ppsspp/GPU
Unknown W. Brackets 7f7bf937fc Scale UVs in through and non-through.
This also shows them scaled to the w/h in the vertex preview, which is
probably easier to read and matches positions.

Additionally, fixes textures drawn fully not being highlighted at all.
2015-01-03 17:16:16 -08:00
..
Common Scale UVs in through and non-through. 2015-01-03 17:16:16 -08:00
Debugger Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Directx9 dx9: Only use anisotropic when filter was linear. 2014-12-30 15:28:55 -08:00
GLES Assert state on first frame. 2014-12-30 15:26:16 -08:00
Null Add block transfer to null gpu. 2014-08-30 22:14:58 -07:00
Software GPU: Get rid of unused variable warnings 2014-12-12 09:29:41 -05:00
CMakeLists.txt
ge_constants.h
GeDisasm.cpp Properly clamp some iterative snprintf()s. 2014-11-05 08:06:15 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj Add git-version to more than just Core. 2014-12-02 22:55:19 -08:00
GPU.vcxproj.filters d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
GPUCommon.cpp Allow switching cpu thread on/off ingame. 2014-12-20 17:39:42 -08:00
GPUCommon.h Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
GPUInterface.h Allow switching cpu thread on/off ingame. 2014-12-20 17:39:42 -08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h dx9: Compensate for viewport w/h adjustments. 2014-12-18 22:24:47 -08:00
Math3D.cpp
Math3D.h Fix Vec4::SetZero() not clearing all lanes. 2014-12-13 10:35:16 -08:00