ppsspp/GPU/D3D11
2019-10-22 22:58:10 +02:00
..
D3D11Util.cpp add missing inclues. 2018-03-22 22:14:19 +01:00
D3D11Util.h Fix D3D11 push buffer overflow 2017-11-24 17:53:42 +01:00
DepalettizeShaderD3D11.cpp GLES: Remove spurious semicolons in shaders. 2018-12-23 20:21:17 -08:00
DepalettizeShaderD3D11.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineD3D11.cpp The block transfer setting should not affect clearing memory behind a render target, especially since that's already gated behind a compat flag. 2019-02-08 14:46:16 +01:00
DrawEngineD3D11.h [spline/bezier]Surround with namespace Spline. 2018-10-07 23:54:28 +09:00
FragmentShaderGeneratorD3D11.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentShaderGeneratorD3D11.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FramebufferManagerD3D11.cpp Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00
FramebufferManagerD3D11.h GPU: Clear alpha more consistently from 565. 2018-08-30 21:00:21 -07:00
GPU_D3D11.cpp Disable vertex range culling when the depthrange hack is enabled. Temporary workaround for #11576. 2019-02-26 16:07:11 +01:00
GPU_D3D11.h GPU: Remove some unused fields. 2018-06-17 11:26:09 -07:00
ShaderManagerD3D11.cpp More Vulkan validation fixes 2019-02-05 18:07:11 +01:00
ShaderManagerD3D11.h GPU: Track draw in shader manager. 2018-12-23 12:55:37 -08:00
StateMappingD3D11.cpp GPU: Respect stencil write mask on clear. 2019-03-16 19:42:18 -07:00
StateMappingD3D11.h D3D11: Enable depth clamping. 2018-09-18 21:49:17 -07:00
StencilBufferD3D11.cpp Get rid of MaskedEqual 2018-11-12 08:19:19 +01:00
TextureCacheD3D11.cpp Fix a crash on DirextX 11 with Feature Level <= 9_3 hardware 2019-05-04 22:45:16 +08:00
TextureCacheD3D11.h Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow. 2018-03-25 10:50:37 +02:00
TextureScalerD3D11.cpp D3D11: Fix texture scaling with blank first half. 2017-07-01 16:10:00 -07:00
TextureScalerD3D11.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.cpp Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
VertexShaderGeneratorD3D11.h Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00