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In case something is horribly wrong, or our desired settings aren't compatible, let's try to stumble our way out. More things can fail, but the goal is to detect failure or at least be able to render UI settings to swap out of Vulkan. |
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.. | ||
.settings | ||
android-ndk-profiler | ||
assets | ||
gold/res | ||
jni | ||
libs | ||
res | ||
src/org/ppsspp/ppsspp | ||
.classpath | ||
.cproject | ||
.gitignore | ||
.project | ||
ab-ant.sh | ||
ab.cmd | ||
ab.sh | ||
ad.sh | ||
AndroidManifest.xml | ||
ant-build.bat | ||
build.gradle | ||
build.sh | ||
build.xml | ||
buildassets.sh | ||
custom_rules.xml | ||
d.txt | ||
dbg.sh | ||
debug.keystore | ||
git-version-gen.sh | ||
gradle.properties | ||
proguard-project.txt | ||
project.properties | ||
README.TXT | ||
symarm64.cmd | ||
symarm.cmd | ||
symx86.cmd |
First, build the C++ static library: > cd android > ./ab.sh Start Eclipse, import the android directory as an existing project You need to also load the "native" project into your eclipse workspace Build and run. If you modify the C++ code, you need to rebuild the static library, of course. To get Eclipse to understand that you have in fact changed something if you haven't also changed any Java code, just add a space character to PPSSPPActivity.java, or right click the project and choose Refresh, and then relaunch the app on the device. A real Android device is strongly recommended for testing. Don't trust the emulator.