ppsspp/GPU/Common
2019-10-22 22:58:10 +02:00
..
DepalettizeShaderCommon.cpp GLES: Use fragColor0 in GLSL 3.30 float path. 2019-05-27 00:36:48 -07:00
DepalettizeShaderCommon.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp Gate fewer effects behind "Disable slow framebuffer effects". 2019-02-08 15:02:31 +01:00
DrawEngineCommon.h [spline/bezier]Remove unused stuff. 2018-12-24 04:06:12 +09:00
FramebufferCommon.cpp Change Bloom Hack aggressive detection to include GOW games bloom. 2019-10-19 19:10:39 +02:00
FramebufferCommon.h Fix issue preventing video to work correctly in Digimon. Fixes #12186 2019-09-17 14:47:38 +02:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
GPUStateUtils.cpp GPU: Improve a 5551 stencil emulation case. 2019-06-23 16:14:18 -07:00
GPUStateUtils.h GPU: Correct depth clamp range in range cull. 2019-02-10 09:58:01 -08:00
IndexGenerator.cpp GPU: Force use of indexes on cull mode flip. 2018-11-30 07:22:28 -08:00
IndexGenerator.h triangles 2018-06-05 10:39:40 +08:00
PostShader.cpp Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
PostShader.h Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
ShaderCommon.cpp More UWP prep 2017-02-25 09:57:22 +01:00
ShaderCommon.h GPU: Track draw in shader manager. 2018-12-23 12:55:37 -08:00
ShaderId.cpp GPU: Generate normals for curves with lighting. 2019-09-28 15:08:37 -07:00
ShaderId.h GPU: Better typesafety for shader bits. 2019-02-16 06:54:56 -08:00
ShaderTranslation.cpp Address feedback, delete some unused code. 2019-06-22 22:15:09 +02:00
ShaderTranslation.h Buildfixes for Android 2017-11-12 16:55:36 +01:00
ShaderUniforms.cpp Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00
ShaderUniforms.h GPU: Refactor cull range calculation together. 2018-09-17 22:27:25 -07:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp GPU: Respect stencil write mask on clear. 2019-03-16 19:42:18 -07:00
SoftwareTransformCommon.h GPU: Correct sw flat shading color on Vulkan/D3D. 2018-06-06 05:53:50 -07:00
SplineCommon.cpp GPU: Generate normals for curves with lighting. 2019-09-28 15:08:37 -07:00
SplineCommon.h [spline/bezier]minor fix 2018-10-07 23:54:30 +09:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp Assorted cleanup 2019-09-27 23:25:30 +02:00
TextureCacheCommon.h Vulkan: Decimate when there are many slabs. 2018-04-06 21:42:32 -07:00
TextureDecoder.cpp TexCache: Align bufw properly even for VRAM. 2019-03-24 19:21:08 -07:00
TextureDecoder.h fix ifdef vs if defined 2018-11-26 16:02:25 -05:00
TextureDecoderNEON.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
TextureDecoderNEON.h TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureScalerCommon.cpp GPU: Avoid some unused var/func warnings. 2019-08-17 12:01:22 -07:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp GPU: Fix shade mapping in soft transform. 2018-11-17 18:05:32 -08:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderArm.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderCommon.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
VertexDecoderCommon.h Modify IndexConverter class to functor. 2018-10-07 23:53:40 +09:00
VertexDecoderFake.cpp cmake: Detect features at compile time 2016-10-19 12:31:19 +02:00
VertexDecoderX86.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00