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D3D11Util.cpp
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add missing inclues.
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2018-03-22 22:14:19 +01:00 |
D3D11Util.h
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Fix D3D11 push buffer overflow
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2017-11-24 17:53:42 +01:00 |
DepalettizeShaderD3D11.cpp
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GLES: Remove spurious semicolons in shaders.
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2018-12-23 20:21:17 -08:00 |
DepalettizeShaderD3D11.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineD3D11.cpp
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The block transfer setting should not affect clearing memory behind a render target, especially since that's already gated behind a compat flag.
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2019-02-08 14:46:16 +01:00 |
DrawEngineD3D11.h
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[spline/bezier]Surround with namespace Spline.
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2018-10-07 23:54:28 +09:00 |
FragmentShaderGeneratorD3D11.cpp
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FragmentShaderGeneratorD3D11.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FramebufferManagerD3D11.cpp
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Fix the build - there's a Vec3 name collision, fixed it using a namespace.
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2019-10-22 22:58:10 +02:00 |
FramebufferManagerD3D11.h
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GPU: Clear alpha more consistently from 565.
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2018-08-30 21:00:21 -07:00 |
GPU_D3D11.cpp
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Disable vertex range culling when the depthrange hack is enabled. Temporary workaround for #11576.
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2019-02-26 16:07:11 +01:00 |
GPU_D3D11.h
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GPU: Remove some unused fields.
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2018-06-17 11:26:09 -07:00 |
ShaderManagerD3D11.cpp
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More Vulkan validation fixes
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2019-02-05 18:07:11 +01:00 |
ShaderManagerD3D11.h
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GPU: Track draw in shader manager.
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2018-12-23 12:55:37 -08:00 |
StateMappingD3D11.cpp
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GPU: Respect stencil write mask on clear.
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2019-03-16 19:42:18 -07:00 |
StateMappingD3D11.h
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D3D11: Enable depth clamping.
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2018-09-18 21:49:17 -07:00 |
StencilBufferD3D11.cpp
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Get rid of MaskedEqual
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2018-11-12 08:19:19 +01:00 |
TextureCacheD3D11.cpp
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Fix a crash on DirextX 11 with Feature Level <= 9_3 hardware
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2019-05-04 22:45:16 +08:00 |
TextureCacheD3D11.h
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Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
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2018-03-25 10:50:37 +02:00 |
TextureScalerD3D11.cpp
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D3D11: Fix texture scaling with blank first half.
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2017-07-01 16:10:00 -07:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
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Remove some unused tracking of whether lighting is used by a shader
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2018-03-17 10:33:50 +01:00 |
VertexShaderGeneratorD3D11.h
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Remove some unused tracking of whether lighting is used by a shader
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2018-03-17 10:33:50 +01:00 |