ppsspp/GPU/Directx9
2019-10-22 22:58:10 +02:00
..
DepalettizeShaderDX9.cpp GLES: Remove spurious semicolons in shaders. 2018-12-23 20:21:17 -08:00
DepalettizeShaderDX9.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineDX9.cpp The block transfer setting should not affect clearing memory behind a render target, especially since that's already gated behind a compat flag. 2019-02-08 14:46:16 +01:00
DrawEngineDX9.h [spline/bezier]Surround with namespace Spline. 2018-10-07 23:54:28 +09:00
FramebufferDX9.cpp Gate fewer effects behind "Disable slow framebuffer effects". 2019-02-08 15:02:31 +01:00
FramebufferDX9.h GPU: Clear alpha more consistently from 565. 2018-08-30 21:00:21 -07:00
GPU_DX9.cpp Disable vertex range culling when the depthrange hack is enabled. Temporary workaround for #11576. 2019-02-26 16:07:11 +01:00
GPU_DX9.h GPU: Remove some unused fields. 2018-06-17 11:26:09 -07:00
PixelShaderGeneratorDX9.cpp GPU: Apply fog before color test. 2018-09-09 23:59:48 -07:00
PixelShaderGeneratorDX9.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
ShaderManagerDX9.cpp Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00
ShaderManagerDX9.h GPU: Track draw in shader manager. 2018-12-23 12:55:37 -08:00
StateMappingDX9.cpp GPU: Respect stencil write mask on clear. 2019-03-16 19:42:18 -07:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Fix bug in #11681 2018-12-18 17:01:16 +01:00
TextureCacheDX9.cpp D3D9: Correct shader bounds apply. 2018-11-24 10:47:49 -08:00
TextureCacheDX9.h Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow. 2018-03-25 10:50:37 +02:00
TextureScalerDX9.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp GPU: Correct specular exponent zero. 2018-11-22 08:53:25 -08:00
VertexShaderGeneratorDX9.h D3D9: Implement vertex range culling. 2018-09-17 07:27:26 -07:00