ppsspp/Core/HLE
2020-03-15 07:56:38 -07:00
..
__sceAudio.cpp Audio: Quick SRC resampling experiment. 2019-06-30 23:44:18 -07:00
__sceAudio.h Audio: Track SRC frequency. 2019-06-30 23:09:46 -07:00
FunctionWrappers.h sceSfmt19937 fix 2015-02-16 23:38:45 +08:00
HLE.cpp When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height. 2018-06-01 21:16:07 +02:00
HLE.h Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
HLEHelperThread.cpp Io: Update async priority more correctly. 2020-01-03 14:24:52 -08:00
HLEHelperThread.h Io: Update async priority more correctly. 2020-01-03 14:24:52 -08:00
HLETables.cpp removed the sceUsbMic checks 2019-08-20 08:45:08 -04:00
HLETables.h GE Debugger: Simple framework to load dumps. 2017-06-03 15:29:11 -07:00
KernelThreadDebugInterface.h Debugger: Add debug interfaces for threads. 2018-06-08 06:59:18 -07:00
KernelWaitHelpers.h Remove Globals.h 2017-08-31 17:15:22 +02:00
KUBridge.cpp Fix invalid argument string for kuKernelLoadModule. Fixes #11895. 2019-03-24 11:56:35 +01:00
KUBridge.h Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd. 2016-10-09 12:40:40 +02:00
proAdhoc.cpp Minor cleanups 2020-03-08 14:35:25 +01:00
proAdhoc.h Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat 2020-03-02 22:25:18 +07:00
proAdhocServer.cpp More mingw patches pt. 2 2017-08-29 22:41:50 +02:00
proAdhocServer.h Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
ReplaceTables.cpp HLE: Replace Motorstorm pixel read func. 2019-10-05 08:37:18 -07:00
ReplaceTables.h Fix a performance issue in CallSyscall 2016-05-07 21:34:27 +02:00
sceAdler.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAdler.h update validAddresses range 2015-02-08 11:34:35 +08:00
sceAtrac.cpp Enable FFMPEG in the UWP build 2017-03-23 10:02:28 +01:00
sceAtrac.h Atrac: Fix savestates. 2016-01-17 10:05:15 -08:00
sceAudio.cpp Audio: Track SRC frequency. 2019-06-30 23:09:46 -07:00
sceAudio.h Fix nonsmooth sound issue and incomplete frame at the end of source and pcm buffers. 2014-04-12 23:16:38 +02:00
sceAudiocodec.cpp Fix various minor warnings. 2016-03-20 14:17:51 -07:00
sceAudiocodec.h Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00
sceAudioRouting.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAudioRouting.h Add sceAudioRouting 2015-03-08 10:58:12 +08:00
sceCcc.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceCcc.h
sceChnnlsv.cpp Add memchecks for ReadStruct/WriteStruct. 2015-04-05 18:09:35 -07:00
sceChnnlsv.h
sceCtrl.cpp Rapid fire touch control 2020-01-28 08:52:18 +01:00
sceCtrl.h Rapid fire touch control 2020-01-28 08:52:18 +01:00
sceDeflt.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceDeflt.h
sceDisplay.cpp PPGe: Use TextDrawer for save UI if available. 2020-03-10 21:30:53 -07:00
sceDisplay.h UI: Separate sleep time in frame time graph. 2020-02-17 11:29:32 -08:00
sceDmac.cpp Despam a sceDmacMemcpy report. Happens in Naruto Shippuden: Ultimate Impact, accordint to reports. 2017-12-01 11:17:08 +01:00
sceDmac.h
sceFont.cpp sceFontLib: Don't call the callback if double-free. Should fix one part of #6627 2019-03-11 12:55:09 +01:00
sceFont.h Add sceLibFttt 2014-08-15 22:42:08 +08:00
sceG729.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceG729.h Add sceG729 module 2015-03-08 13:27:40 +08:00
sceGameUpdate.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceGameUpdate.h
sceGe.cpp Ge: Avoid executing invalid pointers. 2018-08-25 10:32:32 -07:00
sceGe.h check for duplicated stack addresses 2014-08-13 21:28:22 +08:00
sceHeap.cpp Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
sceHeap.h
sceHprm.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceHprm.h
sceHttp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceHttp.h
sceImpose.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceImpose.h
sceIo.cpp Core: Quiet some warnings. 2020-03-10 22:19:59 -07:00
sceIo.h Move sceIo kernel tables to sceIo. 2016-08-04 09:46:29 -07:00
sceJpeg.cpp MJPEG in sceJpeg: Notify the framebuffer manager that there's been a picture written to memory. Fixes part of #8521 2019-08-26 18:26:52 +02:00
sceJpeg.h
sceKernel.cpp Kernel: Delay better in sceKernelReferThreadStatus. 2020-02-22 04:29:23 -08:00
sceKernel.h Io: Cleanup file not found error codes. 2018-05-06 10:15:05 -07:00
sceKernelAlarm.cpp Core: Add missing override specifiers 2015-10-17 02:58:02 -04:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Silence some unused result warnings. 2015-12-19 19:58:32 -08:00
sceKernelEventFlag.h
sceKernelInterrupt.cpp Add memory range checks to a few little-used sysclib functions. Might help #12359. 2019-09-27 22:58:18 +02:00
sceKernelInterrupt.h Return error codes in register/release subintr. 2014-06-21 21:27:58 -07:00
sceKernelMbx.cpp Some Android warning fixes 2015-09-22 18:30:57 +02:00
sceKernelMbx.h
sceKernelMemory.cpp Remove snprintf compatibility hacks for MSVC versions before 2015 2017-08-31 16:46:54 +02:00
sceKernelMemory.h Move SysMemForKernel to sceKernelMemory. 2016-08-04 09:46:27 -07:00
sceKernelModule.cpp Module: Reinit gpu only on runtime module load. 2020-03-08 15:35:21 -07:00
sceKernelModule.h GE Debugger: Pass filename into dump replay. 2017-06-04 15:11:10 -07:00
sceKernelMsgPipe.cpp Make Memory::Memcpy() execute memchecks directly. 2015-04-05 18:09:20 -07:00
sceKernelMsgPipe.h
sceKernelMutex.cpp Some constification in ElfReader, sanity checks in sceKernelMutex. Might help #9718 a little bit, though probably not the Elf issue (and if the workarea pointer is bad, it's not likely the game will limp along for much longer) 2017-05-24 10:52:19 +02:00
sceKernelMutex.h
sceKernelSemaphore.cpp Remove some unreachable code. 2015-04-08 11:28:52 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp Kernel: Delay better in sceKernelReferThreadStatus. 2020-02-22 04:29:23 -08:00
sceKernelThread.h Io: Update async priority more correctly. 2020-01-03 14:24:52 -08:00
sceKernelTime.cpp Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceKernelTime.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceKernelVTimer.cpp Make Memory::Memcpy() execute memchecks directly. 2015-04-05 18:09:20 -07:00
sceKernelVTimer.h
sceMd5.cpp Remove UTF-8 BOMs from a few files. 2016-08-07 17:59:35 -07:00
sceMd5.h
sceMp3.cpp Assorted warning fixes 2019-05-10 23:26:34 +02:00
sceMp3.h
sceMp4.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceMp4.h Implementation of sceAac module 2014-04-11 09:03:13 +02:00
sceMpeg.cpp Attempt to replace 0 frame width with valid frame width.(sceMpegAvcCsc) 2020-03-03 17:15:14 +08:00
sceMpeg.h Naruto 3: Probably a better fix for the video hang issue. 2019-02-10 11:42:53 +01:00
sceMt19937.cpp Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
sceMt19937.h
sceNet.cpp It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls. 2017-03-06 10:51:28 +01:00
sceNet.h Add sceNetIfhandle staff 2016-02-13 20:27:07 +08:00
sceNetAdhoc.cpp Kernel: Kernel threads can beget kernel threads. 2019-03-23 12:05:06 -07:00
sceNetAdhoc.h don't use Thread* to create thread 2015-01-04 18:58:42 +01:00
sceNp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceNp.h
sceOpenPSID.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceOpenPSID.h
sceP3da.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceP3da.h
sceParseHttp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseHttp.h
sceParseUri.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseUri.h
scePauth.cpp PRX Decryption: add pauth decryption 2020-01-11 20:43:38 +00:00
scePauth.h
scePower.cpp Power: Match reschedule timing better. 2019-04-14 15:06:32 -07:00
scePower.h
scePsmf.cpp Io: Correct some error handling for OpenFile(). 2020-03-08 21:22:21 -07:00
scePsmf.h Psmf: Ignore stream size with old PsmfPlayer libs. 2016-08-14 17:24:29 -07:00
scePspNpDrm_user.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
scePspNpDrm_user.h
sceRtc.cpp Core: Add some libnx calls for Switch. 2020-03-15 07:56:38 -07:00
sceRtc.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceSas.cpp Vulkan: Track down another one of those minor resource leaks. 2020-03-09 00:48:00 +01:00
sceSas.h Show simple info about currently playing audio in on-screen Debug Statistics 2015-10-28 21:20:20 +01:00
sceSfmt19937.cpp Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
sceSfmt19937.h Implement sceSfmt19937 module. 2015-02-15 13:22:20 +08:00
sceSha256.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceSha256.h sceSha256 2014-12-04 22:44:41 +08:00
sceSsl.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceSsl.h
sceUmd.cpp Oops. 2020-01-04 11:14:32 +08:00
sceUmd.h
sceUsb.cpp Add camera support for linux (V4L2) 2020-01-16 23:25:34 +02:00
sceUsb.h Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
sceUsbAcc.cpp Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbAcc.h Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbCam.cpp QT Api for Camera (Linux/macOS) 2020-02-10 08:47:55 +02:00
sceUsbCam.h QT Api for Camera (Linux/macOS) 2020-02-10 08:47:55 +02:00
sceUsbGps.cpp Location: add HDOP; change speed to km/h; change altitude from geoid to sea level 2020-01-26 14:19:45 +02:00
sceUsbGps.h Location: add HDOP; change speed to km/h; change altitude from geoid to sea level 2020-01-26 14:19:45 +02:00
sceUsbMic.cpp sceUsbMic 2019-08-03 21:09:33 +03:00
sceUsbMic.h removed the sceUsbMic checks 2019-08-20 08:45:08 -04:00
sceUtility.cpp Hack around most of the problems with the save/load dialog. Software stretch gets enabled in non-wide mode, so wallpapers work at a cost of speed. 2019-10-27 20:55:32 +01:00
sceUtility.h
sceVaudio.cpp Audio: Track SRC frequency. 2019-06-30 23:09:46 -07:00
sceVaudio.h
ThreadQueueList.h Change async priority to current thread'priority if priority = -1. 2020-01-03 14:33:32 +08:00