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DepalettizeShaderDX9.cpp
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
DepalettizeShaderDX9.h
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
DrawEngineDX9.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DrawEngineDX9.h
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More work on detangling the concepts and making things make more sense.
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2020-11-08 13:14:23 +01:00 |
FramebufferManagerDX9.cpp
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More shadergen work
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2020-11-08 11:32:53 +01:00 |
FramebufferManagerDX9.h
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More shadergen work
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2020-11-08 11:32:53 +01:00 |
GPU_DX9.cpp
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Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
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2020-11-07 10:51:54 +01:00 |
GPU_DX9.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
ShaderManagerDX9.cpp
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Move shader language feature detection to the draw context.
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2020-11-06 09:11:57 +01:00 |
ShaderManagerDX9.h
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Move shader language feature detection to the draw context.
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2020-11-06 09:11:57 +01:00 |
StateMappingDX9.cpp
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Fix some comments, rename a function.
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2020-11-08 14:34:04 +01:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
TextureCacheDX9.cpp
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Remove colorDepth property of framebuffers. They're all 8888.
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2020-11-05 14:51:46 +01:00 |
TextureCacheDX9.h
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Remove redundant bind on GL texture build. Improve dirtying of texture state.
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2020-09-21 08:56:58 +02:00 |
TextureScalerDX9.cpp
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |