ppsspp/GPU/Directx9
Unknown W. Brackets fd97d82c71 D3D9: Correct shader bounds apply.
Also, use triangle strip like D3D11.
2018-11-24 10:47:49 -08:00
..
DepalettizeShaderDX9.cpp Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DepalettizeShaderDX9.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineDX9.cpp [spline/bezier]Reduce static buffers. Get rid of the spline buffer using half of the vertex buffer. 2018-10-07 23:54:31 +09:00
DrawEngineDX9.h [spline/bezier]Surround with namespace Spline. 2018-10-07 23:54:28 +09:00
FramebufferDX9.cpp GLES: Fix render-to-self detection. 2018-11-22 09:26:12 -08:00
FramebufferDX9.h GPU: Clear alpha more consistently from 565. 2018-08-30 21:00:21 -07:00
GPU_DX9.cpp Disable triangle range culling on D3D9 on Intel. Should fix #11477 2018-10-21 09:36:15 +02:00
GPU_DX9.h GPU: Remove some unused fields. 2018-06-17 11:26:09 -07:00
PixelShaderGeneratorDX9.cpp GPU: Apply fog before color test. 2018-09-09 23:59:48 -07:00
PixelShaderGeneratorDX9.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
ShaderManagerDX9.cpp GPU: Refactor cull range calculation together. 2018-09-17 22:27:25 -07:00
ShaderManagerDX9.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
StateMappingDX9.cpp Merge pull request #10957 from unknownbrackets/depal-bounds2 2018-06-06 22:22:01 +02:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Get rid of MaskedEqual 2018-11-12 08:19:19 +01:00
TextureCacheDX9.cpp D3D9: Correct shader bounds apply. 2018-11-24 10:47:49 -08:00
TextureCacheDX9.h Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow. 2018-03-25 10:50:37 +02:00
TextureScalerDX9.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp GPU: Correct specular exponent zero. 2018-11-22 08:53:25 -08:00
VertexShaderGeneratorDX9.h D3D9: Implement vertex range culling. 2018-09-17 07:27:26 -07:00