.. |
Common
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Disable the optimized hash on iOS, seems to crash.
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2013-11-23 10:41:58 -08:00 |
Debugger
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
Directx9
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Cap the number of vertexes per flush.
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2013-10-27 14:43:58 -07:00 |
GLES
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x86 vtxjit: Use MOVZX to avoid loading too many bits when loading 16-bit colors.
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2013-11-26 14:30:32 +01:00 |
Null
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Enable frameskipping in the null gpu.
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2013-11-14 23:37:48 -08:00 |
Software
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softgpu: Advance vertex/index address on prim.
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2013-11-20 21:59:45 -08:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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Add some additional unknown cmds to reporting.
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2013-10-08 00:34:17 -07:00 |
GeDisasm.cpp
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Fix GeDescribeVertexType
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2013-11-26 14:12:14 +01:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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Split VertexDecoder into files for ARM and x86, got too large.
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2013-11-24 15:58:15 +01:00 |
GPU.vcxproj.filters
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Split VertexDecoder into files for ARM and x86, got too large.
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2013-11-24 15:58:15 +01:00 |
GPUCommon.cpp
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The bone matrix optimization is only safe when software skinning
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2013-11-14 15:02:22 +01:00 |
GPUCommon.h
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Align the GPU so the tick count can be aligned.
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2013-10-26 18:29:44 -07:00 |
GPUInterface.h
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Make sure the gpu thread has a chance to run.
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2013-11-09 23:08:28 -08:00 |
GPUState.cpp
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Bone matrix loading speedup. Bit of a hack but seems reliable enough.
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2013-11-14 14:02:31 +01:00 |
GPUState.h
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Mask block transfer stride correctly per tests.
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2013-11-25 01:53:33 -08:00 |
GPUXbox.vcxproj
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
GPUXbox.vcxproj.filters
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
Math3D.cpp
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GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
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2013-07-29 22:26:42 +02:00 |
Math3D.h
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Avoid some operator overloads.
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2013-11-17 14:42:58 -08:00 |