ppsspp/UI
Henrik Rydgard 3c52570552 Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run

Reformat, add an event
2017-03-23 10:02:27 +01:00
..
BackgroundAudio.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
BackgroundAudio.h Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
ComboKeyMappingScreen.cpp Fix scrolling in Combo Key setup. Fixes #8097. 2015-10-31 13:45:57 +01:00
ComboKeyMappingScreen.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
ControlMappingScreen.cpp UI: Make popups transition their button. 2017-03-21 18:45:49 -07:00
ControlMappingScreen.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
CwCheatScreen.cpp UI: Allow overriding dialog logic on finish. 2017-03-19 17:43:03 -07:00
CwCheatScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
DevScreens.cpp UI: Make popups transition their button. 2017-03-21 18:45:49 -07:00
DevScreens.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
DisplayLayoutEditor.cpp Buildfix for an older clang. 2016-08-06 18:57:30 -07:00
DisplayLayoutEditor.h Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default). 2015-10-31 20:50:02 +01:00
DisplayLayoutScreen.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
DisplayLayoutScreen.h Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
EmuScreen.cpp Add UWP projects and rough UWP entry point application based on the sample 2017-03-23 10:02:27 +01:00
EmuScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
GameInfoCache.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
GameInfoCache.h Minor changes for compatibility with VS2017 2017-03-12 17:33:00 +01:00
GamepadEmu.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
GamepadEmu.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
GameScreen.cpp UI: Allow overriding dialog logic on finish. 2017-03-19 17:43:03 -07:00
GameScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
GameSettingsScreen.cpp Allow text input on some more platform in settings. See #9421 2017-03-22 21:50:42 +01:00
GameSettingsScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
HostTypes.h Avoid directly calling osm from Core/GPU code. 2016-05-27 22:05:30 -07:00
InstallZipScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
InstallZipScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MainScreen.cpp UI: Zero initialize EventParams in typical usage. 2017-03-21 18:45:48 -07:00
MainScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MiscScreens.cpp UI: Allow overriding dialog logic on finish. 2017-03-19 17:43:03 -07:00
MiscScreens.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
NativeApp.cpp UI: Track translate/scale/fade transform by screen. 2017-03-19 15:42:13 -07:00
OnScreenDisplay.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
OnScreenDisplay.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
PauseScreen.cpp UI: Zero initialize EventParams in typical usage. 2017-03-21 18:45:48 -07:00
PauseScreen.h Always trigger gpu->Resized when exiting GameSettingsScreen. 2017-03-17 10:27:49 +01:00
ProfilerDraw.cpp Fix profiler build. 2017-01-09 22:09:34 +01:00
ProfilerDraw.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
RemoteISOScreen.cpp http: Add an additional cancel check. 2017-03-22 00:06:02 -07:00
RemoteISOScreen.h UI: Keep Back buttons consistent in http settings. 2017-03-22 00:03:45 -07:00
ReportScreen.cpp UI: Zero initialize EventParams in typical usage. 2017-03-21 18:45:48 -07:00
ReportScreen.h UI: Make the other report screen a dialog too. 2017-03-19 07:46:06 -07:00
SavedataScreen.cpp UI: Make popups transition their button. 2017-03-21 18:45:49 -07:00
SavedataScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Store.cpp UI: Zero initialize EventParams in typical usage. 2017-03-21 18:45:48 -07:00
Store.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TextureUtil.cpp Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9) 2017-03-12 16:30:53 +01:00
TextureUtil.h Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906. 2017-03-18 15:21:26 +01:00
TiltAnalogSettingsScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltAnalogSettingsScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltEventProcessor.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
TiltEventProcessor.h Add L/R trigger button tilt support. 2015-12-20 23:16:45 -08:00
TouchControlLayoutScreen.cpp UI: Set tags on tab views, in the typical case. 2016-01-22 22:39:58 -08:00
TouchControlLayoutScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TouchControlVisibilityScreen.cpp Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
TouchControlVisibilityScreen.h Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
ui_atlas.cpp qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
ui_atlas.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
UI.vcxproj Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets. 2017-03-13 21:40:08 +01:00
UI.vcxproj.filters Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////