3D11.cpp
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FragmentShaderGeneratorD3D11.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FramebufferManagerD3D11.cpp
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GPU: Centralize DestroyAllFBOs().
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2020-05-13 18:15:04 -07:00 |
FramebufferManagerD3D11.h
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GPU: Centralize DestroyAllFBOs().
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2020-05-13 18:15:04 -07:00 |
GPU_D3D11.cpp
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GPU: Centralize DestroyAllFBOs().
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2020-05-13 18:15:04 -07:00 |
GPU_D3D11.h
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GPU: Use old frame when presenting a skip.
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2020-03-01 13:55:28 -08:00 |
ShaderManagerD3D11.cpp
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GPU: Track HW tess at start of frame too.
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2020-04-04 11:52:32 -07:00 |
ShaderManagerD3D11.h
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GPU: Track HW tess at start of frame too.
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2020-04-04 11:52:32 -07:00 |
StateMappingD3D11.cpp
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GPU: Use consistent buffered rendering state.
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2020-04-04 10:51:47 -07:00 |
StateMappingD3D11.h
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D3D11: Enable depth clamping.
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2018-09-18 21:49:17 -07:00 |
StencilBufferD3D11.cpp
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GPU: Use a texture directly for MakePixelTexture.
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2020-05-13 18:10:09 -07:00 |
TextureCacheD3D11.cpp
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D3D11: Better set current texture to null first, otherwise we can run into another issue.
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2020-05-10 23:42:52 +02:00 |
TextureCacheD3D11.h
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Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
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2018-03-25 10:50:37 +02:00 |
TextureScalerD3D11.cpp
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D3D11: Fix texture scaling with blank first half.
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2017-07-01 16:10:00 -07:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
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Remove some unused tracking of whether lighting is used by a shader
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2018-03-17 10:33:50 +01:00 |
VertexShaderGeneratorD3D11.h
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Remove some unused tracking of whether lighting is used by a shader
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2018-03-17 10:33:50 +01:00 |