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https://github.com/hrydgard/ppsspp.git
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0dc7688838
These weren't being used / weren't final anyway.
100 lines
3.1 KiB
C++
100 lines
3.1 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/GPU/thin3d.h"
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// Keeps track of allocated FBOs.
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// Also provides facilities for drawing and later converting raw
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// pixel data.
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "Common/GPU/OpenGL/GLRenderManager.h"
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struct GLSLProgram;
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class TextureCacheGLES;
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class DrawEngineGLES;
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class ShaderManagerGLES;
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class FramebufferManagerGLES : public FramebufferManagerCommon {
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public:
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FramebufferManagerGLES(Draw::DrawContext *draw, GLRenderManager *render);
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~FramebufferManagerGLES();
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void SetTextureCache(TextureCacheGLES *tc);
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void SetShaderManager(ShaderManagerGLES *sm);
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void SetDrawEngine(DrawEngineGLES *td);
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// x,y,w,h are relative to destW, destH which fill out the target completely.
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void DrawActiveTexture(float x, float y, float w, float h, float destW, float destH, float u0, float v0, float u1, float v1, int uvRotation, int flags) override;
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virtual void Init() override;
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void EndFrame();
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void Resized() override;
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void DeviceLost() override;
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void DeviceRestore(Draw::DrawContext *draw) override;
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bool NotifyStencilUpload(u32 addr, int size, StencilUpload flags = StencilUpload::NEEDS_CLEAR) override;
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bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override;
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protected:
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// Used by ReadFramebufferToMemory and later framebuffer block copies
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void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp, const char *tag) override;
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void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
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private:
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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void Bind2DShader() override;
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void CompileDraw2DProgram();
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void PackDepthbuffer(VirtualFramebuffer *vfb, int x, int y, int w, int h);
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GLRenderManager *render_;
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u8 *convBuf_ = nullptr;
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u32 convBufSize_ = 0;
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GLRProgram *draw2dprogram_ = nullptr;
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GLRProgram *stencilUploadProgram_ = nullptr;
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int u_stencilUploadTex = -1;
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int u_stencilValue = -1;
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GLRProgram *depthDownloadProgram_ = nullptr;
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int u_depthDownloadTex = -1;
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int u_depthDownloadFactor = -1;
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int u_depthDownloadShift = -1;
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int u_depthDownloadTo8 = -1;
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// Cached uniform locs
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int u_draw2d_tex = -1;
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DrawEngineGLES *drawEngineGL_ = nullptr;
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struct Simple2DVertex {
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float pos[3];
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float uv[2];
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};
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GLRInputLayout *simple2DInputLayout_ = nullptr;
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};
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