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DepalettizeShaderGLES.cpp
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GLES: Use aligned memory for textures.
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2018-02-11 08:13:57 -08:00 |
DepalettizeShaderGLES.h
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Run the depal stuff, seems a bit broken. Add some state filtering.
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2018-01-27 15:10:17 +01:00 |
DrawEngineGLES.cpp
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Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield
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2018-03-17 01:54:11 +01:00 |
DrawEngineGLES.h
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Unify DispatchSubmitPrim as much as possible
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2018-02-26 11:33:17 +01:00 |
FragmentShaderGeneratorGLES.cpp
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GPU: Cleanup some feature flags usage.
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2017-12-21 18:50:41 -08:00 |
FragmentShaderGeneratorGLES.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FragmentTestCacheGLES.cpp
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Fix some texture memory bugs (yeah need to make copies..)
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2018-01-27 15:10:17 +01:00 |
FragmentTestCacheGLES.h
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Fix some texture memory bugs (yeah need to make copies..)
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2018-01-27 15:10:17 +01:00 |
FramebufferManagerGLES.cpp
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OpenGL task switching fix
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2018-03-17 13:45:12 +01:00 |
FramebufferManagerGLES.h
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Remove the confusing "DisableState" across the codebase
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2018-02-08 16:27:36 +01:00 |
GPU_GLES.cpp
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Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
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2018-03-16 21:03:03 +01:00 |
GPU_GLES.h
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Tiny unification of code. Save the GL shader cache a bit less often.
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2018-03-13 13:35:58 +01:00 |
ShaderManagerGLES.cpp
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Bump GL shader cache version
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2018-03-17 02:01:11 +01:00 |
ShaderManagerGLES.h
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Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield
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2018-03-17 01:54:11 +01:00 |
StateMappingGLES.cpp
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GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583
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2018-02-07 19:49:58 +01:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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GL: Fix clearing alpha on stencil uploads.
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2018-02-10 17:18:18 +01:00 |
TextureCacheGLES.cpp
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Buildfix, oops
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2018-02-28 19:15:29 +01:00 |
TextureCacheGLES.h
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Qt: Remove old texture debug API.
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2018-02-19 09:09:35 -08:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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Combine the lightAngle and spotCoef float uniforms into one float2. Saves 64 bytes from the light uniform buffer, making it an even 512.
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2018-03-12 11:17:45 +01:00 |
VertexShaderGeneratorGLES.h
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |