ppsspp/UI
2018-06-09 16:36:41 -07:00
..
BackgroundAudio.cpp Even more cleanup of RIFFReader 2017-12-04 17:34:47 +01:00
BackgroundAudio.h Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
ComboKeyMappingScreen.cpp Fix scrolling in Combo Key setup. Fixes #8097. 2015-10-31 13:45:57 +01:00
ComboKeyMappingScreen.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
ControlMappingScreen.cpp UI: Cleanup common message handling. 2017-12-02 11:55:06 -08:00
ControlMappingScreen.h UI: Avoid pushing a screen on top of itself. 2017-12-02 11:55:06 -08:00
CwCheatScreen.cpp Oops:] 2017-12-01 11:22:12 +01:00
CwCheatScreen.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
DevScreens.cpp Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield 2018-03-17 01:54:11 +01:00
DevScreens.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
DisplayLayoutEditor.cpp Buildfix for an older clang. 2016-08-06 18:57:30 -07:00
DisplayLayoutEditor.h Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default). 2015-10-31 20:50:02 +01:00
DisplayLayoutScreen.cpp Noticed that the UWP build has been broken for some time, fix it. 2018-02-05 16:21:39 +01:00
DisplayLayoutScreen.h UI: Trigger view recreate on static sized screens. 2017-12-27 01:13:47 -08:00
EmuScreen.cpp Core: Process stepping on other platforms. 2018-06-06 17:31:56 -07:00
EmuScreen.h UI: Reinit UI texture during game when used. 2018-06-01 21:07:09 -07:00
GameInfoCache.cpp Include renderpass definition in Vulkan shader cache entries, should make it more effective again. 2018-03-29 14:36:04 +02:00
GameInfoCache.h UI: Use atomic flags in game info cache. 2017-12-29 08:55:49 -08:00
GamepadEmu.cpp System: Use a separate API for bool props. 2017-04-29 17:35:12 -07:00
GamepadEmu.h UI: Fix fade-out when editing touch controls. 2017-06-03 09:45:53 -07:00
GameScreen.cpp sprintf->snprintf. Don't think any of these are likely overflows though. 2018-05-29 23:42:54 +02:00
GameScreen.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
GameSettingsScreen.cpp Debugger: Add checkbox to enable remote debugger. 2018-06-08 06:59:16 -07:00
GameSettingsScreen.h Debugger: Add checkbox to enable remote debugger. 2018-06-08 06:59:16 -07:00
HostTypes.h Split out QtHost.h from HostTypes.h 2018-03-03 08:46:12 +01:00
InstallZipScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
InstallZipScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MainScreen.cpp UI: Only default focus visible things. 2017-12-29 17:55:40 -08:00
MainScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MiscScreens.cpp When listing post-shaders, use the "name" specified in the ini as default, when looking up translations. 2018-03-25 11:53:11 +02:00
MiscScreens.h UI: Send prompt results even on back/cancel. 2017-12-02 19:04:33 -08:00
NativeApp.cpp Qt: Toggle fullscreen like on all other platforms. 2018-06-09 16:36:41 -07:00
OnScreenDisplay.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
OnScreenDisplay.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
PauseScreen.cpp Add "--pause-menu-exit" option. 2018-04-02 16:31:26 +02:00
PauseScreen.h Android: Properly restore screenshots on the Pause screen on task switching away and back. 2018-03-27 23:11:10 +02:00
ProfilerDraw.cpp Profiler: Show the slowest thread's categories. 2017-12-30 10:45:51 -08:00
ProfilerDraw.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
RemoteISOScreen.cpp http: Move web server to core and use flags. 2018-06-07 16:28:01 -07:00
RemoteISOScreen.h http: Move web server to core and use flags. 2018-06-07 16:28:01 -07:00
ReportScreen.cpp Reporting: Fix typo. 2018-06-06 05:55:31 -07:00
ReportScreen.h Reporting: Provide suggestions on negative reports. 2018-06-06 05:55:31 -07:00
SavedataScreen.cpp UI: Quit sorting when done. 2018-06-06 18:39:21 +02:00
SavedataScreen.h UI: Quit sorting when done. 2018-06-06 18:39:21 +02:00
Store.cpp json: Switch to gason instead of vjson. 2018-06-06 05:59:35 -07:00
Store.h json: Switch to gason instead of vjson. 2018-06-06 05:59:35 -07:00
TextureUtil.cpp Vulkan: Add tags to UI textures too. 2018-04-06 21:43:18 -07:00
TextureUtil.h Android: Properly restore screenshots on the Pause screen on task switching away and back. 2018-03-27 23:11:10 +02:00
TiltAnalogSettingsScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltAnalogSettingsScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltEventProcessor.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
TiltEventProcessor.h Add L/R trigger button tilt support. 2015-12-20 23:16:45 -08:00
TouchControlLayoutScreen.cpp UI: Trigger view recreate on static sized screens. 2017-12-27 01:13:47 -08:00
TouchControlLayoutScreen.h UI: Trigger view recreate on static sized screens. 2017-12-27 01:13:47 -08:00
TouchControlVisibilityScreen.cpp Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
TouchControlVisibilityScreen.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
ui_atlas.cpp qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
ui_atlas.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
UI.vcxproj Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
UI.vcxproj.filters Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////