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DepalettizeShaderDX9.cpp
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DepalettizeShaderDX9.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineDX9.cpp
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Hashmaps: Fix missing maintain calls in non-GLES.
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2017-12-02 18:27:18 -08:00 |
DrawEngineDX9.h
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Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common
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2017-11-19 12:39:09 +01:00 |
FramebufferDX9.cpp
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Clean up all the FBOs in DestroyAllFBOs. Missing any can have bad consequences after app switching on Android/Vulkan where we recreate stuff.
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2017-12-01 12:17:10 +01:00 |
FramebufferDX9.h
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Unify RebindFramebuffer, mostly.
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2017-11-15 20:44:25 +01:00 |
GPU_DX9.cpp
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ARM buildfix
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2017-11-22 11:01:42 +01:00 |
GPU_DX9.h
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More duplicate code removal
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2017-11-14 09:20:36 +01:00 |
PixelShaderGeneratorDX9.cpp
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
PixelShaderGeneratorDX9.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
ShaderManagerDX9.cpp
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
ShaderManagerDX9.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
StateMappingDX9.cpp
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All: Only convert viewportscissor state if dirty
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2017-08-14 11:14:26 +02:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
TextureCacheDX9.cpp
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Attempt to unbreak D3D9 mipmapping (still disabling SLOPE mode)
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2017-11-15 14:22:19 +01:00 |
TextureCacheDX9.h
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
TextureScalerDX9.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorDX9.cpp
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
VertexShaderGeneratorDX9.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |