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https://github.com/hrydgard/ppsspp.git
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35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <cstdint>
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#include "GPU/ge_constants.h"
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#include "GPU/Common/ShaderCommon.h"
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static const int DEPAL_TEXTURE_OLD_AGE = 120;
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void GenerateDepalShader(char *buffer, GEBufferFormat pixelFormat, ShaderLanguage language);
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class DepalShaderCacheCommon {
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public:
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virtual ~DepalShaderCacheCommon() {}
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protected:
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uint32_t GenerateShaderID(uint32_t clutMode, GEBufferFormat pixelFormat) const;
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uint32_t GetClutID(GEPaletteFormat clutFormat, uint32_t clutHash) const;
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}; |