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https://github.com/hrydgard/ppsspp.git
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243 lines
7.3 KiB
C++
243 lines
7.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/x64Emitter.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/MIPS/MIPSAnalyst.h"
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#include "Core/MIPS/MIPSVFPUUtils.h"
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#undef MAP_NOINIT
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// GPRs are numbered 0 to 31
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// VFPU regs are numbered 32 to 159.
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// Then we have some temp regs for VFPU handling from 160 to 175.
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// Temp regs: 4 from S prefix, 4 from T prefix, 4 from D mask, and 4 for work (worst case.)
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// But most of the time prefixes aren't used that heavily so we won't use all of them.
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// PLANS FOR PROPER SIMD
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// 1, 2, 3, and 4-vectors will be loaded into single XMM registers
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// Matrices will be loaded into pairs, triads, or quads of XMM registers - simply by loading
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// the columns or the rows one by one.
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// On x86 this means that only one 4x4 matrix can be fully loaded at once but that's alright.
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// We might want to keep "linearized" columns in memory.
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// Implement optimized vec/matrix multiplications of all types and transposes that
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// take into account in which XMM registers the values are. Fallback: Just dump out the values
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// and do it the old way.
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enum {
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TEMP0 = 32 + 128,
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NUM_MIPS_FPRS = 32 + 128 + NUM_X86_FPU_TEMPS,
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};
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#ifdef _M_X64
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#define NUM_X_FPREGS 16
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#elif _M_IX86
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#define NUM_X_FPREGS 8
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#endif
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struct X64CachedFPReg {
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union {
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int mipsReg;
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int mipsRegs[4];
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};
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bool dirty;
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};
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struct MIPSCachedFPReg {
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Gen::OpArg location;
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int lane;
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bool away; // value not in source register (memory)
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u8 locked;
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// Only for temp regs.
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bool tempLocked;
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};
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struct FPURegCacheState {
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MIPSCachedFPReg regs[NUM_MIPS_FPRS];
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X64CachedFPReg xregs[NUM_X_FPREGS];
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};
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namespace MIPSComp {
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struct JitOptions;
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struct JitState;
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}
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enum {
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MAP_DIRTY = 1,
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MAP_NOINIT = 2 | MAP_DIRTY,
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// Only for MapRegsV, MapRegsVS.
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MAP_NOLOCK = 4,
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};
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// The PSP has 160 FP registers: 32 FPRs + 128 VFPU registers.
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// Soon we will support them all.
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class FPURegCache
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{
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public:
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FPURegCache();
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~FPURegCache() {}
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void Start(MIPSState *mips, MIPSComp::JitState *js, MIPSComp::JitOptions *jo, MIPSAnalyst::AnalysisResults &stats);
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void MapReg(int preg, bool doLoad = true, bool makeDirty = true);
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void StoreFromRegister(int preg);
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void StoreFromRegisterV(int preg) {
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StoreFromRegister(preg + 32);
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}
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Gen::OpArg GetDefaultLocation(int reg) const;
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void DiscardR(int freg);
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void DiscardV(int vreg) {
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DiscardR(vreg + 32);
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}
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void DiscardVS(int vreg);
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bool IsTempX(Gen::X64Reg xreg);
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int GetTempR();
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int GetTempV() {
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return GetTempR() - 32;
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}
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int GetTempVS(u8 *v, VectorSize vsz);
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void SetEmitter(Gen::XEmitter *emitter) {emit = emitter;}
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// Flushes one register and reuses the register for another one. Dirtyness is implied.
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void FlushRemap(int oldreg, int newreg);
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void Flush();
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int SanityCheck() const;
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const Gen::OpArg &R(int freg) const {return regs[freg].location;}
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const Gen::OpArg &V(int vreg) const {
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_dbg_assert_msg_(JIT, vregs[vreg].lane == 0, "SIMD reg %d used as V reg (use VS instead)", vreg);
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return vregs[vreg].location;
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}
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const Gen::OpArg &VS(const u8 *vs) const {
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_dbg_assert_msg_(JIT, vregs[vs[0]].lane != 0, "V reg %d used as VS reg (use V instead)", vs[0]);
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return vregs[vs[0]].location;
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}
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Gen::X64Reg RX(int freg) const {
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if (regs[freg].away && regs[freg].location.IsSimpleReg())
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return regs[freg].location.GetSimpleReg();
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PanicAlert("Not so simple - f%i", freg);
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return (Gen::X64Reg)-1;
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}
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Gen::X64Reg VX(int vreg) const {
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_dbg_assert_msg_(JIT, vregs[vreg].lane == 0, "SIMD reg %d used as V reg (use VSX instead)", vreg);
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if (vregs[vreg].away && vregs[vreg].location.IsSimpleReg())
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return vregs[vreg].location.GetSimpleReg();
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PanicAlert("Not so simple - v%i", vreg);
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return (Gen::X64Reg)-1;
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}
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Gen::X64Reg VSX(const u8 *vs) const {
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_dbg_assert_msg_(JIT, vregs[vs[0]].lane != 0, "V reg %d used as VS reg (use VX instead)", vs[0]);
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if (vregs[vs[0]].away && vregs[vs[0]].location.IsSimpleReg())
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return vregs[vs[0]].location.GetSimpleReg();
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PanicAlert("Not so simple - v%i", vs[0]);
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return (Gen::X64Reg)-1;
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}
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// Just to avoid coding mistakes, defined here to prevent compilation.
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void R(Gen::X64Reg r);
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// Register locking. Prevents them from being spilled.
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void SpillLock(int p1, int p2=0xff, int p3=0xff, int p4=0xff);
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void ReleaseSpillLock(int mipsreg);
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void ReleaseSpillLocks();
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bool IsMapped(int r) {
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return R(r).IsSimpleReg();
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}
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bool IsMappedV(int v) {
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return vregs[v].lane == 0 && V(v).IsSimpleReg();
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}
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bool IsMappedVS(u8 v) {
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return vregs[v].lane != 0 && VS(&v).IsSimpleReg();
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}
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bool IsMappedVS(const u8 *v, VectorSize vsz);
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bool CanMapVS(const u8 *v, VectorSize vsz);
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void MapRegV(int vreg, int flags);
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void MapRegsV(int vec, VectorSize vsz, int flags);
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void MapRegsV(const u8 *v, VectorSize vsz, int flags);
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void SpillLockV(int vreg) {
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SpillLock(vreg + 32);
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}
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void SpillLockV(const u8 *v, VectorSize vsz);
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void SpillLockV(int vec, VectorSize vsz);
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void ReleaseSpillLockV(int vreg) {
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ReleaseSpillLock(vreg + 32);
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}
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void ReleaseSpillLockV(const u8 *vec, VectorSize sz);
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// TODO: This may trash XMM0/XMM1 some day.
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void MapRegsVS(const u8 *v, VectorSize vsz, int flags);
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bool TryMapRegsVS(const u8 *v, VectorSize vsz, int flags);
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bool TryMapDirtyInVS(const u8 *vd, VectorSize vdsz, const u8 *vs, VectorSize vssz, bool avoidLoad = true);
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bool TryMapDirtyInInVS(const u8 *vd, VectorSize vdsz, const u8 *vs, VectorSize vssz, const u8 *vt, VectorSize vtsz, bool avoidLoad = true);
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// TODO: If s/t overlap differently, need read-only copies? Maybe finalize d? Major design flaw...
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// TODO: Matrix versions? Cols/Rows?
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// No MapRegVS, that'd be silly.
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void SimpleRegsV(const u8 *v, VectorSize vsz, int flags);
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void SimpleRegsV(const u8 *v, MatrixSize msz, int flags);
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void SimpleRegV(const u8 v, int flags);
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void GetState(FPURegCacheState &state) const;
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void RestoreState(const FPURegCacheState& state);
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MIPSState *mips;
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void FlushX(Gen::X64Reg reg);
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Gen::X64Reg GetFreeXReg();
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int GetFreeXRegs(Gen::X64Reg *regs, int n, bool spill = true);
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void Invariant() const;
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private:
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const int *GetAllocationOrder(int &count);
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void SetupInitialRegs();
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// These are intentionally not public so the interface is "locked" or "unlocked", no levels.
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void ReduceSpillLock(int mreg);
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void ReduceSpillLockV(int vreg) {
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ReduceSpillLock(vreg + 32);
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}
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void ReduceSpillLockV(const u8 *vec, VectorSize sz);
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Gen::X64Reg LoadRegsVS(const u8 *v, int n);
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MIPSCachedFPReg regs[NUM_MIPS_FPRS];
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X64CachedFPReg xregs[NUM_X_FPREGS];
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MIPSCachedFPReg *vregs;
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bool pendingFlush;
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bool initialReady;
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MIPSCachedFPReg regsInitial[NUM_MIPS_FPRS];
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X64CachedFPReg xregsInitial[NUM_X_FPREGS];
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Gen::XEmitter *emit;
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MIPSComp::JitState *js_;
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MIPSComp::JitOptions *jo_;
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};
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