ppsspp/UI
Henrik Rydgård 1e1cd730bd Fix crash on exit in SDL builds and possibly others.
This was caused by NativeShutdown getting called twice.

Native* functions should not be called by the app directly, they should
always be called by the platform abstraction. Dunno what I was thinking
here.
2014-02-11 11:32:54 +01:00
..
ControlMappingScreen.cpp Centralize game background drawing code. 2014-02-09 17:39:15 -08:00
ControlMappingScreen.h UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
CwCheatScreen.cpp Centralize game background drawing code. 2014-02-09 17:39:15 -08:00
CwCheatScreen.h Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
DevScreens.cpp Removed dead code from UI 2014-01-19 13:51:24 +01:00
DevScreens.h Add virtual buttons for address input. 2013-11-28 23:02:04 -08:00
EmuScreen.cpp Make the UI scale and move correctly when the UI bounds are modified. 2014-02-10 16:08:19 +01:00
EmuScreen.h Properly exit error screen when hitting cancel. 2014-01-25 00:40:14 -08:00
GameInfoCache.cpp Warn fix, cleanup, update buttons.svg 2013-12-12 12:08:36 +01:00
GameInfoCache.h Fix some initialization order warnings. 2014-01-10 22:21:24 -08:00
GamepadEmu.cpp Remove more bad uses of dp_xres. Fix a data flow issue 2014-02-10 15:55:21 +01:00
GamepadEmu.h Remove more bad uses of dp_xres. Fix a data flow issue 2014-02-10 15:55:21 +01:00
GameScreen.cpp Centralize game background drawing code. 2014-02-09 17:39:15 -08:00
GameScreen.h Centralize game background drawing code. 2014-02-09 17:39:15 -08:00
GameSettingsScreen.cpp Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds 2014-02-10 12:44:36 +01:00
GameSettingsScreen.h Centralize game background drawing code. 2014-02-09 17:39:15 -08:00
InstallZipScreen.cpp Improved error handling in ZIP installer 2013-12-06 15:29:14 +01:00
InstallZipScreen.h Error handling on disk full when installing zip files 2013-12-06 12:49:57 +01:00
MainScreen.cpp Fix crash on exit in SDL builds and possibly others. 2014-02-11 11:32:54 +01:00
MainScreen.h Centralize game background drawing code. 2014-02-09 17:39:15 -08:00
MiscScreens.cpp Make the UI scale and move correctly when the UI bounds are modified. 2014-02-10 16:08:19 +01:00
MiscScreens.h Centralize game background drawing code. 2014-02-09 17:39:15 -08:00
NativeApp.cpp Fix bug causing the screen to go blank when resizing the window using scale factors on Windows. 2014-02-10 16:22:16 +01:00
OnScreenDisplay.cpp Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds 2014-02-10 12:44:36 +01:00
OnScreenDisplay.h Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds 2014-02-10 12:44:36 +01:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
Store.cpp Fix some initialization order warnings. 2014-01-10 22:21:24 -08:00
Store.h Store: Handle zip files with external URLs and deep paths inside. 2013-12-05 12:48:09 +01:00
TiltAnalogSettingsScreen.cpp Add back button to TiltAnalogSettingsScreen 2013-10-29 10:05:47 +01:00
TiltAnalogSettingsScreen.h UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
TiltEventProcessor.cpp Revert "Add def for Visual Studio" 2013-12-16 08:39:39 +08:00
TiltEventProcessor.h moved tilt logic to separate unit and enabled tilt to control multiple input types 2013-11-11 17:22:04 +05:30
TouchControlLayoutScreen.cpp Remove more bad uses of dp_xres. Fix a data flow issue 2014-02-10 15:55:21 +01:00
TouchControlLayoutScreen.h Allow resizing touch buttons individually. 2013-12-02 15:15:19 +01:00
TouchControlVisibilityScreen.cpp merged upstream changes 2013-10-27 11:48:59 +05:30
TouchControlVisibilityScreen.h merged upstream changes 2013-10-27 11:48:59 +05:30
ui_atlas_lowmem.cpp Tweak the new button style to add slight drop shadows, add folder icons. 2013-12-11 09:37:07 +01:00
ui_atlas.cpp Tweak the new button style to add slight drop shadows, add folder icons. 2013-12-11 09:37:07 +01:00
ui_atlas.h Tweak the new button style to add slight drop shadows, add folder icons. 2013-12-11 09:37:07 +01:00
UI.vcxproj Clean up defines in MSVC project files. 2014-02-08 16:38:44 -08:00
UI.vcxproj.filters Update project to MSVC 2013 tools. 2014-02-08 13:41:28 -08:00
UIShader.cpp Add glstate.colorLogicOp.disable(); to UIShader 2013-08-24 00:55:53 +08:00
UIShader.h Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

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