ppsspp/Common/GPU
Henrik Rydgård 22e91c98db More asserts
2024-01-24 11:36:25 +01:00
..
D3D9 Fixed all set render state4 after DirectXState::Restore() 2023-12-14 17:55:54 +03:00
D3D11 Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
OpenGL Vulkan: Attempt to fix some more shutdown race conditions, simplify. 2024-01-17 14:49:49 +01:00
Vulkan More asserts 2024-01-24 11:36:25 +01:00
DataFormat.h Structs and enums and build files 2023-03-11 11:19:33 +01:00
GPUBackendCommon.cpp Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
GPUBackendCommon.h Allow other backends than Vulkan to have GPU memory stats. Implement for GL. 2023-05-24 14:33:01 +02:00
MiscTypes.h Refactor: Lift the frame time history data up one level into thin3d 2023-08-16 11:45:26 +02:00
Shader.cpp GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
Shader.h GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
ShaderTranslation.cpp Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
ShaderWriter.h D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken) 2023-12-05 14:09:14 +01:00
thin3d_create.h Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
thin3d.cpp Move InitSysDirectories to where it belongs and rename it. Plus warning fixes. 2023-08-18 13:03:32 +02:00
thin3d.h Vulkan: Fix race condition when changing MSAA mode with the game running "behind" the menu. 2024-01-23 11:28:45 +01:00