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helper
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D3D: Assorted cleanup. Add a missing register specification.
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2014-09-10 15:20:57 +02:00 |
FramebufferDX9.cpp
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d3d: Fix some missing Releases() in debug code.
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2014-09-11 23:52:06 -07:00 |
FramebufferDX9.h
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d3d: Centralize framebuf creation/switch logic.
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2014-09-09 22:58:43 -07:00 |
GPU_DX9.cpp
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Merge pull request #6870 from hrydgard/vtxdec-centralize
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2014-09-13 01:03:22 +02:00 |
GPU_DX9.h
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Move vertexdecoder files into GPU/Common
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2014-09-12 02:00:32 +02:00 |
PixelShaderGeneratorDX9.cpp
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D3D: Assorted cleanup. Add a missing register specification.
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2014-09-10 15:20:57 +02:00 |
PixelShaderGeneratorDX9.h
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D3D: Use fixed constant registers for pixel shader constants
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2014-09-10 12:59:33 +02:00 |
ShaderManagerDX9.cpp
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D3D: Assorted cleanup. Add a missing register specification.
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2014-09-10 15:20:57 +02:00 |
ShaderManagerDX9.h
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D3D: Assorted cleanup. Add a missing register specification.
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2014-09-10 15:20:57 +02:00 |
SplineDX9.cpp
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Delete the DX9 vertex decoder, use the "GL" one instead (now common)
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2014-09-12 02:00:32 +02:00 |
StateMappingDX9.cpp
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d3d: Reset scissor/viewport on fbo bind.
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2014-09-08 22:12:13 -07:00 |
StateMappingDX9.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
TextureCacheDX9.cpp
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d3d: Oops, fix dumb CheckAlpha() mistake.
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2014-09-12 08:12:16 -07:00 |
TextureCacheDX9.h
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
TextureScalerDX9.cpp
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d3d: Fix texture scaling.
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2014-09-09 01:22:11 -07:00 |
TextureScalerDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
TransformPipelineDX9.cpp
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DX9: Must turn off vertex caching for software skinned draws
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2014-09-13 01:02:47 +02:00 |
TransformPipelineDX9.h
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DX9: Enable vtxdec JIT, buildfix
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2014-09-12 02:00:34 +02:00 |
VertexShaderGeneratorDX9.cpp
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D3D vtxdec: Convert weights and normals to float
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2014-09-12 02:00:33 +02:00 |
VertexShaderGeneratorDX9.h
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D3D: Use fixed constant registers for vertex shaders too.
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2014-09-10 13:43:35 +02:00 |