ppsspp/android/jni/OpenSLContext.h

56 lines
1.5 KiB
C++

#pragma once
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include "AndroidAudio.h"
class OpenSLContext : public AudioContext {
public:
OpenSLContext(AndroidAudioCallback cb, int framesPerBuffer, int sampleRate);
bool Init() override;
bool AudioRecord_Start(int sampleRate) override;
bool AudioRecord_Stop() override;
~OpenSLContext();
private:
bool CheckResult(SLresult result, const char *str);
static bool CheckResultStatic(SLresult result, const char *str);
// Should be no reason to need more than two buffers, but make it clear in the code.
enum {
NUM_BUFFERS = 2,
};
// engine interfaces
SLObjectItf engineObject = nullptr;
SLEngineItf engineEngine = nullptr;
SLObjectItf outputMixObject = nullptr;
// audio recorder interfaces
SLObjectItf recorderObject = nullptr;
SLRecordItf recorderRecord = nullptr;
SLAndroidSimpleBufferQueueItf recorderBufferQueue = nullptr;
int recordBufferSize = 0;
short *recordBuffer[NUM_BUFFERS]{};
int activeRecordBuffer = 0;
static void bqRecorderCallback(SLAndroidSimpleBufferQueueItf bq, void *context);
// buffer queue player interfaces
SLObjectItf bqPlayerObject = nullptr;
SLPlayItf bqPlayerPlay = nullptr;
SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue = nullptr;
SLVolumeItf bqPlayerVolume = nullptr;
// Double buffering.
short *buffer[NUM_BUFFERS]{};
int curBuffer = 0;
static void bqPlayerCallbackWrap(SLAndroidSimpleBufferQueueItf bq, void *context);
void BqPlayerCallback(SLAndroidSimpleBufferQueueItf bq);
};