ppsspp/Core
2020-12-28 04:30:32 +07:00
..
Debugger Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
Dialog Minor comment. 2020-12-14 00:42:09 +08:00
ELF Improvements to crash screen. 2020-12-19 19:48:24 +01:00
FileLoaders Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
FileSystems FileSystems: add missing header 2020-12-27 05:25:05 +00:00
Font Remove ELOG/ILOG/WLOG from the Android C++ code (mostly) 2020-08-15 19:08:39 +02:00
HLE Using MSG_TRUNC along with MSG_PEEK as a precaution of a possible buffer overflow when peeking recv buffer. 2020-12-28 04:30:32 +07:00
HW Correctly handle stuffing data of pack header. 2020-11-25 00:13:31 +08:00
MIPS Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900 2020-11-23 23:51:07 +01:00
Util UWP: Fix dialog rendering (PPGe). 2020-12-20 12:11:02 +01:00
AVIDump.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
AVIDump.h
Compatibility.cpp Split the DepthRangeHack compat setting into itself and DisableRangeCulling 2020-12-26 19:56:49 +01:00
Compatibility.h Split the DepthRangeHack compat setting into itself and DisableRangeCulling 2020-12-26 19:56:49 +01:00
Config.cpp Android: Enable fullscreen ("Immersive mode") by default. 2020-12-13 19:28:21 +01:00
Config.h Remember game list scroll 2020-11-23 10:10:20 +01:00
ConfigValues.h Display: Allow unthrottle to skip only flipping. 2020-07-19 13:57:04 +02:00
Core.cpp Revert "Cleaner exit on Windows. Will hopefully help #13325" 2020-12-23 14:33:10 +01:00
Core.h Crash: Show disassembly of the instruction causing the crash, and the symbol name. 2020-07-15 12:38:05 +02:00
Core.vcxproj Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
Core.vcxproj.filters Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
CoreParameter.h Framebuffer: Keep the render scale factor around, no need to recompute it. 2020-11-06 09:11:57 +01:00
CoreTiming.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
CoreTiming.h
CwCheat.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
CwCheat.h Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
HDRemaster.cpp Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
HDRemaster.h
Host.cpp
Host.h SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI. 2020-10-22 17:45:29 +08:00
Instance.cpp Instance: add missing headers more POSIX systems 2020-12-27 05:25:05 +00:00
Instance.h Windows: Show instance counter only with peers. 2020-08-18 06:59:49 -07:00
KeyMap.cpp Move NativeApp.h to Common/System, split into NativeApp.h and System.h 2020-10-04 11:42:16 +02:00
KeyMap.h Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00
Loaders.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
Loaders.h fix 2020-01-04 09:11:15 +08:00
MemFault.cpp UWP buildfix 2020-12-19 23:19:42 +01:00
MemFault.h Crash screen: Add a very dangerous and inaccurate "Resume" function. 2020-12-19 20:27:39 +01:00
MemMap.cpp Fix a bad check, causing masked memory to fail on non-32-bit platforms even if desired. 2020-11-02 23:11:44 +01:00
MemMap.h Retry the masked memory experiment on iOS. Turns out it was the shader generator bug that broke things. 2020-11-03 21:04:03 +01:00
MemMapFunctions.cpp Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening). 2020-09-01 22:54:36 +02:00
MemMapHelpers.h
Opcode.h More reinterpret shader gen and test work. 2020-11-08 10:41:20 +01:00
PSPLoaders.cpp Fixed a PlayStation typo (#13729) 2020-11-30 23:58:43 +01:00
PSPLoaders.h Move umd replace to loaders. 2020-01-02 14:56:24 +08:00
Replay.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
Replay.h
Reporting.cpp Add an option to the in-game dev menu to reset counts on limited logging 2020-10-10 15:10:46 +02:00
Reporting.h Add an option to the in-game dev menu to reset counts on limited logging 2020-10-10 15:10:46 +02:00
SaveState.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
SaveState.h SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
Screenshot.cpp Qt: Remove Qt-specific screenshot path. 2020-10-18 20:46:09 -07:00
Screenshot.h
System.cpp Add an iOS-only utility in devtools to copy savestates to memstick root. 2020-12-16 14:52:34 +01:00
System.h Add an iOS-only utility in devtools to copy savestates to memstick root. 2020-12-16 14:52:34 +01:00
TextureReplacer.cpp Buildfix - remove more Qt-specific code in TextureReplacer 2020-10-06 00:16:23 +02:00
TextureReplacer.h GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
ThreadEventQueue.h Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
ThreadPools.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
ThreadPools.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
WaveFile.cpp Common.h shouldn't include Log.h. 2020-10-04 11:42:14 +02:00
WaveFile.h Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
WebServer.cpp http: Wait less time for IPv6 if IPv4 succeeds. 2020-12-25 22:24:51 -08:00
WebServer.h
x360_compat.h