ppsspp/GPU/GLES
2013-04-18 19:34:24 +02:00
..
DisplayListInterpreter.cpp Background thread for icon loading, show in game list. Switch to GNU STL in Android port. 2013-04-13 21:24:07 +02:00
DisplayListInterpreter.h Refactor some GPU methods to return errors. 2013-03-31 23:57:03 -07:00
FragmentShaderGenerator.cpp Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Merge pull request #1024 from raven02/patch-3 2013-04-14 00:46:42 -07:00
Framebuffer.h Don't decimate FBOs if none were used. 2013-04-12 07:00:59 -07:00
IndexGenerator.cpp Cleanup IndexGenerator 2013-03-24 11:36:56 +01:00
IndexGenerator.h Cleanup IndexGenerator 2013-03-24 11:36:56 +01:00
ShaderManager.cpp Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
ShaderManager.h Add support for spotlights 2013-04-09 18:26:06 +02:00
StateMapping.cpp Change texture even on clearmode 2013-04-09 09:50:57 +02:00
StateMapping.h Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
TextureCache.cpp Add most Japanese kanji, the brute force way. 2013-04-18 14:59:00 +02:00
TextureCache.h Add most Japanese kanji, the brute force way. 2013-04-18 14:59:00 +02:00
TransformPipeline.cpp Correct ambient light 2013-04-18 17:36:20 +02:00
TransformPipeline.h Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
VertexDecoder.cpp Remove one more FP usage in GPU. 2013-04-13 13:04:39 -07:00
VertexDecoder.h Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
VertexShaderGenerator.cpp Fix vertex shader compilation 2013-04-18 19:34:24 +02:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00