.. |
Common
|
Use a common ShaderId class. Start moving shader ID code to GPU/Common
|
2015-10-24 23:24:06 +02:00 |
Debugger
|
Include dependency cleanup
|
2015-07-29 11:48:20 +02:00 |
Directx9
|
Use a common ShaderId class. Start moving shader ID code to GPU/Common
|
2015-10-24 23:24:06 +02:00 |
GLES
|
Use a common ShaderId class. Start moving shader ID code to GPU/Common
|
2015-10-24 23:24:06 +02:00 |
Null
|
More GPU cleaning, removing uses of GPUState.h where not needed.
|
2015-07-29 12:37:49 +02:00 |
Software
|
Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
|
2015-09-17 20:29:37 +02:00 |
ge_constants.h
|
Switch to #pragma once in a few places.
|
2015-03-02 22:34:51 -08:00 |
GeDisasm.cpp
|
Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
|
2015-10-24 10:41:31 +02:00 |
GeDisasm.h
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.cpp
|
More GPU cleaning, removing uses of GPUState.h where not needed.
|
2015-07-29 12:37:49 +02:00 |
GPU.h
|
More GPU cleaning, removing uses of GPUState.h where not needed.
|
2015-07-29 12:37:49 +02:00 |
GPU.vcxproj
|
Use a common ShaderId class. Start moving shader ID code to GPU/Common
|
2015-10-24 23:24:06 +02:00 |
GPU.vcxproj.filters
|
Use a common ShaderId class. Start moving shader ID code to GPU/Common
|
2015-10-24 23:24:06 +02:00 |
GPUCommon.cpp
|
Fix minor typo.
|
2015-10-12 22:14:14 -07:00 |
GPUCommon.h
|
LLVM warning fixes
|
2015-10-14 22:18:43 +02:00 |
GPUInterface.h
|
Add new shader viewing tool
|
2015-10-14 18:10:21 +02:00 |
GPUState.cpp
|
More GPU cleaning, removing uses of GPUState.h where not needed.
|
2015-07-29 12:37:49 +02:00 |
GPUState.h
|
Only enable fragment shader depth rounding for Heroes Phantasia, should reduce flicker.
|
2015-10-11 20:52:00 +02:00 |
Math3D.cpp
|
Don't use aligned loads in non-inlined funcs.
|
2014-03-23 12:09:17 -07:00 |
Math3D.h
|
Try to optimize bezier color sampling.
|
2015-04-18 12:47:21 -07:00 |