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DisplayListInterpreter.cpp
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Background thread for icon loading, show in game list. Switch to GNU STL in Android port.
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2013-04-13 21:24:07 +02:00 |
DisplayListInterpreter.h
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Refactor some GPU methods to return errors.
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2013-03-31 23:57:03 -07:00 |
FragmentShaderGenerator.cpp
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Implement projective texture mapping. It's not used a great deal but good to have.
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2013-04-17 21:41:47 +02:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Merge pull request #1024 from raven02/patch-3
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2013-04-14 00:46:42 -07:00 |
Framebuffer.h
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Don't decimate FBOs if none were used.
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2013-04-12 07:00:59 -07:00 |
IndexGenerator.cpp
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Cleanup IndexGenerator
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2013-03-24 11:36:56 +01:00 |
IndexGenerator.h
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Cleanup IndexGenerator
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2013-03-24 11:36:56 +01:00 |
ShaderManager.cpp
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Implement projective texture mapping. It's not used a great deal but good to have.
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2013-04-17 21:41:47 +02:00 |
ShaderManager.h
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Add support for spotlights
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2013-04-09 18:26:06 +02:00 |
StateMapping.cpp
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Change texture even on clearmode
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2013-04-09 09:50:57 +02:00 |
StateMapping.h
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Fix aspect ratio in unbuffered mode
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2013-03-15 21:22:17 +01:00 |
TextureCache.cpp
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Add most Japanese kanji, the brute force way.
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2013-04-18 14:59:00 +02:00 |
TextureCache.h
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Add most Japanese kanji, the brute force way.
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2013-04-18 14:59:00 +02:00 |
TransformPipeline.cpp
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Correct ambient light
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2013-04-18 17:36:20 +02:00 |
TransformPipeline.h
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Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
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2013-03-24 12:28:42 +01:00 |
VertexDecoder.cpp
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Remove one more FP usage in GPU.
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2013-04-13 13:04:39 -07:00 |
VertexDecoder.h
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Implement projective texture mapping. It's not used a great deal but good to have.
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2013-04-17 21:41:47 +02:00 |
VertexShaderGenerator.cpp
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Fix vertex shader compilation
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2013-04-18 19:34:24 +02:00 |
VertexShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |