..
DepalettizeShaderCommon.cpp
More minor changes to make GPU and native build on UWP later
2017-02-24 20:26:38 +01:00
DepalettizeShaderCommon.h
Initial stab at porting the DX9 backend to D3D11. Not working yet.
2017-02-09 13:28:40 +01:00
DrawEngineCommon.cpp
Always trigger gpu->Resized when exiting GameSettingsScreen.
2017-03-17 10:27:49 +01:00
DrawEngineCommon.h
[spline/bezier]Split SendDataToShader() into two functions.
2017-03-23 23:28:38 +09:00
FramebufferCommon.cpp
Allow MakePixelTexture to use a subrange.
2017-03-22 20:56:26 -07:00
FramebufferCommon.h
Allow MakePixelTexture to use a subrange.
2017-03-22 20:56:26 -07:00
GPUDebugInterface.cpp
gedbg: Add scaled 16-bit z support.
2016-01-20 22:11:02 -08:00
GPUDebugInterface.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
GPUStateUtils.cpp
UWP: Fix screen rotation in non-buffered rendering mode
2017-03-07 15:32:26 +01:00
GPUStateUtils.h
More minor changes to make GPU and native build on UWP later
2017-02-24 20:26:38 +01:00
IndexGenerator.cpp
IndexGenerator microoptimization
2017-01-28 12:11:56 +01:00
IndexGenerator.h
IndexGenerator microoptimization
2017-01-28 12:11:56 +01:00
PostShader.cpp
Fix bug where we'd reload the post shader information every frame. Fixes #9410
2017-03-11 12:25:43 +01:00
PostShader.h
Fix bug where we'd reload the post shader information every frame. Fixes #9410
2017-03-11 12:25:43 +01:00
ShaderCommon.cpp
More UWP prep
2017-02-25 09:57:22 +01:00
ShaderCommon.h
Adjust DIRTY_ALL_UNIFORMS to match the new reality.
2017-03-23 09:55:50 +01:00
ShaderId.cpp
Remove the "Disable alpha test" setting. It breaks too many things.
2017-04-01 11:36:35 +02:00
ShaderId.h
Additional UWP preparations
2017-02-25 09:57:14 +01:00
ShaderTranslation.cpp
UWP: Fix DPI calculations for touch. Implement back button support.
2017-03-23 10:02:29 +01:00
ShaderTranslation.h
Initial work on post-shader translation for D3D11
2017-02-23 12:42:24 +01:00
ShaderUniforms.cpp
Spline: Simplify uniforms/dirty to one check.
2017-03-19 20:05:56 -07:00
ShaderUniforms.h
Spline: Simplify uniforms/dirty to one check.
2017-03-19 20:05:56 -07:00
SoftwareLighting.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp
Further D3D11 fixes
2017-02-12 16:14:14 +01:00
SoftwareTransformCommon.h
Use draws for alpha/stencil only clear in Vulkan.
2016-03-20 19:31:02 +01:00
SplineCommon.cpp
[spline/bezier]Change all backends vertex texture format to RGBA(16 bytes).
2017-03-24 13:29:05 +09:00
SplineCommon.h
[spline/bezier]Unify the word "tesselate" to "tessellate".
2017-03-09 18:04:16 +09:00
TextureCacheCommon.cpp
Texcache: Sprinkle comments on the secondary cache.
2017-03-26 10:18:43 -07:00
TextureCacheCommon.h
Texcache: Clarify STATUS_FREE_CHANGE usage.
2017-03-18 12:08:06 -07:00
TextureDecoder.cpp
Minor changes for compatibility with VS2017
2017-03-12 17:33:00 +01:00
TextureDecoder.h
D3D11: Proper fix for DXT5 crash. May also help #9134 .
2017-02-18 02:41:17 +01:00
TextureDecoderNEON.cpp
More buildfixes for Windows on ARM
2017-03-05 10:52:08 +01:00
TextureDecoderNEON.h
Allow unswizzling with a dest pitch.
2016-03-26 23:38:50 -07:00
TextureScalerCommon.cpp
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
TextureScalerCommon.h
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
TransformCommon.cpp
Always clamp in ToRGB[A]?().
2014-10-31 09:07:54 -07:00
TransformCommon.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
VertexDecoderArm.cpp
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
VertexDecoderCommon.cpp
If the main CPU JIT is not enabled, don't try to vertex-jit. See #9404
2017-03-10 00:18:53 +01:00
VertexDecoderCommon.h
Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
2016-12-20 13:42:54 +01:00
VertexDecoderFake.cpp
cmake: Detect features at compile time
2016-10-19 12:31:19 +02:00
VertexDecoderX86.cpp
x86: Implement Jit_TcU16Through.
2017-03-18 13:44:47 -07:00