ppsspp/Windows
Unknown W. Brackets ae87024a0d d3d9: Enable 9ex, but not slower flip.
But maybe it's not slower?  Needs more testing.
2014-09-21 12:35:33 -07:00
..
Debugger sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
GEDebugger Add support for 24/8 textures in the GE debugger. 2014-09-14 11:13:03 -07:00
W32Util Try a bit harder to strip the exe path. 2014-09-16 22:54:59 -07:00
aboutbox.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Breakpoints.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
build-x64.cmd MSBuild scripts: Enable parallel build and in effect, fix x64. 2014-05-08 17:26:22 -04:00
build-x86.cmd MSBuild scripts: Enable parallel build and in effect, fix x64. 2014-05-08 17:26:22 -04:00
ControlMapping.cpp Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
ControlMapping.h Fix analog axis names. Make L2/R2 on x360 controllers analog. 2013-08-17 11:18:45 +02:00
D3D9Base.cpp d3d9: Enable 9ex, but not slower flip. 2014-09-21 12:35:33 -07:00
D3D9Base.h Start hooking up D3D 2014-08-22 20:55:04 +02:00
debugger.txt Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
DebugLog.bat Small fix for DebugLog.bat 2014-04-01 22:16:44 +08:00
DinputDevice.cpp Fix some type conversion warnings. 2014-06-15 10:01:54 -07:00
DinputDevice.h Merge pull request #6212 from thedax/win32-buildfix 2014-06-02 23:42:58 +02:00
DlgDynaView.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp Cleam up thread names a bit, name the Main thread. 2014-06-29 12:53:03 +02:00
DSoundStream.h Use CommonWindows.h from Windows/ too. 2013-07-28 21:04:20 -07:00
EmuThread.cpp D3D9 init error reporting improved. Use "override" properly in Host. 2014-09-20 21:55:58 +02:00
EmuThread.h Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization. 2013-06-15 13:06:43 +08:00
git-version-gen.cmd Fix git-version-gen.cmd when git.cmd is used. 2013-03-04 14:02:15 -08:00
Globals.cpp -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InfoLog.bat Improve windows log 2013-12-10 07:18:55 +08:00
InputBox.cpp Add a quick way to go to a particular address. 2013-10-06 22:17:51 -07:00
InputBox.h Win32: Update OSK bypass with Unicode/wchar/wstring support. 2013-08-27 07:36:46 -04:00
InputDevice.cpp Cleam up thread names a bit, name the Main thread. 2014-06-29 12:53:03 +02:00
InputDevice.h Poll controllers on a separate thread on Windows. 2014-03-23 23:46:10 -07:00
KeyboardDevice.cpp Windows: Fix Delete keymap 2014-05-26 03:10:22 +08:00
KeyboardDevice.h windows: Move rawinput stuff into its own file. 2014-01-19 11:59:11 -08:00
main.cpp Restart to d3d9/gles preserving arguments. 2014-09-14 15:24:42 -07:00
main.h -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
MIPSCompALU.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
MIPSCompBranch.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
OpenGLBase.cpp Restart to d3d9/gles preserving arguments. 2014-09-14 15:24:42 -07:00
OpenGLBase.h Start hooking up D3D 2014-08-22 20:55:04 +02:00
ppsspp.ico Slightly nicer icons. 2013-06-23 19:53:09 +02:00
ppsspp.rc Add a menubar option to change the backend. 2014-09-14 07:34:18 -04:00
PPSSPP.sln -Update VS 2013 2014-02-17 15:45:29 +01:00
PPSSPP.vcxproj d3d: Get some initial GE previews working. 2014-08-24 21:52:47 -07:00
PPSSPP.vcxproj.filters Start hooking up D3D 2014-08-22 20:55:04 +02:00
pspmode.png Use a new image instead 2013-04-18 23:10:57 +08:00
RawInput.cpp Windows: Add WM_CHAR input support (not used for anything yet). 2014-06-29 23:30:40 +02:00
RawInput.h Windows: Add WM_CHAR input support (not used for anything yet). 2014-06-29 23:30:40 +02:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Add a menubar option to change the backend. 2014-09-14 07:34:18 -04:00
rt_manif.bin Attempt to fix indentation. 2013-10-14 14:09:32 -04:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h Use CommonWindows.h from Windows/ too. 2013-07-28 21:04:20 -07:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp disable press and hold for Windows Touch 2014-09-17 09:32:21 +02:00
TouchInputHandler.h disable press and hold for Windows Touch 2014-09-17 09:32:21 +02:00
version.rc Update version to 0.9.9.1 2014-08-18 22:35:25 +02:00
WindowsHost.cpp D3D9 init error reporting improved. Use "override" properly in Host. 2014-09-20 21:55:58 +02:00
WindowsHost.h D3D9 init error reporting improved. Use "override" properly in Host. 2014-09-20 21:55:58 +02:00
WndMainWindow.cpp Add a menubar option to change the backend. 2014-09-14 07:34:18 -04:00
WndMainWindow.h Remove unused parameter. 2014-07-17 00:06:52 -04:00
XinputDevice.cpp XInput: Try a different mapping of circular stick values to square psp stick values. May help #6772 ? 2014-09-05 23:31:25 +02:00
XinputDevice.h Dynamically load XInput, lets us to map the home button with a trick 2013-07-23 00:12:26 +02:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

Just open the MSVC project file and build.