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helper
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Move fbo.cpp/h from native into PPSSPP
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2015-09-06 13:13:37 +02:00 |
DepalettizeShaderDX9.cpp
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refactor: Get rid of gstate from depalshadercache
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2015-07-29 14:28:51 +02:00 |
DepalettizeShaderDX9.h
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refactor: Get rid of gstate from depalshadercache
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2015-07-29 14:28:51 +02:00 |
FramebufferDX9.cpp
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Fix render resolution race condition. Should help #8002
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2015-09-27 20:00:47 +02:00 |
FramebufferDX9.h
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Use texture UV range to optimize framebuf copies.
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2015-09-13 11:34:52 -07:00 |
GPU_DX9.cpp
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Introduce "Compatibility Flags".
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2015-09-27 01:23:20 +02:00 |
GPU_DX9.h
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Move fbo.cpp/h from native into PPSSPP
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2015-09-06 13:13:37 +02:00 |
PixelShaderGeneratorDX9.cpp
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Use a common ShaderId class. Start moving shader ID code to GPU/Common
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2015-10-24 23:24:06 +02:00 |
PixelShaderGeneratorDX9.h
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Use a common ShaderId class. Start moving shader ID code to GPU/Common
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2015-10-24 23:24:06 +02:00 |
ShaderManagerDX9.cpp
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Use a common ShaderId class. Start moving shader ID code to GPU/Common
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2015-10-24 23:24:06 +02:00 |
ShaderManagerDX9.h
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Use a common ShaderId class. Start moving shader ID code to GPU/Common
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2015-10-24 23:24:06 +02:00 |
StateMappingDX9.cpp
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Use texture UV range to optimize framebuf copies.
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2015-09-13 11:34:52 -07:00 |
StateMappingDX9.h
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Native merge part 2: update build files.
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2015-09-06 13:06:57 -07:00 |
StencilBufferDX9.cpp
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Move fbo.cpp/h from native into PPSSPP
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2015-09-06 13:13:37 +02:00 |
TextureCacheDX9.cpp
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Correct uv bound pointers in arm vertexjit.
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2015-09-13 14:55:10 -07:00 |
TextureCacheDX9.h
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Use the framebuf->height for offset calculation.
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2015-09-23 23:59:39 -07:00 |
TextureScalerDX9.cpp
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TextureScalerDX9.h
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TransformPipelineDX9.cpp
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Correct uv bound pointers in arm vertexjit.
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2015-09-13 14:55:10 -07:00 |
TransformPipelineDX9.h
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Defer bind of shader blend copy until after verts.
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2015-09-13 06:52:47 -07:00 |
VertexShaderGeneratorDX9.cpp
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Use a common ShaderId class. Start moving shader ID code to GPU/Common
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2015-10-24 23:24:06 +02:00 |
VertexShaderGeneratorDX9.h
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Use a common ShaderId class. Start moving shader ID code to GPU/Common
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2015-10-24 23:24:06 +02:00 |