ppsspp/GPU/GLES
2013-06-28 22:27:04 -07:00
..
DisplayListInterpreter.cpp ..And another. 2013-06-26 16:02:53 -04:00
DisplayListInterpreter.h Add "Take Screenshot" to Windows version. Writes to "screenshots" subdirectory. No smart file naming yet. 2013-06-22 22:28:48 +02:00
FragmentShaderGenerator.cpp Minor cleanup 2013-06-28 21:43:12 +08:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Do less memcpy when copying the framebuf to mem. 2013-06-28 22:27:04 -07:00
Framebuffer.h Add support for reading framebuffers to memory. 2013-06-25 13:50:35 +01:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
ShaderManager.cpp Fix silly light direction math bug (probably no effect mostly). 2013-06-24 20:48:31 +02:00
ShaderManager.h Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00
StateMapping.cpp Another attempt at reusing bigger framebuffers. Doesn't solve everything but hopefully won't break much like the last attempt. 2013-06-20 22:19:20 +02:00
StateMapping.h Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
TextureCache.cpp Merge remote-tracking branch 'upstream/master' into nearest_filtering 2013-06-23 23:16:48 +02:00
TextureCache.h Hash/convert more when a CLUT base is used. 2013-06-16 08:04:21 -07:00
TextureScaler.cpp Move C++11 functions to std namespace. 2013-06-02 22:27:37 +10:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Use a larger index buffer. 2013-06-21 23:42:09 +08:00
TransformPipeline.h Detect clears, replace with glClear(). Needs more testing, disabled for now. 2013-05-09 09:47:39 +02:00
VertexDecoder.cpp Fix incorrect comment. 2013-06-26 16:02:53 -04:00
VertexDecoder.h Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314. 2013-06-26 16:02:52 -04:00
VertexShaderGenerator.cpp Reorder things a little in VertexShaderGenerator. Strangely solves a specular lighting issue I saw. 2013-06-24 19:11:04 +02:00
VertexShaderGenerator.h Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00