ppsspp/GPU
Henrik Rydgård ffbac62f01 Merge pull request #4162 from unknownbrackets/debugger
Add more formatting to GE debugger, cleanup, step prim
2013-10-14 02:50:11 -07:00
..
Common Override shaders by name. 2013-10-12 16:48:06 -07:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Use an accessor for depth/frame addresses. 2013-10-06 22:17:53 -07:00
GLES Force Nearest when color test enabled and rendering resolution greater than 480x272 2013-10-14 17:07:45 +08:00
Null Stencil rectangle clears: Take the value from the second vertex. 2013-10-10 21:36:32 +02:00
Software Compare stencil correctly based on bitdepth. 2013-10-12 22:20:38 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add some additional unknown cmds to reporting. 2013-10-08 00:34:17 -07:00
GeDisasm.cpp A few more texture related formats. 2013-10-13 13:52:23 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
GPU.vcxproj.filters Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
GPUCommon.cpp Try to use a smaller value for cyclesExecuted 2013-10-12 16:20:27 +08:00
GPUCommon.h Make it possible to flip flags in the ge debugger. 2013-10-06 22:17:56 -07:00
GPUInterface.h Shutdown issues: the legend continues. 2013-10-13 09:35:02 -07:00
GPUState.cpp Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUState.h Use an accessor for depth/frame addresses. 2013-10-06 22:17:53 -07:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h Simplify lighting clamping in softgpu. 2013-10-05 13:05:32 -07:00