.. |
DepalettizeShaderVulkan.cpp
|
Buildfix 32-bit
|
2017-11-10 16:11:23 +01:00 |
DepalettizeShaderVulkan.h
|
Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
|
2017-11-09 17:25:37 +01:00 |
DrawEngineVulkan.cpp
|
Temporarily turn off Vulkan threading on AMD, see issue #10097.
|
2017-11-16 21:40:00 +01:00 |
DrawEngineVulkan.h
|
Vulkan: Flush at display list waits. Fixes #10095
|
2017-11-16 16:28:13 +01:00 |
FragmentShaderGeneratorVulkan.cpp
|
Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
|
2017-01-30 16:03:57 +01:00 |
FragmentShaderGeneratorVulkan.h
|
Remove Globals.h
|
2017-08-31 17:15:22 +02:00 |
FramebufferVulkan.cpp
|
Unify RebindFramebuffer, mostly.
|
2017-11-15 20:44:25 +01:00 |
FramebufferVulkan.h
|
Unify RebindFramebuffer, mostly.
|
2017-11-15 20:44:25 +01:00 |
GPU_Vulkan.cpp
|
Vulkan: Forgot to enable our various depth rounding features.
|
2017-11-16 18:40:19 +01:00 |
GPU_Vulkan.h
|
More duplicate code removal
|
2017-11-14 09:20:36 +01:00 |
PipelineManagerVulkan.cpp
|
Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines
|
2017-11-13 15:27:06 +01:00 |
PipelineManagerVulkan.h
|
Vulkan: Make sure to clear the pipeline key to avoid padding bytes causing us to allocate duplicate pipelines.
|
2017-11-13 15:20:11 +01:00 |
ShaderManagerVulkan.cpp
|
Fixes problem switching between non-through triangles and rects. Helps a small part of #6554
|
2017-11-14 09:27:03 +01:00 |
ShaderManagerVulkan.h
|
Tiny cleanups.
|
2017-11-04 10:08:53 +01:00 |
StateMappingVulkan.cpp
|
Vulkan: Fix bug where shader blend texture overwrote normal texture binding. Fixes #10135
|
2017-11-15 20:43:29 +01:00 |
StateMappingVulkan.h
|
Rendering basics now works.
|
2017-10-26 10:56:59 +02:00 |
StencilBufferVulkan.cpp
|
Vulkan: Minor validation error fix
|
2017-11-13 10:22:30 +01:00 |
TextureCacheVulkan.cpp
|
Vulkan: Use optimal alignment for texture uploads. May help stutter in #10105 ?
|
2017-11-13 17:18:12 +01:00 |
TextureCacheVulkan.h
|
More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same.
|
2017-11-10 12:41:06 +01:00 |
TextureScalerVulkan.cpp
|
c++11: Remove compat header base/functional.h
|
2016-10-12 11:32:45 +02:00 |
TextureScalerVulkan.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorVulkan.cpp
|
Vulkan: Speed up and simplify hardware tesselation by using storage buffers.
|
2017-11-12 13:55:42 +01:00 |
VertexShaderGeneratorVulkan.h
|
Be more economical with UBO pushbuffer space by reusing the last data when possible.
|
2016-03-20 19:35:31 +01:00 |
VulkanUtil.cpp
|
Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
|
2017-11-12 16:12:26 +01:00 |
VulkanUtil.h
|
Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
|
2017-11-12 16:12:26 +01:00 |