ppsspp/Core/MIPS/x86/RegCacheFPU.h
2017-07-07 11:33:05 +02:00

243 lines
7.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/x64Emitter.h"
#include "Core/MIPS/MIPS.h"
#include "Core/MIPS/MIPSAnalyst.h"
#include "Core/MIPS/MIPSVFPUUtils.h"
#undef MAP_NOINIT
// GPRs are numbered 0 to 31
// VFPU regs are numbered 32 to 159.
// Then we have some temp regs for VFPU handling from 160 to 175.
// Temp regs: 4 from S prefix, 4 from T prefix, 4 from D mask, and 4 for work (worst case.)
// But most of the time prefixes aren't used that heavily so we won't use all of them.
// PLANS FOR PROPER SIMD
// 1, 2, 3, and 4-vectors will be loaded into single XMM registers
// Matrices will be loaded into pairs, triads, or quads of XMM registers - simply by loading
// the columns or the rows one by one.
// On x86 this means that only one 4x4 matrix can be fully loaded at once but that's alright.
// We might want to keep "linearized" columns in memory.
// Implement optimized vec/matrix multiplications of all types and transposes that
// take into account in which XMM registers the values are. Fallback: Just dump out the values
// and do it the old way.
enum {
TEMP0 = 32 + 128,
NUM_MIPS_FPRS = 32 + 128 + NUM_X86_FPU_TEMPS,
};
#ifdef _M_X64
#define NUM_X_FPREGS 16
#elif _M_IX86
#define NUM_X_FPREGS 8
#endif
struct X64CachedFPReg {
union {
int mipsReg;
int mipsRegs[4];
};
bool dirty;
};
struct MIPSCachedFPReg {
Gen::OpArg location;
int lane;
bool away; // value not in source register (memory)
u8 locked;
// Only for temp regs.
bool tempLocked;
};
struct FPURegCacheState {
MIPSCachedFPReg regs[NUM_MIPS_FPRS];
X64CachedFPReg xregs[NUM_X_FPREGS];
};
namespace MIPSComp {
struct JitOptions;
struct JitState;
}
enum {
MAP_DIRTY = 1,
MAP_NOINIT = 2 | MAP_DIRTY,
// Only for MapRegsV, MapRegsVS.
MAP_NOLOCK = 4,
};
// The PSP has 160 FP registers: 32 FPRs + 128 VFPU registers.
// Soon we will support them all.
class FPURegCache
{
public:
FPURegCache();
~FPURegCache() {}
void Start(MIPSState *mips, MIPSComp::JitState *js, MIPSComp::JitOptions *jo, MIPSAnalyst::AnalysisResults &stats);
void MapReg(int preg, bool doLoad = true, bool makeDirty = true);
void StoreFromRegister(int preg);
void StoreFromRegisterV(int preg) {
StoreFromRegister(preg + 32);
}
Gen::OpArg GetDefaultLocation(int reg) const;
void DiscardR(int freg);
void DiscardV(int vreg) {
DiscardR(vreg + 32);
}
void DiscardVS(int vreg);
bool IsTempX(Gen::X64Reg xreg);
int GetTempR();
int GetTempV() {
return GetTempR() - 32;
}
int GetTempVS(u8 *v, VectorSize vsz);
void SetEmitter(Gen::XEmitter *emitter) {emit = emitter;}
// Flushes one register and reuses the register for another one. Dirtyness is implied.
void FlushRemap(int oldreg, int newreg);
void Flush();
int SanityCheck() const;
const Gen::OpArg &R(int freg) const {return regs[freg].location;}
const Gen::OpArg &V(int vreg) const {
_dbg_assert_msg_(JIT, vregs[vreg].lane == 0, "SIMD reg %d used as V reg (use VS instead)", vreg);
return vregs[vreg].location;
}
const Gen::OpArg &VS(const u8 *vs) const {
_dbg_assert_msg_(JIT, vregs[vs[0]].lane != 0, "V reg %d used as VS reg (use V instead)", vs[0]);
return vregs[vs[0]].location;
}
Gen::X64Reg RX(int freg) const {
if (regs[freg].away && regs[freg].location.IsSimpleReg())
return regs[freg].location.GetSimpleReg();
PanicAlert("Not so simple - f%i", freg);
return (Gen::X64Reg)-1;
}
Gen::X64Reg VX(int vreg) const {
_dbg_assert_msg_(JIT, vregs[vreg].lane == 0, "SIMD reg %d used as V reg (use VSX instead)", vreg);
if (vregs[vreg].away && vregs[vreg].location.IsSimpleReg())
return vregs[vreg].location.GetSimpleReg();
PanicAlert("Not so simple - v%i", vreg);
return (Gen::X64Reg)-1;
}
Gen::X64Reg VSX(const u8 *vs) const {
_dbg_assert_msg_(JIT, vregs[vs[0]].lane != 0, "V reg %d used as VS reg (use VX instead)", vs[0]);
if (vregs[vs[0]].away && vregs[vs[0]].location.IsSimpleReg())
return vregs[vs[0]].location.GetSimpleReg();
PanicAlert("Not so simple - v%i", vs[0]);
return (Gen::X64Reg)-1;
}
// Just to avoid coding mistakes, defined here to prevent compilation.
void R(Gen::X64Reg r);
// Register locking. Prevents them from being spilled.
void SpillLock(int p1, int p2=0xff, int p3=0xff, int p4=0xff);
void ReleaseSpillLock(int mipsreg);
void ReleaseSpillLocks();
bool IsMapped(int r) {
return R(r).IsSimpleReg();
}
bool IsMappedV(int v) {
return vregs[v].lane == 0 && V(v).IsSimpleReg();
}
bool IsMappedVS(u8 v) {
return vregs[v].lane != 0 && VS(&v).IsSimpleReg();
}
bool IsMappedVS(const u8 *v, VectorSize vsz);
bool CanMapVS(const u8 *v, VectorSize vsz);
void MapRegV(int vreg, int flags);
void MapRegsV(int vec, VectorSize vsz, int flags);
void MapRegsV(const u8 *v, VectorSize vsz, int flags);
void SpillLockV(int vreg) {
SpillLock(vreg + 32);
}
void SpillLockV(const u8 *v, VectorSize vsz);
void SpillLockV(int vec, VectorSize vsz);
void ReleaseSpillLockV(int vreg) {
ReleaseSpillLock(vreg + 32);
}
void ReleaseSpillLockV(const u8 *vec, VectorSize sz);
// TODO: This may trash XMM0/XMM1 some day.
void MapRegsVS(const u8 *v, VectorSize vsz, int flags);
bool TryMapRegsVS(const u8 *v, VectorSize vsz, int flags);
bool TryMapDirtyInVS(const u8 *vd, VectorSize vdsz, const u8 *vs, VectorSize vssz, bool avoidLoad = true);
bool TryMapDirtyInInVS(const u8 *vd, VectorSize vdsz, const u8 *vs, VectorSize vssz, const u8 *vt, VectorSize vtsz, bool avoidLoad = true);
// TODO: If s/t overlap differently, need read-only copies? Maybe finalize d? Major design flaw...
// TODO: Matrix versions? Cols/Rows?
// No MapRegVS, that'd be silly.
void SimpleRegsV(const u8 *v, VectorSize vsz, int flags);
void SimpleRegsV(const u8 *v, MatrixSize msz, int flags);
void SimpleRegV(const u8 v, int flags);
void GetState(FPURegCacheState &state) const;
void RestoreState(const FPURegCacheState& state);
MIPSState *mips;
void FlushX(Gen::X64Reg reg);
Gen::X64Reg GetFreeXReg();
int GetFreeXRegs(Gen::X64Reg *regs, int n, bool spill = true);
void Invariant() const;
private:
const int *GetAllocationOrder(int &count);
void SetupInitialRegs();
// These are intentionally not public so the interface is "locked" or "unlocked", no levels.
void ReduceSpillLock(int mreg);
void ReduceSpillLockV(int vreg) {
ReduceSpillLock(vreg + 32);
}
void ReduceSpillLockV(const u8 *vec, VectorSize sz);
Gen::X64Reg LoadRegsVS(const u8 *v, int n);
MIPSCachedFPReg regs[NUM_MIPS_FPRS];
X64CachedFPReg xregs[NUM_X_FPREGS];
MIPSCachedFPReg *vregs;
bool pendingFlush;
bool initialReady;
MIPSCachedFPReg regsInitial[NUM_MIPS_FPRS];
X64CachedFPReg xregsInitial[NUM_X_FPREGS];
Gen::XEmitter *emit;
MIPSComp::JitState *js_;
MIPSComp::JitOptions *jo_;
};