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DepalettizeShaderDX9.cpp
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GLES: Remove spurious semicolons in shaders.
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2018-12-23 20:21:17 -08:00 |
DepalettizeShaderDX9.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineDX9.cpp
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The block transfer setting should not affect clearing memory behind a render target, especially since that's already gated behind a compat flag.
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2019-02-08 14:46:16 +01:00 |
DrawEngineDX9.h
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[spline/bezier]Surround with namespace Spline.
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2018-10-07 23:54:28 +09:00 |
FramebufferDX9.cpp
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GLES: Remove spurious semicolons in shaders.
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2018-12-23 20:21:17 -08:00 |
FramebufferDX9.h
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GPU: Clear alpha more consistently from 565.
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2018-08-30 21:00:21 -07:00 |
GPU_DX9.cpp
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Disable vertex range culling on old NVIDIA. Should help #11638
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2019-02-06 22:44:02 +01:00 |
GPU_DX9.h
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GPU: Remove some unused fields.
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2018-06-17 11:26:09 -07:00 |
PixelShaderGeneratorDX9.cpp
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GPU: Apply fog before color test.
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2018-09-09 23:59:48 -07:00 |
PixelShaderGeneratorDX9.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
ShaderManagerDX9.cpp
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Vulkan: Limit stencil workaround to Adreno 5xx.
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2018-12-23 14:11:57 -08:00 |
ShaderManagerDX9.h
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GPU: Track draw in shader manager.
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2018-12-23 12:55:37 -08:00 |
StateMappingDX9.cpp
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Remove the "Disable stencil test" hack. Doesn't seem to serve much purpose anymore.
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2018-12-14 13:54:03 +01:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Fix bug in #11681
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2018-12-18 17:01:16 +01:00 |
TextureCacheDX9.cpp
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D3D9: Correct shader bounds apply.
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2018-11-24 10:47:49 -08:00 |
TextureCacheDX9.h
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Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
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2018-03-25 10:50:37 +02:00 |
TextureScalerDX9.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorDX9.cpp
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GPU: Correct specular exponent zero.
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2018-11-22 08:53:25 -08:00 |
VertexShaderGeneratorDX9.h
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D3D9: Implement vertex range culling.
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2018-09-17 07:27:26 -07:00 |