ppsspp/GPU/Directx9
2017-04-24 09:37:54 -07:00
..
DepalettizeShaderDX9.cpp Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
DepalettizeShaderDX9.h Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
DrawEngineDX9.cpp Track flags to reduce unnecessary VRAM zeroing. 2017-04-09 15:10:07 -07:00
DrawEngineDX9.h Fix crash on resize due to overridden property. 2017-03-19 16:38:42 -07:00
FramebufferDX9.cpp GPU: Rebuild FBOs when they now have storage. 2017-04-24 09:37:54 -07:00
FramebufferDX9.h Remove unused parameter to DestroyAllFBOs(). 2017-04-13 23:07:21 -07:00
GPU_DX9.cpp Remove unused parameter to DestroyAllFBOs(). 2017-04-13 23:07:21 -07:00
GPU_DX9.h Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438. 2017-03-17 10:48:43 +01:00
PixelShaderGeneratorDX9.cpp Fix some type narrowing warnings and typos. 2017-03-19 07:44:31 -07:00
PixelShaderGeneratorDX9.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
ShaderManagerDX9.cpp Add an ini setting to hide performance warnings. 2017-03-11 19:31:00 -08:00
ShaderManagerDX9.h Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
StateMappingDX9.cpp Port some accessors over from #9255 to be able to catch these changes and dirty state later. 2017-04-03 17:04:58 +02:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Allow MakePixelTexture to use a subrange. 2017-03-22 20:56:26 -07:00
TextureCacheDX9.cpp D3D9: Support AUTO mip bias and approximate CONST. 2017-04-22 18:38:08 -07:00
TextureCacheDX9.h Minor D3D9 cleanups 2017-03-02 12:29:23 +01:00
TextureScalerDX9.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
VertexShaderGeneratorDX9.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00