ppsspp/UI/MenuScreens.h
Henrik Rydgård 8f84907543 Merge pull request #2810 from papel/master
Check version of savestates and allow to open another game when we are not in the main menu
2013-07-18 12:08:50 -07:00

233 lines
4.5 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include <vector>
#include <map>
#include "ui/screen.h"
#include "ui/ui.h"
#include "file/file_util.h"
class LogoScreen : public Screen
{
public:
LogoScreen(const std::string &bootFilename)
: bootFilename_(bootFilename), frames_(0) {}
void key(const KeyInput &key);
void update(InputState &input);
void render();
void sendMessage(const char *message, const char *value);
private:
void Next();
std::string bootFilename_;
int frames_;
};
class MenuScreen : public Screen
{
public:
MenuScreen();
void update(InputState &input);
void render();
void sendMessage(const char *message, const char *value);
void dialogFinished(const Screen *dialog, DialogResult result);
private:
int frames_;
bool showAtracShortcut_;
};
// Dialog box, meant to be pushed
class PauseScreen : public Screen
{
public:
void update(InputState &input);
void render();
virtual void sendMessage(const char *msg, const char *value);
struct Message
{
Message(const char *m, const char *v)
: msg(m), value(v) {}
const char *msg;
const char *value;
};
virtual void *dialogData()
{
return m_data;
}
PauseScreen() : m_data(NULL) {}
private:
Message* m_data;
};
class SettingsScreen : public Screen
{
public:
void update(InputState &input);
void render();
};
class DeveloperScreen : public Screen
{
public:
void update(InputState &input);
void render();
};
class AudioScreen : public Screen
{
public:
void update(InputState &input);
void render();
};
class GraphicsScreenP1 : public Screen
{
public:
void update(InputState &input);
void render();
};
class GraphicsScreenP2 : public Screen
{
public:
void update(InputState &input);
void render();
};
class GraphicsScreenP3 : public Screen
{
public:
void update(InputState &input);
void render();
};
class SystemScreen : public Screen
{
public:
void update(InputState &input);
void render();
};
class LanguageScreen : public Screen
{
public:
LanguageScreen();
void update(InputState &input);
void render();
private:
std::vector<FileInfo> langs_;
std::map<std::string, std::pair<std::string, int>> langValuesMapping;
};
class ControlsScreen : public Screen
{
public:
void update(InputState &input);
void render();
};
class KeyMappingScreen : public Screen
{
public:
KeyMappingScreen() : currentMap_(0) {}
void update(InputState &input);
void render();
private:
int currentMap_;
};
// Dialog box, meant to be pushed
class KeyMappingNewKeyDialog : public Screen
{
public:
KeyMappingNewKeyDialog(int btn, int currentMap) {
pspBtn = btn;
last_kb_deviceid = 0;
last_kb_key = 0;
last_axis_deviceid = 0;
last_axis_id = -1;
currentMap_ = currentMap;
}
void update(InputState &input);
void render();
void key(const KeyInput &key);
void axis(const AxisInput &axis);
private:
int pspBtn;
int last_kb_deviceid;
int last_kb_key;
int last_axis_deviceid;
int last_axis_id;
int last_axis_direction;
int currentMap_;
};
struct FileSelectScreenOptions {
const char* filter; // Enforced extension filter. Case insensitive, extensions separated by ":".
bool allowChooseDirectory;
int folderIcon;
std::map<std::string, int> iconMapping;
};
class FileSelectScreen : public Screen
{
public:
FileSelectScreen(const FileSelectScreenOptions &options);
void update(InputState &input);
void render();
// Override these to for example write the current directory to a config file.
virtual void onSelectFile() {}
virtual void onCancel() {}
void key(const KeyInput &key);
private:
void updateListing();
FileSelectScreenOptions options_;
UIList list_;
std::string currentDirectory_;
std::vector<FileInfo> listing_;
};
class CreditsScreen : public Screen
{
public:
CreditsScreen() : frames_(0) {}
void update(InputState &input);
void render();
private:
int frames_;
};
void DrawWatermark();