.. |
DepalettizeShaderCommon.cpp
|
Merge pull request #16709 from unknownbrackets/shader-errors
|
2023-01-02 13:51:23 -08:00 |
DepalettizeShaderCommon.h
|
wip
|
2022-08-26 15:51:25 +02:00 |
Draw2D.cpp
|
Reporting: Fix some header includes.
|
2022-12-27 14:58:20 -08:00 |
Draw2D.h
|
Global: Set many read-only params as const.
|
2022-12-10 21:13:36 -08:00 |
DrawEngineCommon.cpp
|
A bit more GetPointer cleanup.
|
2023-01-10 12:13:47 +01:00 |
DrawEngineCommon.h
|
Vulkan: Store saw equal depth flag in cache.
|
2023-01-05 18:24:29 -08:00 |
FragmentShaderGenerator.cpp
|
D3D11 fix
|
2023-01-11 14:16:46 +01:00 |
FragmentShaderGenerator.h
|
Switch the 2x flag to a uniform
|
2023-01-10 12:36:28 +01:00 |
FramebufferManagerCommon.cpp
|
A bit more GetPointer cleanup.
|
2023-01-10 12:13:47 +01:00 |
FramebufferManagerCommon.h
|
GPU: Avoid bloom hack on buffers used for depth.
|
2023-01-05 18:00:43 -08:00 |
GeometryShaderGenerator.cpp
|
Remove lmode flag bit from fragment and geometry shaders
|
2023-01-04 11:04:23 +01:00 |
GeometryShaderGenerator.h
|
Vulkan: Basic geoshader code generation.
|
2022-10-02 07:42:17 -07:00 |
GPUDebugInterface.cpp
|
GE Debugger: Add breakpoint symbol for prim count.
|
2022-12-02 10:14:36 -08:00 |
GPUDebugInterface.h
|
Global: Cleanup virtual/override specifiers.
|
2022-12-10 21:13:36 -08:00 |
GPUStateUtils.cpp
|
GPU: Convert alphamask to FF/00 for 5551.
|
2022-11-12 17:41:48 -08:00 |
GPUStateUtils.h
|
GPU: Avoid enabling depth test pointlessly.
|
2022-11-08 20:06:08 -08:00 |
IndexGenerator.cpp
|
More cleanup
|
2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
|
Vulkan: Don't use non-indexed draws for pure tristrips and fans, creates extra pipelines.
|
2023-01-11 22:57:23 +01:00 |
PostShader.cpp
|
Postshader: Don't save default setting values.
|
2022-12-12 19:09:14 -08:00 |
PostShader.h
|
Force postshaders with the usePreviousFrame flag to the end of the order
|
2022-12-09 17:19:08 +01:00 |
PresentationCommon.cpp
|
Postshader: Reset ini keys for defaults.
|
2022-12-12 19:11:20 -08:00 |
PresentationCommon.h
|
Refactor: Split up updating the display and render size.
|
2022-11-21 14:35:12 +01:00 |
ReinterpretFramebuffer.cpp
|
GPU: Avoid uint by int shifts in reinterpret.
|
2023-01-03 23:00:17 -08:00 |
ReinterpretFramebuffer.h
|
Switch reinterpret shaders over to the Draw2D framework.
|
2022-08-23 11:12:23 +02:00 |
ShaderCommon.cpp
|
Linker fix - need to move init_resources along.
|
2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
|
Uniform dirty-bits: Make room for four more uniforms. Then we're out and need to merge.
|
2023-01-11 00:16:17 +01:00 |
ShaderId.cpp
|
Remove the rather redundant DoTexture flag from vshaders.
|
2023-01-11 14:16:46 +01:00 |
ShaderId.h
|
Remove the rather redundant DoTexture flag from vshaders.
|
2023-01-11 14:16:46 +01:00 |
ShaderUniforms.cpp
|
Also apply this to OpenGL and D3D9
|
2023-01-11 19:29:02 +01:00 |
ShaderUniforms.h
|
Vertex shaders: On platforms with uniform buffers, use indexing and loop for real over the lights.
|
2023-01-11 15:24:56 +01:00 |
SoftwareLighting.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
|
Make fog-enable driven by uniform instead of fragment shader flag bit
|
2023-01-04 10:14:11 +01:00 |
SoftwareTransformCommon.h
|
Global: Set many read-only params as const.
|
2022-12-10 21:13:36 -08:00 |
SplineCommon.cpp
|
GPU: Use skinned position always in bounding check.
|
2022-11-06 08:23:31 -08:00 |
SplineCommon.h
|
Global: Cleanup virtual/override specifiers.
|
2022-12-10 21:13:36 -08:00 |
StencilCommon.cpp
|
Reporting: Fix some header includes.
|
2022-12-27 14:58:20 -08:00 |
StencilCommon.h
|
Vulkan: Use stencil export when available.
|
2022-11-24 18:48:46 -08:00 |
TextureCacheCommon.cpp
|
Replacement: Check replaceValid before load.
|
2023-01-08 10:20:52 -08:00 |
TextureCacheCommon.h
|
Replacement: Check replaceValid before load.
|
2023-01-08 10:20:52 -08:00 |
TextureDecoder.cpp
|
DXT5 fix
|
2022-12-09 23:47:42 +01:00 |
TextureDecoder.h
|
DXT5 fix
|
2022-12-09 23:47:42 +01:00 |
TextureScalerCommon.cpp
|
Global: Set many read-only params as const.
|
2022-12-10 21:13:36 -08:00 |
TextureScalerCommon.h
|
GPU: Small scaling variable cleanup.
|
2022-07-30 18:18:51 -07:00 |
TextureShaderCommon.cpp
|
Reporting: Fix some header includes.
|
2022-12-27 14:58:20 -08:00 |
TextureShaderCommon.h
|
Global: Set many read-only params as const.
|
2022-12-10 21:13:36 -08:00 |
TransformCommon.cpp
|
GPU: Preconvert light vecs to Vec3f.
|
2021-04-05 20:55:52 -07:00 |
TransformCommon.h
|
Reporting: Fix some header includes.
|
2022-12-27 14:58:20 -08:00 |
VertexDecoderArm64.cpp
|
Reporting: Fix some header includes.
|
2022-12-27 14:58:20 -08:00 |
VertexDecoderArm.cpp
|
Reporting: Fix some header includes.
|
2022-12-27 14:58:20 -08:00 |
VertexDecoderCommon.cpp
|
riscv: Add disassembler.
|
2023-01-01 10:28:53 -08:00 |
VertexDecoderCommon.h
|
Pass the vertex decoder into the vertex shader IDs generator
|
2022-12-30 22:57:05 +01:00 |
VertexDecoderX86.cpp
|
Reporting: Fix some header includes.
|
2022-12-27 14:58:20 -08:00 |
VertexShaderGenerator.cpp
|
Revert bad shader optimization
|
2023-01-12 00:30:41 +01:00 |
VertexShaderGenerator.h
|
Misc multiview hackery
|
2022-10-27 11:05:58 +02:00 |