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A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
android | ||
assets | ||
Blackberry | ||
Common | ||
Core | ||
dx9sdk@da9d3d62e7 | ||
ext | ||
ffmpeg@2e462e2c1a | ||
flash0/font | ||
GPU | ||
headless | ||
ios | ||
lang@056b48b356 | ||
native@8391f2ac81 | ||
pspautotests@5cc6ce4983 | ||
Qt | ||
redist@9d7d3ec5a0 | ||
SDL | ||
source_assets | ||
Tools/SaveTool | ||
UI | ||
unittest | ||
Windows | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
atlasscript_lowmem.txt | ||
atlasscript.txt | ||
b.sh | ||
build_ppgeatlas.sh | ||
buildatlas.sh | ||
chinese.txt | ||
CMakeLists.txt | ||
git-version.cmake | ||
Globals.h | ||
korean.txt | ||
LICENSE.TXT | ||
notinstalled.txt | ||
ppge_atlasscript.txt | ||
ppsspp.iss | ||
README.md | ||
test.py |
ADHOC SUPPORT
This is based on coldbird code: http://code.google.com/p/aemu/ All Credit goes to him!
Status
Code is a complete mess and it's not fully functional yet, I still need to implement some functions and add a upnp lib(really important for people with routers).
I did test it with some games(emulator <-> real psp with the server running locally) and it's looking good:
- Worms Open Warfare: Ran just fine, I was able to play a whole match without problems
- Monster Hunter Freedom Unite: Runs fine too. Gathering Hall and embarking on quests Works
- Dissidia Duodecim 012: Doesn't work. It requires some functions that I haven't implemented yet. Also, it uses a port < 1000 and thats reserved for admin apps on linux, running the emu as sudo "solves" it, but it's far from ideal.
- Pacman World Rally: Works too.
Update (Kyhel) :
- Now compiles on both Mac OSX and Windows. For more details on how to play and build go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
- Got it tested windows <-> mac osx <-> psp, it works
- Monster Hunter 3rd HD works too, as well as God Eater Burst.
PPSSPP - a fast and portable PSP emulator
Written by Henrik Rydgård
Originally released under the GPL 2.0 (and later) in November 2012
Official website: http://www.ppsspp.org/
To contribute, see the development page.
For the latest source code, see our github page.
For build instructions and other development tutorials, see the wiki.
What's new in 0.9.5
- Many, many emulation fixes:
- bezier/spline curve support, fixing LocoRoco and others
- stencil clear emulation, fixing Final Fantasy IV text
- Performance improvements in some games
- Post-processing shaders like FXAA, scanlines, vignette
- More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though).
- Change render resolution independently of window size
- Massive debugger improvements
- Win32 menu bar is now translatable
- Multiple UI bugs were fixed, and the UI instantly changes when a new language is selected
- Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
- Android-x86 support
- Unofficial port for modified Xbox 360 consoles
- Atrac3+ plugin no longer required. Symbian now supports Atrac3+ audio.
- Symbian audio and ffmpeg is now threaded for more consistent media processing.
- Haptic feedback support for mobile devices.
- Accurate system information for mobile devices.
- Qt audio has been fixed.
- Analog controller support for Blackberry.