ppsspp/GPU/Directx9
Henrik Rydgård 405f67fbef Merge pull request #6870 from hrydgard/vtxdec-centralize
Centralize the vertex decoder
2014-09-13 01:03:22 +02:00
..
helper D3D: Assorted cleanup. Add a missing register specification. 2014-09-10 15:20:57 +02:00
FramebufferDX9.cpp d3d: Fix some missing Releases() in debug code. 2014-09-11 23:52:06 -07:00
FramebufferDX9.h d3d: Centralize framebuf creation/switch logic. 2014-09-09 22:58:43 -07:00
GPU_DX9.cpp Merge pull request #6870 from hrydgard/vtxdec-centralize 2014-09-13 01:03:22 +02:00
GPU_DX9.h Move vertexdecoder files into GPU/Common 2014-09-12 02:00:32 +02:00
PixelShaderGeneratorDX9.cpp D3D: Assorted cleanup. Add a missing register specification. 2014-09-10 15:20:57 +02:00
PixelShaderGeneratorDX9.h D3D: Use fixed constant registers for pixel shader constants 2014-09-10 12:59:33 +02:00
ShaderManagerDX9.cpp D3D: Assorted cleanup. Add a missing register specification. 2014-09-10 15:20:57 +02:00
ShaderManagerDX9.h D3D: Assorted cleanup. Add a missing register specification. 2014-09-10 15:20:57 +02:00
SplineDX9.cpp Delete the DX9 vertex decoder, use the "GL" one instead (now common) 2014-09-12 02:00:32 +02:00
StateMappingDX9.cpp d3d: Reset scissor/viewport on fbo bind. 2014-09-08 22:12:13 -07:00
StateMappingDX9.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
TextureCacheDX9.cpp d3d: Oops, fix dumb CheckAlpha() mistake. 2014-09-12 08:12:16 -07:00
TextureCacheDX9.h d3d: Begin centralizing framebuffer management. 2014-09-09 08:12:42 -07:00
TextureScalerDX9.cpp d3d: Fix texture scaling. 2014-09-09 01:22:11 -07:00
TextureScalerDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
TransformPipelineDX9.cpp DX9: Must turn off vertex caching for software skinned draws 2014-09-13 01:02:47 +02:00
TransformPipelineDX9.h DX9: Enable vtxdec JIT, buildfix 2014-09-12 02:00:34 +02:00
VertexShaderGeneratorDX9.cpp D3D vtxdec: Convert weights and normals to float 2014-09-12 02:00:33 +02:00
VertexShaderGeneratorDX9.h D3D: Use fixed constant registers for vertex shaders too. 2014-09-10 13:43:35 +02:00