ppsspp/GPU/GLES
2018-03-17 13:45:12 +01:00
..
DepalettizeShaderGLES.cpp GLES: Use aligned memory for textures. 2018-02-11 08:13:57 -08:00
DepalettizeShaderGLES.h Run the depal stuff, seems a bit broken. Add some state filtering. 2018-01-27 15:10:17 +01:00
DrawEngineGLES.cpp Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield 2018-03-17 01:54:11 +01:00
DrawEngineGLES.h Unify DispatchSubmitPrim as much as possible 2018-02-26 11:33:17 +01:00
FragmentShaderGeneratorGLES.cpp GPU: Cleanup some feature flags usage. 2017-12-21 18:50:41 -08:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp Fix some texture memory bugs (yeah need to make copies..) 2018-01-27 15:10:17 +01:00
FragmentTestCacheGLES.h Fix some texture memory bugs (yeah need to make copies..) 2018-01-27 15:10:17 +01:00
FramebufferManagerGLES.cpp OpenGL task switching fix 2018-03-17 13:45:12 +01:00
FramebufferManagerGLES.h Remove the confusing "DisableState" across the codebase 2018-02-08 16:27:36 +01:00
GPU_GLES.cpp Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs. 2018-03-16 21:03:03 +01:00
GPU_GLES.h Tiny unification of code. Save the GL shader cache a bit less often. 2018-03-13 13:35:58 +01:00
ShaderManagerGLES.cpp Bump GL shader cache version 2018-03-17 02:01:11 +01:00
ShaderManagerGLES.h Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield 2018-03-17 01:54:11 +01:00
StateMappingGLES.cpp GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583 2018-02-07 19:49:58 +01:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp GL: Fix clearing alpha on stencil uploads. 2018-02-10 17:18:18 +01:00
TextureCacheGLES.cpp Buildfix, oops 2018-02-28 19:15:29 +01:00
TextureCacheGLES.h Qt: Remove old texture debug API. 2018-02-19 09:09:35 -08:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp Combine the lightAngle and spotCoef float uniforms into one float2. Saves 64 bytes from the light uniform buffer, making it an even 512. 2018-03-12 11:17:45 +01:00
VertexShaderGeneratorGLES.h Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00