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DepalettizeShaderGLES.cpp
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
DepalettizeShaderGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
DrawEngineGLES.cpp
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Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906.
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2017-03-18 15:21:26 +01:00 |
DrawEngineGLES.h
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Always trigger gpu->Resized when exiting GameSettingsScreen.
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2017-03-17 10:27:49 +01:00 |
FragmentShaderGeneratorGLES.cpp
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GL: Allow ShaderTexClamp path on PowerVR if no projection is needed
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2017-02-17 12:12:15 +01:00 |
FragmentShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FragmentTestCacheGLES.cpp
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Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
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2017-03-03 14:18:40 +01:00 |
FragmentTestCacheGLES.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
FramebufferManagerGLES.cpp
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Add new log category FRAMEBUF
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2017-03-13 13:55:29 +01:00 |
FramebufferManagerGLES.h
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Additional UWP preparations
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2017-02-25 09:57:14 +01:00 |
GPU_GLES.cpp
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GPU: Move "if (resized_)" to BeginHostFrame to avoid desynchronized settings.
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2017-03-17 11:26:11 +01:00 |
GPU_GLES.h
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Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438.
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2017-03-17 10:48:43 +01:00 |
ShaderManagerGLES.cpp
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Add an ini setting to hide performance warnings.
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2017-03-11 19:31:00 -08:00 |
ShaderManagerGLES.h
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
StateMappingGLES.cpp
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Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
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2017-03-03 14:18:40 +01:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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GL: Avoid unnecessary stencil shader binding.
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2017-03-18 13:47:49 -07:00 |
TextureCacheGLES.cpp
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Minor changes for compatibility with VS2017
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2017-03-12 17:33:00 +01:00 |
TextureCacheGLES.h
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Buildfix, warning fix
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2017-02-27 23:09:12 +01:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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[spline/bezier]Minor fixes for HW tess GLES.
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2017-02-25 18:40:20 +09:00 |
VertexShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |