ppsspp/GPU/Common
2017-11-12 16:12:26 +01:00
..
DepalettizeShaderCommon.cpp Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DepalettizeShaderCommon.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp ... And also for the vertex decoder (DenseHashMap) 2017-08-20 19:18:50 +02:00
DrawEngineCommon.h Make the interface to hw tess slightly more flexible. 2017-11-12 11:04:13 +01:00
FramebufferCommon.cpp MotoGP: Compat hack to disable framebuffer readbacks. 2017-11-10 16:32:56 +01:00
FramebufferCommon.h Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P 2017-11-12 16:12:26 +01:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Minor debugging feature: Show vertex normals in GE debugger 2017-07-02 22:51:52 +02:00
GPUStateUtils.cpp All: Only recompute the vertex shader ID when dirty 2017-08-14 11:36:06 +02:00
GPUStateUtils.h More minor changes to make GPU and native build on UWP later 2017-02-24 20:26:38 +01:00
IndexGenerator.cpp Some unification in DrawEngine 2017-06-03 18:03:56 +02:00
IndexGenerator.h Implement vertex caching for Vulkan. 2017-08-17 11:22:45 +02:00
PostShader.cpp Fix bug where we'd reload the post shader information every frame. Fixes #9410 2017-03-11 12:25:43 +01:00
PostShader.h Windows: Make UI update significantly cheaper. 2017-04-04 20:33:22 -07:00
ShaderCommon.cpp More UWP prep 2017-02-25 09:57:22 +01:00
ShaderCommon.h SIMD-optimize some data conv routines used in uniform updates. 2017-08-20 11:43:35 +02:00
ShaderId.cpp Dirty-flag the fragment shader ID. 2017-08-14 11:36:07 +02:00
ShaderId.h Can't dirty VERTEXSHADER_STATE before the flush in Execute_VertexTypeSkinning, causes obscure bugs when software skinning is enabled 2017-08-15 14:27:54 +02:00
ShaderTranslation.cpp Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P 2017-11-12 16:12:26 +01:00
ShaderTranslation.h Initial work on post-shader translation for D3D11 2017-02-23 12:42:24 +01:00
ShaderUniforms.cpp Vulkan: Enable the "accurate depth" codepath, using the same formula as D3D9. 2017-11-11 11:36:26 +01:00
ShaderUniforms.h Spline: Simplify uniforms/dirty to one check. 2017-03-19 20:05:56 -07:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Ditch a silly vertex count limit that only makes sense for GLES, so move it there. 2017-11-10 15:59:36 +01:00
SoftwareTransformCommon.h Use draws for alpha/stencil only clear in Vulkan. 2016-03-20 19:31:02 +01:00
SplineCommon.cpp Make the interface to hw tess slightly more flexible. 2017-11-12 11:04:13 +01:00
SplineCommon.h Remove Globals.h 2017-08-31 17:15:22 +02:00
StencilCommon.cpp Remove some code duplication 2017-11-01 14:51:15 +01:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp TexCache: Warning fix. 2017-11-05 17:59:34 -08:00
TextureCacheCommon.h Add uniform to make post process aware of videos. 2017-09-13 08:13:51 +02:00
TextureDecoder.cpp Minor changes for compatibility with VS2017 2017-03-12 17:33:00 +01:00
TextureDecoder.h Remove Globals.h 2017-08-31 17:15:22 +02:00
TextureDecoderNEON.cpp Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
TextureDecoderNEON.h Allow unswizzling with a dest pitch. 2016-03-26 23:38:50 -07:00
TextureScalerCommon.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
VertexDecoderArm.cpp Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
VertexDecoderCommon.cpp Remove Globals.h 2017-08-31 17:15:22 +02:00
VertexDecoderCommon.h Remove Globals.h 2017-08-31 17:15:22 +02:00
VertexDecoderFake.cpp cmake: Detect features at compile time 2016-10-19 12:31:19 +02:00
VertexDecoderX86.cpp Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00