mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#pragma once
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include "Common/GPU/thin3d.h"
|
|
|
|
// Separated this stuff into its own file so we don't get Windows.h included if all we want is the thin3d declarations.
|
|
|
|
#ifdef _WIN32
|
|
#include "Common/CommonWindows.h"
|
|
#include <D3Dcommon.h>
|
|
struct IDirect3DDevice9;
|
|
struct IDirect3D9;
|
|
struct IDirect3DDevice9Ex;
|
|
struct IDirect3D9Ex;
|
|
struct ID3D11Device;
|
|
struct ID3D11DeviceContext;
|
|
struct ID3D11Device1;
|
|
struct ID3D11DeviceContext1;
|
|
struct IDXGISwapChain;
|
|
#endif
|
|
|
|
class VulkanContext;
|
|
|
|
namespace Draw {
|
|
|
|
DrawContext *T3DCreateGLContext(bool canChangeSwapInterval);
|
|
|
|
#ifdef _WIN32
|
|
DrawContext *T3DCreateDX9Context(IDirect3D9 *d3d, IDirect3D9Ex *d3dEx, int adapterId, IDirect3DDevice9 *device, IDirect3DDevice9Ex *deviceEx);
|
|
DrawContext *T3DCreateD3D11Context(ID3D11Device *device, ID3D11DeviceContext *context, ID3D11Device1 *device1, ID3D11DeviceContext1 *context1, IDXGISwapChain *swapChain, D3D_FEATURE_LEVEL featureLevel, HWND hWnd, std::vector<std::string> adapterNames, int maxInflightFrames);
|
|
#endif
|
|
|
|
DrawContext *T3DCreateVulkanContext(VulkanContext *context, bool useRenderThread);
|
|
|
|
} // namespace Draw
|