ppsspp/GPU/GLES
Unknown W. Brackets 78191e645d GL: Avoid unnecessary stencil shader binding.
The comment became untrue, so no need to rebind for each bit.
2017-03-18 13:47:49 -07:00
..
DepalettizeShaderGLES.cpp Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
DepalettizeShaderGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
DrawEngineGLES.cpp Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906. 2017-03-18 15:21:26 +01:00
DrawEngineGLES.h Always trigger gpu->Resized when exiting GameSettingsScreen. 2017-03-17 10:27:49 +01:00
FragmentShaderGeneratorGLES.cpp GL: Allow ShaderTexClamp path on PowerVR if no projection is needed 2017-02-17 12:12:15 +01:00
FragmentShaderGeneratorGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
FragmentTestCacheGLES.cpp Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
FragmentTestCacheGLES.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
FramebufferManagerGLES.cpp Add new log category FRAMEBUF 2017-03-13 13:55:29 +01:00
FramebufferManagerGLES.h Additional UWP preparations 2017-02-25 09:57:14 +01:00
GPU_GLES.cpp GPU: Move "if (resized_)" to BeginHostFrame to avoid desynchronized settings. 2017-03-17 11:26:11 +01:00
GPU_GLES.h Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438. 2017-03-17 10:48:43 +01:00
ShaderManagerGLES.cpp Add an ini setting to hide performance warnings. 2017-03-11 19:31:00 -08:00
ShaderManagerGLES.h Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
StateMappingGLES.cpp Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp GL: Avoid unnecessary stencil shader binding. 2017-03-18 13:47:49 -07:00
TextureCacheGLES.cpp Minor changes for compatibility with VS2017 2017-03-12 17:33:00 +01:00
TextureCacheGLES.h Buildfix, warning fix 2017-02-27 23:09:12 +01:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp [spline/bezier]Minor fixes for HW tess GLES. 2017-02-25 18:40:20 +09:00
VertexShaderGeneratorGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00