ppsspp/Common/GPU/D3D11/D3D11Loader.h
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00

33 lines
1.3 KiB
C

#pragma once
#include "ppsspp_config.h"
// Standard Windows includes
#include <windows.h>
#include <initguid.h>
#include <dxgi.h>
#include <d3d11.h>
#include <D3Dcompiler.h>
#if PPSSPP_PLATFORM(UWP)
#error This file should not be compiled for UWP.
#endif
typedef HRESULT (WINAPI *LPCREATEDXGIFACTORY)(REFIID, void **);
typedef HRESULT (WINAPI *LPD3D11CREATEDEVICEANDSWAPCHAIN)(__in_opt IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, __in_ecount_opt(FeatureLevels) CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, __in_opt CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, __out_opt IDXGISwapChain **ppSwapChain, __out_opt ID3D11Device **ppDevice, __out_opt D3D_FEATURE_LEVEL *pFeatureLevel, __out_opt ID3D11DeviceContext **ppImmediateContext);
typedef HRESULT (WINAPI *LPD3D11CREATEDEVICE)(IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT32, D3D_FEATURE_LEVEL *, UINT, UINT32, ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
extern LPCREATEDXGIFACTORY ptr_CreateDXGIFactory;
extern LPD3D11CREATEDEVICE ptr_D3D11CreateDevice;
extern LPD3D11CREATEDEVICEANDSWAPCHAIN ptr_D3D11CreateDeviceAndSwapChain;
extern pD3DCompile ptr_D3DCompile;
enum class LoadD3D11Error {
SUCCESS,
FAIL_NO_D3D11,
FAIL_NO_COMPILER,
};
LoadD3D11Error LoadD3D11();
bool UnloadD3D11();