mirror of
https://github.com/hrydgard/ppsspp.git
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443 lines
33 KiB
Markdown
443 lines
33 KiB
Markdown
PPSSPP - a fast and portable PSP emulator
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=========================================
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Created by Henrik Rydgård
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Additional code by many contributors, see the Credits screen
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Originally released under the GPL 2.0 (and later) in November 2012
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Official website:
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https://www.ppsspp.org/
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Discord:
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https://discord.gg/5NJB6dD
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No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
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To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues).
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For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp).
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For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki).
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If you want to download regularly updated builds for Android, Windows x86 and x64, proceed to this [page](https://buildbot.orphis.net/ppsspp/)
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For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games).
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What's new in 1.11.2
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====================
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* An additional few crash fixes ([#14129], [#14134], [#14132])
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What's new in 1.11.1
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====================
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* A few crash fixes ([#14085], [#14089], [#14091], [#14092]), a few adhoc fixes
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* Glitchy menu audio on some devices ([#14101]), in-game UI font memory leak ([#14078])
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* Couple of adhoc fixes ([#14106], [#14117])
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What's new in 1.11.0
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====================
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* Lots of minor bug fixes, crash fixes, and performance fixes and improvements.
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* New Browse... button to allow opening SD cards on Android 11
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* Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone,
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Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.
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* Graphics issue with car reflections fixed in Outrun, Dirt 2 ([#13636], [#13640], [#13760])
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* Cut-off cards in Yu Gi Oh fixed ([#7124]).
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* Numerous fixes to the builtin fonts by nassau-tk
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* Added exception handler so PPSSPP stays alive if a game crashes ([#11795]/[#13092])
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* Desktop: Support for multiple instance multiplayer ([#13172], ...)
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* Workaround for rendering bugs with flat shading in iOS 14
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* Multiple fixes to the IR interpreter ([#13897], ...)
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* UI: New fullscreen button on desktop platforms, optional navigation sounds ([#13239])
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* Audio and multiple hangs fixes in UWP version ([#13792], ...)
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* Partial microphone support ([#12336], ...)
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* Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 ([#13706], [#13526])
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* Hardware texture upscaling for Vulkan, mipmap generation ([#13235], [#13514])
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* Added MMPX Vulkan texture upscaling shader ([#13986])
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* Depth texturing support in Vulkan and D3D11 ([#13262], [#13556], ...)
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* Performance fix for Test Drive Unlimited ([#13355], ...)
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* Allow rewind on mobile ([#13866])
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* Added option to disable on-screen messages ([#13695])
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* Added "Lower resolution for effects" on libretro ([#13654])
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* Allow chaining multiple post-processing shaders ([#12924])
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* Support for loading game-specific plugins ([#13335])
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* Fixed Assassin's Creed: Bloodlines Save issue on Android ([#12761])
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* Hanayaka Nari Wa ga Ichizoku: mono voices fixed ([#5213])
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* Additional fixed games:
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* Namco Museum - Battle Collection, Vol 2 ([#9523], [#13297], [#13298])
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* Dream Club Portable (graphics bugs, GL and Vulkan) ([#6025])
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* Capcom Classic Collection Reloaded (stuck in return game) ([#4671])
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* Xyanide Resurrection (freezing) ([#8526])
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* Dissidia Final Fantasy Chinese (patched game, invalid address) ([#13204])
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* Crazy Taxi ([#13368])
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* Spiderman: Friend or Foe ([#13969])
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* Downstream Panic (US) (New Game crash) ([#13633])
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What's new in 1.10.3
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--------------------
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* Fix for control layout editor ([#13125])
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What's new in 1.10.2
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--------------------
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* More crashfixes ([#13094], [#13093])
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* Improve download performance and cancel behavior ([#13095])
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* Restore the removed I/O on Thread option ([#13096])
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What's new in 1.10.1
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--------------------
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* Fixes for common crashes ([#13077], [#13076], see [#13057])
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* Fix for offset rendering in D3D9 ([#13071])
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What's new in 1.10.0
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--------------------
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* Graphics and compatibility fixes ([#12800], [#12670], [#12635], [#12857], [#12941], [#11898], [#12695], more)
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* Assorted minor performance improvements, game load speedup ([#12462], [#12652])
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* Screen inset (notch) support on Android ([#12779])
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* Analog stick support for menu navigation ([#12685])
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* Fixed audio glitches in SDL builds ([#12916], [#12920])
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* Support more languages in in-game dialogs ([#12702]). Croatian language added to PPSSPP.
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* Simple multiplayer chat ([#12667])
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* More advanced postprocessing (multipass, parameters) ([#12905], [#12901])
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* Add PPSSPP-specific CWCheat ([#12816], [#12912])
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* Reintroduce Cardboard VR, allow more resolutions ([#12449], [#8714])
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* Fix some crashes ([#12908], [#12876])
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* Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) ([#12519])
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* Mac build now supports Vulkan on top of MoltenVK ([#12583])
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* Raspberry Pi 4 EGL crash fixed ([#12474])
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* VSync now supported on all backends, frame duplication option added for 30 Hz games ([#12659], [#12602])
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* Camera supported on Windows, Linux and Mac (still no microphone though) ([#12572], [#12580], [#12607])
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* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 ([#12443], [#12898])
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* Hot Shots Golf slowdown and flicker on Vulkan fixed ([#12873], [#12746])
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* Pangya Golf crashes and hangs fixed ([#12718])
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* Allow rebinding of right touch screen analog ([#12486])
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* Add option to prevent mipmaps from being dumped ([#12818])
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* Tilt control now have a base radius to help with deadzone ([#12756])
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* Mappable auto rotating analog stick to pass some game checks ([#12749])
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* Touch control position can now be snapped to a grid ([#12517])
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* HiDPI retina display support ([#12552])
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* Rapid-fire on touch control ([#12601])
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* Toggle mute button ([#12643])
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* Add option to resize game icons and more ([#12646], [#12637])
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* Frames in-flight now configurable to reduce input lag at the cost of speed ([#12660])
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* Add toggle mode to combo button ([#12623])
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* SDL mouse support, Qt menu upgrades ([#12612], [#12817])
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* Real support for chinese patched version of Hatsune Miku Project Diva Extend ([#13007])
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* Some minor kernel module support ([#13028], [#12225], [#13026], [#13004], [#13038], [#13023])
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* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974])
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What's new in 1.9.0/1.9.3
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-------------------------
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* Sizing/touch fixes on Android
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* Fixes for some crashes
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What's new in 1.9.0/1.9.2
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-------------------------
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* Flicker fixed in God of War that appeared with newer drivers for Mali GPUs ([#12224])
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* Improve performance of God of War on Vulkan ([#12242]), implement built-in GPU profiler ([#12262], [#12266])
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* Vertex range culling fixed on ARM Mali ([#12227])
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* Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem ([#12217])
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* Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi ([#11299]) and some problems in Tomb Raider ([#11179]).
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* Vulkan is the default again on Android versions newer than Pie
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* Fix various homebrew store issues
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* GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games ([#12160])
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* Audio sample rate conversion handling fixes ([#12147])
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* Some Vulkan optimizations (pre-rotation ([#12216]), perf fix in Metal Gear Acid, etc)
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* Multiple fixes for the UWP build ([#12036], others)
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* MP3 playback fixes ([#12005])
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* Audio in Motorstorm: Arctic Edge fixed by returning errors correctly ([#12121])
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* Audio glitches in Final Fantasy Tactics fixed ([#9956])
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* Camera display in Invizimals fixed ([#12278], [#8521])
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* Added hotkeys for texture dump and replace ([#11938])
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* Added Visual Studio 2019 support. Windows XP is no longer supported ([#11995], others)
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* Fixes for video capture ([#12069])
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* Added a separate sound volume for alternative speed ([#12124])
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* Improved mouse control (Windows only) ([#12173], [#12176])
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* Support for installing texture packs and ISOs from zips ([#12175])
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* Right analog support for touch controls (only used by patched games and some HD remasters) ([#12182])
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* Android: Fix OpenSL initialization, possibly helps audio crackle a little. ([#12333]).
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* Fix graphics on Amazon Fire TV Stick 4K
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* Fixed strange vehicle behavior in MGS:PW (somehow) ([#12342])
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What's new in 1.8.0
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-------------------
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* Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers ([#11802])
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* PowerVR Vulkan display corruption fixed ([#11744], [#11747])
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* Naruto Shippuden 3 hang fixed ([#11780])
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* Fixes to various lighting bugs ([#11567], [#11574], [#11577])
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* Fix control issue in Sonic Rivals and Rock Band ([#11878], [#11798], [#11879])
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* Significant performance improvement in Earth Defense Force 2 ([#11172])
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* Fix "real clock sync" setting (helps with latency for music games - [#11813])
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* More speed in FF4 effects and other generated curves ([#11425])
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* Support for resizing Vulkan on Linux ([#11451])
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* Improved support for GLES on Linux/IoT ([#11507], [#11537], [#11541], [#11632], [#11746], [#11806], [#11845])
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* Percentage based frameskipping ([#11523])
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* DXT accuracy improved, fixing thick white line in Gran Turismo sky ([#11530])
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* Fix Motorstorm freeze on non-Windows ([#11618])
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* Faster block transfer in some games like Digimon Adventures ([#11531], [#11553], [#11776])
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* Blending optimizations and improvements ([#11543], [#11620])
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* Improve D3D11 rendering issues ([#11584])
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* Change default graphics backend to D3D11 or OpenGL ([#11621], [#11658])
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* Remove some outdated settings ([#11665], [#11666], [#11667])
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* Fix remote disc streaming with ipv6 ([#11689], [#11700])
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* Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs ([#11691], [#11694])
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* Fix some Qt port issues with recent performance improvements ([#11720], [#11807], [#11808])
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* UWP Xbox One: fix X/Back button confusion ([#11740])
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* Fix Formula 1 2006 timing issue ([#11767])
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* Fixes and workarounds for some vertex range culling bugs that broke a few games ([#11785], [#11859]), and disable it on older GPUs ([#11712], [#11773], [#11787])
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* Android: Allow putting PSP storage on custom paths like SD cards ([#11812])
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* Corrected vocp instruction, fixing models in Artdink games ([#11822], [#11835])
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* Bundle SDL in binary for macOS builds ([#11831])
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* Prevent keeping games open on Windows ([#11842])
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What's new in 1.7.3/1.7.4/1.7.5
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-------------------
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* Fixes for a couple of common crashes
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* Reverted immersive mode change temporarily to see if it helps misaligned buttons
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* Change default adhoc server address
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What's new in 1.7.2
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-------------------
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* Update text of "Buy PPSSPP Gold" button
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What's new in 1.7.1
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-------------------
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* Minor crashfixes, lang updates
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* Save bug fixed ([#11508])
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What's new in 1.7.0
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-------------------
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* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield ([#11441])
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* Vertex range culling on most platforms, fixes DTM: Race Driver and similar ([#11393])
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* Major speed boost in some Gundam and Earth Defense Force games ([#10973])
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* Fix for issues with post processing shaders in GL 3+ ([#11182])
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* Fixes to sound output switching on Windows (WASAPI) ([#11438])
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* Detects DirectInput devices when running ([#11461])
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* Simple Discord integration ([#11307])
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* New debugging APIs ([#10909])
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* Task switching made a lot more robust (fixes GPD XD problems) ([#11447])
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* Texture decoding optimizations ([#11350])
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* Tons and tons of miscellaneous bugfixes and compatibility fixes
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Looking for [older news](history.md)?
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Adhoc support
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-------------
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Not fully functional, but some games work. Check the [Ad-Hoc section of the forum](http://forums.ppsspp.org/forumdisplay.php?fid=34) for help.
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Credit goes to:
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- Igor Calabria
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- [coldbird's code](https://code.google.com/archive/p/aemu/)
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- Kyhel
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[comment]: # (LINK_LIST_BEGIN_HERE)
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[#13125]: https://github.com/hrydgard/ppsspp/issues/13125 "Refactor and fix touch control layout screen for notch"
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[#13094]: https://github.com/hrydgard/ppsspp/issues/13094 "Camera initialization crash fix"
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[#13093]: https://github.com/hrydgard/ppsspp/issues/13093 "Add a try/catch to Android camera device listing."
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[#13095]: https://github.com/hrydgard/ppsspp/issues/13095 "http: Check cancel flag more often"
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[#13096]: https://github.com/hrydgard/ppsspp/issues/13096 "Revert \"Remove the I/O on Thread option - treat it as always on.\""
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[#13077]: https://github.com/hrydgard/ppsspp/issues/13077 "SaveState: Make sure to default init net data"
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[#13076]: https://github.com/hrydgard/ppsspp/issues/13076 "Add some excessive null checks to GameScreen::render()"
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[#13057]: https://github.com/hrydgard/ppsspp/issues/13057 "The 1.10 Android mystery crash thread!"
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[#13071]: https://github.com/hrydgard/ppsspp/issues/13071 "D3D9: Fix a sign mistake generating the projection matrix."
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[#12800]: https://github.com/hrydgard/ppsspp/issues/12800 "x86jit: Force INF * 0 to +NAN"
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[#12670]: https://github.com/hrydgard/ppsspp/issues/12670 "Attempts to replace 0 frame width with valid frame width.(sceMpegAvcCsc)"
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[#12635]: https://github.com/hrydgard/ppsspp/issues/12635 "Kernel: Delay better in sceKernelReferThreadStatus"
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[#12857]: https://github.com/hrydgard/ppsspp/issues/12857 "Mumbo Jumbo games freeze on loading screen since v1.6"
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[#12941]: https://github.com/hrydgard/ppsspp/issues/12941 "Vulkan: Deal with the reformat clear better"
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[#11898]: https://github.com/hrydgard/ppsspp/issues/11898 "Strike Witches - Hakugin no Tsubasa missing intro video"
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[#12695]: https://github.com/hrydgard/ppsspp/issues/12695 "New heuristic for getting rid of unnecessary \"antialias-lines\"."
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[#12462]: https://github.com/hrydgard/ppsspp/issues/12462 "Vulkan: Enable renderpass merging for all games"
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[#12652]: https://github.com/hrydgard/ppsspp/issues/12652 "ScanForFunctions: Speed up game loading"
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[#12779]: https://github.com/hrydgard/ppsspp/issues/12779 "Support drawing around notches on Android displays. Fixes #12261"
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[#12685]: https://github.com/hrydgard/ppsspp/issues/12685 "UI: Simple joystick navigation. Fixes #10996."
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[#12916]: https://github.com/hrydgard/ppsspp/issues/12916 "More audio buffering fixes (primarily affects SDL)"
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[#12920]: https://github.com/hrydgard/ppsspp/issues/12920 "Remove the Audio Resampling setting (now always on)."
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[#12702]: https://github.com/hrydgard/ppsspp/issues/12702 "PPGe: Use TextDrawer for save UI if available"
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[#12667]: https://github.com/hrydgard/ppsspp/issues/12667 "Chat feature based on Adenovan's Rechat branch"
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[#12905]: https://github.com/hrydgard/ppsspp/issues/12905 "Allow chained post-processing shaders"
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[#12901]: https://github.com/hrydgard/ppsspp/issues/12901 "Post shader setting uniform"
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[#12816]: https://github.com/hrydgard/ppsspp/issues/12816 "Implement Xinput vibration CWCheat (PPSSPP specific 0xA code type)"
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[#12912]: https://github.com/hrydgard/ppsspp/issues/12912 "Add CWCHEAT for postprocessing"
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[#12449]: https://github.com/hrydgard/ppsspp/issues/12449 "Reintroduce Cardboard VR"
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[#8714]: https://github.com/hrydgard/ppsspp/issues/8714 "Allow > 5x PSP resolution for devices like iPad Pro 12.9"
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[#12908]: https://github.com/hrydgard/ppsspp/issues/12908 "Fix \"Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256\""
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[#12876]: https://github.com/hrydgard/ppsspp/issues/12876 "Windows: Add safety checks to WASAPI code"
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[#12519]: https://github.com/hrydgard/ppsspp/issues/12519 "Ghost In The Shell - Stand Alone Complex (ULUS10020) - Black Textures and missing screens."
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[#12583]: https://github.com/hrydgard/ppsspp/issues/12583 "macOS: Initial support for vulkan on macOS ( MoltenVK )"
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[#12474]: https://github.com/hrydgard/ppsspp/issues/12474 "Egl bug on rpi4 with master mesa?"
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[#12659]: https://github.com/hrydgard/ppsspp/issues/12659 "Support vsync in all hardware backends, support runtime update"
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[#12602]: https://github.com/hrydgard/ppsspp/issues/12602 "Add option to improve frame pacing through duplicate frames if below 60hz."
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[#12572]: https://github.com/hrydgard/ppsspp/issues/12572 "Add camera support for windows."
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[#12580]: https://github.com/hrydgard/ppsspp/issues/12580 "Add camera support for linux (V4L2)"
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[#12607]: https://github.com/hrydgard/ppsspp/issues/12607 "QT API for camera (Linux/macOS)"
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[#12443]: https://github.com/hrydgard/ppsspp/issues/12443 "Darkstalkers Chronicle: Add specializations and speedhacks to get it kinda playable"
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[#12898]: https://github.com/hrydgard/ppsspp/issues/12898 "[Android] [Mali GPU] [OpenGL] Lastest build blackscreen on buffered rendering mode"
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[#12873]: https://github.com/hrydgard/ppsspp/issues/12873 "Vulkan: Framebuffer manager: Use an allocator for \"MakePixelTexture\" images."
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[#12746]: https://github.com/hrydgard/ppsspp/issues/12746 "GPU: Assume a scissor of 481x273 is a mistake"
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[#12718]: https://github.com/hrydgard/ppsspp/issues/12718 "Vpl: Correct allocation order when splitting block"
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[#12486]: https://github.com/hrydgard/ppsspp/issues/12486 "Rebindable touch right analog"
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[#12818]: https://github.com/hrydgard/ppsspp/issues/12818 "Add option to prevent Mipmaps from being dumped"
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[#12756]: https://github.com/hrydgard/ppsspp/issues/12756 "Skip deadzone option on tilt"
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[#12749]: https://github.com/hrydgard/ppsspp/issues/12749 "Auto rotating analog"
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[#12517]: https://github.com/hrydgard/ppsspp/issues/12517 "Touch control grid snap"
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[#12552]: https://github.com/hrydgard/ppsspp/issues/12552 "Qt/macOS: enable HiDPI ( retina display ) support"
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[#12601]: https://github.com/hrydgard/ppsspp/issues/12601 "Add rapid fire to touch control"
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[#12643]: https://github.com/hrydgard/ppsspp/issues/12643 "Toggle mute button"
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[#12646]: https://github.com/hrydgard/ppsspp/issues/12646 "Resizable game icons"
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[#12637]: https://github.com/hrydgard/ppsspp/issues/12637 "Region flag and game ID on game selection screen"
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[#12660]: https://github.com/hrydgard/ppsspp/issues/12660 "GPU: Add setting to control inflight frame usage"
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[#12623]: https://github.com/hrydgard/ppsspp/issues/12623 "Add toggle flag to combo button"
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[#12612]: https://github.com/hrydgard/ppsspp/issues/12612 "SDL analog mouse input"
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[#12817]: https://github.com/hrydgard/ppsspp/issues/12817 "Unification of the menu of Linux and Windows versions"
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[#13007]: https://github.com/hrydgard/ppsspp/issues/13007 "Real support \"Hatsune Miku Project Diva Extend\" chinese patched version"
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[#13028]: https://github.com/hrydgard/ppsspp/issues/13028 "Real support Code Geass: Lost Colors chinese patched version"
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[#12225]: https://github.com/hrydgard/ppsspp/issues/12225 "Rebased: Wrap some SysMemForKernel's nids, fixing #7960"
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[#13026]: https://github.com/hrydgard/ppsspp/issues/13026 "Add some ThreadManForKernel nids"
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[#13004]: https://github.com/hrydgard/ppsspp/issues/13004 "Warp some ThreadManForKernel and sceKernelExitVSHKernel"
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[#13038]: https://github.com/hrydgard/ppsspp/issues/13038 "Add sysclib_strncmp,sysclib_memmove"
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[#13023]: https://github.com/hrydgard/ppsspp/issues/13023 "Add sysclib_strstr"
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[#11974]: https://github.com/hrydgard/ppsspp/issues/11974 "[Linux] [Vulkan] Toggle fullscreen doesn't update display properly"
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[#12224]: https://github.com/hrydgard/ppsspp/issues/12224 "Vulkan: Add missing barrier between multiple passes to the same target."
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|
[#12242]: https://github.com/hrydgard/ppsspp/issues/12242 "Vulkan: Automatically merge render passes to the same target when possible"
|
|
[#12262]: https://github.com/hrydgard/ppsspp/issues/12262 "Vulkan: Implement basic integrated GPU profiling."
|
|
[#12266]: https://github.com/hrydgard/ppsspp/issues/12266 "Vulkan: Further improvements to GPU profiling"
|
|
[#12227]: https://github.com/hrydgard/ppsspp/issues/12227 "Vulkan/GL: Set all four coordinates to NaN instead of just W."
|
|
[#12217]: https://github.com/hrydgard/ppsspp/issues/12217 "Merge vfpu-dot changes and add compat flag for Tekken"
|
|
[#11299]: https://github.com/hrydgard/ppsspp/issues/11299 "Warrior Orochi Enemy Missing"
|
|
[#11179]: https://github.com/hrydgard/ppsspp/issues/11179 "Tomb Raider Anniversary jump to horizontal bar issue"
|
|
[#12160]: https://github.com/hrydgard/ppsspp/issues/12160 "GPU: Forget pause signal on new list"
|
|
[#12147]: https://github.com/hrydgard/ppsspp/issues/12147 "Handle audio SRC mixing more correctly"
|
|
[#12216]: https://github.com/hrydgard/ppsspp/issues/12216 "Cant get Invizimals to work on PPSSPP (Video source not rendered)"
|
|
[#12036]: https://github.com/hrydgard/ppsspp/issues/12036 "Several UWP fixes"
|
|
[#12005]: https://github.com/hrydgard/ppsspp/issues/12005 "Correct mp3 looping, frame num, and sum decoded"
|
|
[#12121]: https://github.com/hrydgard/ppsspp/issues/12121 "Return errors on Audio2 release when channel busy"
|
|
[#9956]: https://github.com/hrydgard/ppsspp/issues/9956 "Audio crackle/distortion in Final Fantasy Tactics"
|
|
[#12278]: https://github.com/hrydgard/ppsspp/issues/12278 "UsbCam/jpeg: Cleanups, notify framebuffer manager"
|
|
[#8521]: https://github.com/hrydgard/ppsspp/issues/8521 "PSP Camera Support (Android)"
|
|
[#11938]: https://github.com/hrydgard/ppsspp/issues/11938 "Add texture dump/replace hotkeys."
|
|
[#11995]: https://github.com/hrydgard/ppsspp/issues/11995 "Fix VS2019 builds and remove _xp dependency"
|
|
[#12069]: https://github.com/hrydgard/ppsspp/issues/12069 "Fix avi dump feature"
|
|
[#12124]: https://github.com/hrydgard/ppsspp/issues/12124 "Audio: Add volume for alternate speed"
|
|
[#12173]: https://github.com/hrydgard/ppsspp/issues/12173 "Ignore mapped mouse input for UI"
|
|
[#12176]: https://github.com/hrydgard/ppsspp/issues/12176 "Mouse improvements"
|
|
[#12175]: https://github.com/hrydgard/ppsspp/issues/12175 "UI: Allow installing texture packs from zips"
|
|
[#12182]: https://github.com/hrydgard/ppsspp/issues/12182 "Add right analog for touch controls."
|
|
[#12333]: https://github.com/hrydgard/ppsspp/issues/12333 "Android OpenSL initial queue fix"
|
|
[#12342]: https://github.com/hrydgard/ppsspp/issues/12342 "Serious MGS Peace Walker bug fixed post-1.8.0"
|
|
[#11802]: https://github.com/hrydgard/ppsspp/issues/11802 "Windows: Detect Vulkan in separate process"
|
|
[#11744]: https://github.com/hrydgard/ppsspp/issues/11744 "VulkanDeviceAlloc: Memorytype per slab"
|
|
[#11747]: https://github.com/hrydgard/ppsspp/issues/11747 "Vk validation fixes, plus PowerVR swapchain hack"
|
|
[#11780]: https://github.com/hrydgard/ppsspp/issues/11780 "Naruto Shippuden Ultimate Ninja 3: Probably a better fix for the video hang issue."
|
|
[#11567]: https://github.com/hrydgard/ppsspp/issues/11567 "Correct shade mapping when light pos is all zeros"
|
|
[#11574]: https://github.com/hrydgard/ppsspp/issues/11574 "Correct various light param issues based on tests"
|
|
[#11577]: https://github.com/hrydgard/ppsspp/issues/11577 "Correct provoking vertex for lighting when flat shading"
|
|
[#11878]: https://github.com/hrydgard/ppsspp/issues/11878 "Sonic Rivals controls semi-broken"
|
|
[#11798]: https://github.com/hrydgard/ppsspp/issues/11798 "User report: Long notes in Rock Band Unplugged are not registered correctly"
|
|
[#11879]: https://github.com/hrydgard/ppsspp/issues/11879 "Fix apparent bug in #11094, fixes #11878 and likely #11798"
|
|
[#11172]: https://github.com/hrydgard/ppsspp/issues/11172 "handle cullface, help to #10597"
|
|
[#11813]: https://github.com/hrydgard/ppsspp/issues/11813 "Core: Fix lag sync on game start / after pause"
|
|
[#11425]: https://github.com/hrydgard/ppsspp/issues/11425 "[Refactoring] Improve spline/bezier."
|
|
[#11451]: https://github.com/hrydgard/ppsspp/issues/11451 "SDL/Vulkan window resize improvements"
|
|
[#11507]: https://github.com/hrydgard/ppsspp/issues/11507 "Improve support of Qt + USING_GLES2"
|
|
[#11537]: https://github.com/hrydgard/ppsspp/issues/11537 "CMake: Allow disabling Wayland support with USE_WAYLAND_WSI"
|
|
[#11541]: https://github.com/hrydgard/ppsspp/issues/11541 "CMake: Fix linking X11 when using EGL and not fbdev"
|
|
[#11632]: https://github.com/hrydgard/ppsspp/issues/11632 "SDL: Allow toggling fullscreen for GLES2 on desktops."
|
|
[#11746]: https://github.com/hrydgard/ppsspp/issues/11746 "CMakeLists: fix EGL detection for ARM devices"
|
|
[#11806]: https://github.com/hrydgard/ppsspp/issues/11806 "SDL: Force fullscreen desktop for USING_FBDEV"
|
|
[#11845]: https://github.com/hrydgard/ppsspp/issues/11845 "EGL: Avoid HDR mode. Uses unknownbrackets' changes from #11839."
|
|
[#11523]: https://github.com/hrydgard/ppsspp/issues/11523 "Add frameskip setting"
|
|
[#11530]: https://github.com/hrydgard/ppsspp/issues/11530 "Make DXT alpha and color calculation more accurate"
|
|
[#11618]: https://github.com/hrydgard/ppsspp/issues/11618 "Io: Ensure sign extension for error codes"
|
|
[#11531]: https://github.com/hrydgard/ppsspp/issues/11531 "WIP: Virtual readbacks"
|
|
[#11553]: https://github.com/hrydgard/ppsspp/issues/11553 "Remove constraint that virtual framebuffers have to represent VRAM."
|
|
[#11776]: https://github.com/hrydgard/ppsspp/issues/11776 "Only gate really expensive block transfers behind the setting."
|
|
[#11543]: https://github.com/hrydgard/ppsspp/issues/11543 "GPU: Dirty frag shader on depth write"
|
|
[#11620]: https://github.com/hrydgard/ppsspp/issues/11620 "Optimize out some stencil emulation, try to avoid depth write"
|
|
[#11584]: https://github.com/hrydgard/ppsspp/issues/11584 "D3D11: Allow shader blend to self"
|
|
[#11621]: https://github.com/hrydgard/ppsspp/issues/11621 "Vulkan: Avoid using Vulkan"
|
|
[#11658]: https://github.com/hrydgard/ppsspp/issues/11658 "Windows: Hide Vulkan/D3D11 if not available"
|
|
[#11665]: https://github.com/hrydgard/ppsspp/issues/11665 "Remove the \"Disable stencil test\" hack setting"
|
|
[#11666]: https://github.com/hrydgard/ppsspp/issues/11666 "Remove \"Timer Hack\" setting."
|
|
[#11667]: https://github.com/hrydgard/ppsspp/issues/11667 "Remove outdated TrueColor setting."
|
|
[#11689]: https://github.com/hrydgard/ppsspp/issues/11689 "Correct remote disc streaming with ipv6"
|
|
[#11700]: https://github.com/hrydgard/ppsspp/issues/11700 "http: Report errors reading discs"
|
|
[#11691]: https://github.com/hrydgard/ppsspp/issues/11691 "WIP: Vulkan/adreno: Apply workaround for Harvest Moon issue #10421"
|
|
[#11694]: https://github.com/hrydgard/ppsspp/issues/11694 "Vulkan: Limit stencil workaround to Adreno 5xx"
|
|
[#11720]: https://github.com/hrydgard/ppsspp/issues/11720 "Try to support Qt keyboard input directly. Fixes #11653"
|
|
[#11807]: https://github.com/hrydgard/ppsspp/issues/11807 "Qt: Re-enable Load button to browse for file"
|
|
[#11808]: https://github.com/hrydgard/ppsspp/issues/11808 "Qt: Correct text bind on first draw of string"
|
|
[#11740]: https://github.com/hrydgard/ppsspp/issues/11740 "Fix for weird Xbox B button behavior, see #10948."
|
|
[#11767]: https://github.com/hrydgard/ppsspp/issues/11767 "Compat: Force realistic UMD timing for F1 2006."
|
|
[#11785]: https://github.com/hrydgard/ppsspp/issues/11785 "GPU: Correct depth clamp range in range cull"
|
|
[#11859]: https://github.com/hrydgard/ppsspp/issues/11859 "GPU: Handle cull range properly drawing at offset"
|
|
[#11712]: https://github.com/hrydgard/ppsspp/issues/11712 "GLES: Detect Vivante GPU, disable vertex range culling"
|
|
[#11773]: https://github.com/hrydgard/ppsspp/issues/11773 "D3D9: Disable range culling on really old NVIDIA cards"
|
|
[#11787]: https://github.com/hrydgard/ppsspp/issues/11787 "GLES: Disable range culling on VideoCore/Vivante"
|
|
[#11812]: https://github.com/hrydgard/ppsspp/issues/11812 "Android: Allow using a custom Memory Stick storage path"
|
|
[#11822]: https://github.com/hrydgard/ppsspp/issues/11822 "interp: Correct vocp prefix handling"
|
|
[#11835]: https://github.com/hrydgard/ppsspp/issues/11835 "Correct vocp / vsocp prefix handling"
|
|
[#11831]: https://github.com/hrydgard/ppsspp/issues/11831 "Bundle libSDL inside app on macOS, fixes #11830"
|
|
[#11842]: https://github.com/hrydgard/ppsspp/issues/11842 "Win32 handle leak fix"
|
|
[#11508]: https://github.com/hrydgard/ppsspp/issues/11508 "Savedata: Write only one secure entry"
|
|
[#11441]: https://github.com/hrydgard/ppsspp/issues/11441 "Vulkan: Apply Themaister's patch, removing illegal pre-transitions of swapchain images. Fixes #11417 (crash on Note 9)"
|
|
[#11393]: https://github.com/hrydgard/ppsspp/issues/11393 "Implement vertex range culling"
|
|
[#10973]: https://github.com/hrydgard/ppsspp/issues/10973 "handle cull mode"
|
|
[#11182]: https://github.com/hrydgard/ppsspp/issues/11182 "GLES: Use accurate GLSL ver in postshader convert"
|
|
[#11438]: https://github.com/hrydgard/ppsspp/issues/11438 "Allow WASAPI device switching"
|
|
[#11461]: https://github.com/hrydgard/ppsspp/issues/11461 "Windows: Detect DirectInput devices after launch"
|
|
[#11307]: https://github.com/hrydgard/ppsspp/issues/11307 "Enable Discord integration for Mac and Linux."
|
|
[#10909]: https://github.com/hrydgard/ppsspp/issues/10909 "WebSocket based debugger interface"
|
|
[#11447]: https://github.com/hrydgard/ppsspp/issues/11447 "Avoid calling any GL calls during shutdown on Android. Should help #11063"
|
|
[#11350]: https://github.com/hrydgard/ppsspp/issues/11350 "TexCache: Optimize DXT3/DXT5 decode to single pass"
|
|
[#13636]: https://github.com/hrydgard/ppsspp/issues/13636 "Reinterpret framebuffer formats as needed. Outrun reflections partial fix"
|
|
[#13640]: https://github.com/hrydgard/ppsspp/issues/13640 "Fix car reflections in Outrun"
|
|
[#13760]: https://github.com/hrydgard/ppsspp/issues/13760 "Fix car lighting issues in DiRT 2."
|
|
[#7124]: https://github.com/hrydgard/ppsspp/issues/7124 "Yu-Gi-Oh! GX Tag Force Card summoning (card cut-off / cropped)"
|
|
[#11795]: https://github.com/hrydgard/ppsspp/issues/11795 "Exception handler - catch bad memory accesses"
|
|
[#13092]: https://github.com/hrydgard/ppsspp/issues/13092 "Bad memory access handling improvements"
|
|
[#13172]: https://github.com/hrydgard/ppsspp/issues/13172 "Generalized multi-instance"
|
|
[#13897]: https://github.com/hrydgard/ppsspp/issues/13897 "LittleBigPlanet - Game Not Loading, Blue Screen (iOS, Unplayable)"
|
|
[#13239]: https://github.com/hrydgard/ppsspp/issues/13239 "Add sound effects for PPSSPP interface navigation"
|
|
[#13792]: https://github.com/hrydgard/ppsspp/issues/13792 "Fix UWP audio and a hang bug"
|
|
[#12336]: https://github.com/hrydgard/ppsspp/issues/12336 "Microphone support"
|
|
[#13706]: https://github.com/hrydgard/ppsspp/issues/13706 "Add back the old implementation of vfpu_sin/cos/sincos."
|
|
[#13526]: https://github.com/hrydgard/ppsspp/issues/13526 "VFPU: Compute sines and cosines in double precision."
|
|
[#13235]: https://github.com/hrydgard/ppsspp/issues/13235 "Vulkan: Allow custom texture upscaling shaders"
|
|
[#13514]: https://github.com/hrydgard/ppsspp/issues/13514 "Vulkan: Automatically generate mipmaps for replaced/scaled textures"
|
|
[#13986]: https://github.com/hrydgard/ppsspp/issues/13986 "Vulkan: Add MMPX upscaling texture shader"
|
|
[#13355]: https://github.com/hrydgard/ppsspp/issues/13355 "Refactor framebuffer attachment. Fixes Test Drive Unlimited performance"
|
|
[#13866]: https://github.com/hrydgard/ppsspp/issues/13866 "SaveState: Allow rewind on mobile"
|
|
[#13695]: https://github.com/hrydgard/ppsspp/issues/13695 "Add developer setting \"Show on-screen messages\". Uncheck to hide them."
|
|
[#13654]: https://github.com/hrydgard/ppsspp/issues/13654 "Expose the \"Lower resolution for effects\" setting in libretro."
|
|
[#12924]: https://github.com/hrydgard/ppsspp/issues/12924 "Postprocessing: User chain support"
|
|
[#13335]: https://github.com/hrydgard/ppsspp/issues/13335 "Support for loading game-specific plugins"
|
|
[#12761]: https://github.com/hrydgard/ppsspp/issues/12761 "[Android][OpenGL&Vulkan][Save issue] Assassin's Creed : Bloodlines (ULJM05571)"
|
|
[#5213]: https://github.com/hrydgard/ppsspp/issues/5213 "Hanayaka Nari Wa ga Ichizoku strange MP3 mono voice"
|
|
[#9523]: https://github.com/hrydgard/ppsspp/issues/9523 "Namco Museum - Battle Collection - ULUS100035 loading problem"
|
|
[#13297]: https://github.com/hrydgard/ppsspp/issues/13297 "Namco Museum Vol. 2 - ULJS00047 infinite loading in some game"
|
|
[#13298]: https://github.com/hrydgard/ppsspp/issues/13298 "Fix sceKernelExitThread"
|
|
[#6025]: https://github.com/hrydgard/ppsspp/issues/6025 "Dream Club Portable crash after select girl"
|
|
[#4671]: https://github.com/hrydgard/ppsspp/issues/4671 "Capcom Classic Collection Reloaded stuck in return game"
|
|
[#8526]: https://github.com/hrydgard/ppsspp/issues/8526 "Xyanide Resurrection freezing"
|
|
[#13204]: https://github.com/hrydgard/ppsspp/issues/13204 "Dissidia Final Fantasy Chinese patch invalid address"
|
|
[#13368]: https://github.com/hrydgard/ppsspp/issues/13368 "Reschedule after resuming thread from suspend."
|
|
[#13969]: https://github.com/hrydgard/ppsspp/issues/13969 "Io: Don't allow async close while async busy"
|
|
[#13633]: https://github.com/hrydgard/ppsspp/issues/13633 "Downstream Panic (US) New Game crashes"
|
|
[#13667]: https://github.com/hrydgard/ppsspp/issues/13667 "Dynasty Warriors Multi Raid 2: Online questions"
|
|
[#13262]: https://github.com/hrydgard/ppsspp/issues/13262 "Implement texturing from depth buffers (Vulkan only so far)"
|
|
[#13556]: https://github.com/hrydgard/ppsspp/issues/13556 "D3D11 depth texture support"
|
|
[#14085]: https://github.com/hrydgard/ppsspp/issues/14085 "Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions"
|
|
[#14089]: https://github.com/hrydgard/ppsspp/issues/14089 "GL: Call CreateDeviceObjects *after* updating render_."
|
|
[#14091]: https://github.com/hrydgard/ppsspp/issues/14091 "Only allow sceMpegGetAvcAu warmup for God Eater Series"
|
|
[#14092]: https://github.com/hrydgard/ppsspp/issues/14092 "SaveState: Prevent crash on bad cookie marker"
|
|
[#14101]: https://github.com/hrydgard/ppsspp/issues/14101 "Menu audio glitchfix"
|
|
[#14078]: https://github.com/hrydgard/ppsspp/issues/14078 "PPGe: Decimate text images properly"
|
|
[#14106]: https://github.com/hrydgard/ppsspp/issues/14106 "[Adhoc] Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX"
|
|
[#14117]: https://github.com/hrydgard/ppsspp/issues/14117 "[Adhoc] Fix lob"
|
|
[#14129]: https://github.com/hrydgard/ppsspp/issues/14129 "GPU: Force reinterpret off without copy image"
|
|
[#14134]: https://github.com/hrydgard/ppsspp/issues/14134 "Android: Ensure shutdown waits for render"
|
|
[#14132]: https://github.com/hrydgard/ppsspp/issues/14132 "Io: Truncate reads/writes to valid memory"
|