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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#pragma once
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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#include "AndroidAudio.h"
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class OpenSLContext : public AudioContext {
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public:
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OpenSLContext(AndroidAudioCallback cb, int framesPerBuffer, int sampleRate);
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bool Init() override;
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bool AudioRecord_Start(int sampleRate) override;
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bool AudioRecord_Stop() override;
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~OpenSLContext();
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private:
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bool CheckResult(SLresult result, const char *str);
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static bool CheckResultStatic(SLresult result, const char *str);
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// Should be no reason to need more than two buffers, but make it clear in the code.
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enum {
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NUM_BUFFERS = 2,
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};
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// engine interfaces
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SLObjectItf engineObject = nullptr;
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SLEngineItf engineEngine = nullptr;
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SLObjectItf outputMixObject = nullptr;
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// audio recorder interfaces
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SLObjectItf recorderObject = nullptr;
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SLRecordItf recorderRecord = nullptr;
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SLAndroidSimpleBufferQueueItf recorderBufferQueue = nullptr;
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int recordBufferSize = 0;
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short *recordBuffer[NUM_BUFFERS]{};
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int activeRecordBuffer = 0;
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static void bqRecorderCallback(SLAndroidSimpleBufferQueueItf bq, void *context);
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// buffer queue player interfaces
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SLObjectItf bqPlayerObject = nullptr;
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SLPlayItf bqPlayerPlay = nullptr;
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SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue = nullptr;
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SLVolumeItf bqPlayerVolume = nullptr;
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// Double buffering.
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short *buffer[NUM_BUFFERS]{};
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int curBuffer = 0;
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static void bqPlayerCallbackWrap(SLAndroidSimpleBufferQueueItf bq, void *context);
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void BqPlayerCallback(SLAndroidSimpleBufferQueueItf bq);
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};
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