ppsspp/GPU/Vulkan
2017-12-02 11:05:10 +01:00
..
DepalettizeShaderVulkan.cpp DX9: Revert a bad optimization, hopefully fixing #10205. Vulkan: Add a missing check. 2017-11-30 15:28:15 +01:00
DepalettizeShaderVulkan.h Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly. 2017-11-09 17:25:37 +01:00
DrawEngineVulkan.cpp Fix bug in Vulkan non-buffered where clears could extend outside the frame, since Vulkan clears do not respect scissors. 2017-12-02 11:05:10 +01:00
DrawEngineVulkan.h Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common 2017-11-19 12:39:09 +01:00
FragmentShaderGeneratorVulkan.cpp Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification. 2017-01-30 16:03:57 +01:00
FragmentShaderGeneratorVulkan.h Remove Globals.h 2017-08-31 17:15:22 +02:00
FramebufferVulkan.cpp Buildfix, oops 2017-12-01 16:53:54 +01:00
FramebufferVulkan.h Unify RebindFramebuffer, mostly. 2017-11-15 20:44:25 +01:00
GPU_Vulkan.cpp Minor cleanup. Add a debug assert in shader ID calculation 2017-12-01 11:23:09 +01:00
GPU_Vulkan.h More duplicate code removal 2017-11-14 09:20:36 +01:00
PipelineManagerVulkan.cpp Move pushbuffer map/unmap to the .cpp file to avoid inlining (for stack traces) 2017-11-29 20:13:38 +01:00
PipelineManagerVulkan.h Vulkan: Make sure to clear the pipeline key to avoid padding bytes causing us to allocate duplicate pipelines. 2017-11-13 15:20:11 +01:00
ShaderManagerVulkan.cpp Add some debug asserts, useful for debugging shader mismatches locally (though haven't found any..) 2017-12-01 00:28:07 +01:00
ShaderManagerVulkan.h Tiny cleanups. 2017-11-04 10:08:53 +01:00
StateMappingVulkan.cpp Vulkan: Fix bug where shader blend texture overwrote normal texture binding. Fixes #10135 2017-11-15 20:43:29 +01:00
StateMappingVulkan.h Rendering basics now works. 2017-10-26 10:56:59 +02:00
StencilBufferVulkan.cpp Vulkan: Minor validation error fix 2017-11-13 10:22:30 +01:00
TextureCacheVulkan.cpp Move aniso to the sampler cache key. 2017-11-15 19:07:41 +01:00
TextureCacheVulkan.h Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan. 2017-11-15 14:21:17 +01:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp Reporting: Use a different link message on preload. 2017-12-01 11:17:51 -08:00
VertexShaderGeneratorVulkan.h Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
VulkanUtil.cpp Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P 2017-11-12 16:12:26 +01:00
VulkanUtil.h Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P 2017-11-12 16:12:26 +01:00