ppsspp/GPU
2014-08-24 14:04:55 +02:00
..
Common Force positions to scale by 128/32768 as psp does. 2014-08-17 14:31:49 -07:00
Debugger Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Directx9 D3D: Don't display buffered rendering upside down. Support screen scaling filter setting 2014-08-24 14:04:55 +02:00
GLES D3D: Don't display buffered rendering upside down. Support screen scaling filter setting 2014-08-24 14:04:55 +02:00
Null Add a matching PerformMemoryUpload(). 2014-06-10 00:45:03 -07:00
Software Respect max texture level in GE debugger preview. 2014-06-15 10:31:16 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPU.vcxproj.filters Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPUCommon.cpp fix bracing 2014-08-19 07:04:36 +08:00
GPUCommon.h Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
GPUInterface.h Fix save status 2014-08-17 16:52:06 +08:00
GPUState.cpp Support render-to-offset within a framebuffer. 2014-06-14 17:08:41 -07:00
GPUState.h More correctly blend when hitting the frame cap. 2014-08-18 23:20:48 -07:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Math3D: Change the vector swizzlers to return const objects. 2014-08-17 18:39:02 +02:00