ppsspp/GPU/Directx9
Unknown W. Brackets 243304a5e8 Hashmaps: Fix missing maintain calls in non-GLES.
Should only matter if vertex cache is enabled.
2017-12-02 18:27:18 -08:00
..
DepalettizeShaderDX9.cpp Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DepalettizeShaderDX9.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineDX9.cpp Hashmaps: Fix missing maintain calls in non-GLES. 2017-12-02 18:27:18 -08:00
DrawEngineDX9.h Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common 2017-11-19 12:39:09 +01:00
FramebufferDX9.cpp Clean up all the FBOs in DestroyAllFBOs. Missing any can have bad consequences after app switching on Android/Vulkan where we recreate stuff. 2017-12-01 12:17:10 +01:00
FramebufferDX9.h Unify RebindFramebuffer, mostly. 2017-11-15 20:44:25 +01:00
GPU_DX9.cpp ARM buildfix 2017-11-22 11:01:42 +01:00
GPU_DX9.h More duplicate code removal 2017-11-14 09:20:36 +01:00
PixelShaderGeneratorDX9.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
PixelShaderGeneratorDX9.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
ShaderManagerDX9.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
ShaderManagerDX9.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
StateMappingDX9.cpp All: Only convert viewportscissor state if dirty 2017-08-14 11:14:26 +02:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheDX9.cpp Attempt to unbreak D3D9 mipmapping (still disabling SLOPE mode) 2017-11-15 14:22:19 +01:00
TextureCacheDX9.h Unify and move around code to cleanup some debug accessors 2017-10-18 13:10:05 +02:00
TextureScalerDX9.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
VertexShaderGeneratorDX9.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00