.. |
Common
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Override shaders by name.
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2013-10-12 16:48:06 -07:00 |
Debugger
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
Directx9
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Use an accessor for depth/frame addresses.
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2013-10-06 22:17:53 -07:00 |
GLES
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Force Nearest when color test enabled and rendering resolution greater than 480x272
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2013-10-14 17:07:45 +08:00 |
Null
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Stencil rectangle clears: Take the value from the second vertex.
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2013-10-10 21:36:32 +02:00 |
Software
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Compare stencil correctly based on bitdepth.
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2013-10-12 22:20:38 -07:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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Add some additional unknown cmds to reporting.
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2013-10-08 00:34:17 -07:00 |
GeDisasm.cpp
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A few more texture related formats.
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2013-10-13 13:52:23 -07:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
GPU.vcxproj.filters
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
GPUCommon.cpp
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Try to use a smaller value for cyclesExecuted
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2013-10-12 16:20:27 +08:00 |
GPUCommon.h
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Make it possible to flip flags in the ge debugger.
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2013-10-06 22:17:56 -07:00 |
GPUInterface.h
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Shutdown issues: the legend continues.
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2013-10-13 09:35:02 -07:00 |
GPUState.cpp
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Add some initial methods to GPUDebugInterface.
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2013-09-22 10:22:33 -07:00 |
GPUState.h
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Use an accessor for depth/frame addresses.
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2013-10-06 22:17:53 -07:00 |
GPUXbox.vcxproj
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
GPUXbox.vcxproj.filters
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
Math3D.cpp
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GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
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2013-07-29 22:26:42 +02:00 |
Math3D.h
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Simplify lighting clamping in softgpu.
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2013-10-05 13:05:32 -07:00 |