ppsspp/Core/HLE/sceKernelThread.h
Unknown W. Brackets 593e48b865 Io: Update async priority more correctly.
When an operation finishes, whether it uses the priority from the first
operation or the current thread's priority depends on sdk version, it
seems.

This also makes it resolve the default priority on open, so that changing
the default afterward doesn't affect already open descriptors.
2020-01-03 14:24:52 -08:00

333 lines
11 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Core/HLE/sceKernel.h"
// There's a good description of the thread scheduling rules in:
// http://code.google.com/p/jpcsp/source/browse/trunk/src/jpcsp/HLE/modules150/ThreadManForUser.java
class Thread;
class DebugInterface;
int sceKernelChangeThreadPriority(SceUID threadID, int priority);
SceUID __KernelCreateThreadInternal(const char *threadName, SceUID moduleID, u32 entry, u32 prio, int stacksize, u32 attr);
int __KernelCreateThread(const char *threadName, SceUID moduleID, u32 entry, u32 prio, int stacksize, u32 attr, u32 optionAddr, bool allowKernel);
int sceKernelCreateThread(const char *threadName, u32 entry, u32 prio, int stacksize, u32 attr, u32 optionAddr);
int sceKernelDelayThread(u32 usec);
int sceKernelDelayThreadCB(u32 usec);
int sceKernelDelaySysClockThread(u32 sysclockAddr);
int sceKernelDelaySysClockThreadCB(u32 sysclockAddr);
void __KernelStopThread(SceUID threadID, int exitStatus, const char *reason);
u32 __KernelDeleteThread(SceUID threadID, int exitStatus, const char *reason);
int sceKernelDeleteThread(int threadHandle);
void sceKernelExitDeleteThread(int exitStatus);
void sceKernelExitThread(int exitStatus);
void _sceKernelExitThread(int exitStatus);
SceUID sceKernelGetThreadId();
int sceKernelGetThreadCurrentPriority();
// Warning: will alter v0 in current MIPS state.
int __KernelStartThread(SceUID threadToStartID, int argSize, u32 argBlockPtr, bool forceArgs = false);
int __KernelStartThreadValidate(SceUID threadToStartID, int argSize, u32 argBlockPtr, bool forceArgs = false);
int sceKernelStartThread(SceUID threadToStartID, int argSize, u32 argBlockPtr);
u32 sceKernelSuspendDispatchThread();
u32 sceKernelResumeDispatchThread(u32 suspended);
int sceKernelWaitThreadEnd(SceUID threadID, u32 timeoutPtr);
u32 sceKernelReferThreadStatus(u32 uid, u32 statusPtr);
u32 sceKernelReferThreadRunStatus(u32 uid, u32 statusPtr);
int sceKernelReleaseWaitThread(SceUID threadID);
int sceKernelChangeCurrentThreadAttr(u32 clearAttr, u32 setAttr);
int sceKernelRotateThreadReadyQueue(int priority);
int sceKernelCheckThreadStack();
int sceKernelSuspendThread(SceUID threadID);
int sceKernelResumeThread(SceUID threadID);
int sceKernelWakeupThread(SceUID threadID);
int sceKernelCancelWakeupThread(SceUID threadID);
int sceKernelSleepThread();
int sceKernelSleepThreadCB();
int sceKernelTerminateDeleteThread(int threadno);
int sceKernelTerminateThread(SceUID threadID);
int sceKernelWaitThreadEndCB(SceUID threadID, u32 timeoutPtr);
int sceKernelGetThreadExitStatus(SceUID threadID);
u32 sceKernelGetThreadmanIdType(u32);
u32 sceKernelGetThreadmanIdList(u32 type, u32 readBufPtr, u32 readBufSize, u32 idCountPtr);
u32 sceKernelExtendThreadStack(u32 size, u32 entryAddr, u32 entryParameter);
struct SceKernelSysClock {
u32_le lo;
u32_le hi;
};
// TODO: Map these to PSP wait types. Most of these are wrong.
// remember to update the waitTypeNames array in sceKernelThread.cpp when changing these
enum WaitType : int
{
WAITTYPE_NONE = 0,
WAITTYPE_SLEEP = 1,
WAITTYPE_DELAY = 2,
WAITTYPE_SEMA = 3,
WAITTYPE_EVENTFLAG = 4,
WAITTYPE_MBX = 5,
WAITTYPE_VPL = 6,
WAITTYPE_FPL = 7,
WAITTYPE_MSGPIPE = 8, // fake
WAITTYPE_THREADEND = 9,
WAITTYPE_AUDIOCHANNEL = 10, // this is fake, should be replaced with 8 eventflags ( ?? )
WAITTYPE_UMD = 11, // this is fake, should be replaced with 1 eventflag ( ?? )
WAITTYPE_VBLANK = 12, // fake
WAITTYPE_MUTEX = 13,
WAITTYPE_LWMUTEX = 14,
WAITTYPE_CTRL = 15,
WAITTYPE_IO = 16,
WAITTYPE_GEDRAWSYNC = 17,
WAITTYPE_GELISTSYNC = 18,
WAITTYPE_MODULE = 19,
WAITTYPE_HLEDELAY = 20,
WAITTYPE_TLSPL = 21,
WAITTYPE_VMEM = 22,
WAITTYPE_ASYNCIO = 23,
NUM_WAITTYPES
};
const char *getWaitTypeName(WaitType type);
// Suspend wait and timeout while a thread enters a callback.
typedef void (* WaitBeginCallbackFunc)(SceUID threadID, SceUID prevCallbackId);
// Resume wait and timeout as a thread exits a callback.
typedef void (* WaitEndCallbackFunc)(SceUID threadID, SceUID prevCallbackId);
void __KernelRegisterWaitTypeFuncs(WaitType type, WaitBeginCallbackFunc beginFunc, WaitEndCallbackFunc endFunc);
struct ThreadContext
{
void reset();
// r must be followed by f.
u32 r[32];
union {
float f[32];
u32 fi[32];
int fs[32];
};
union {
float v[128];
u32 vi[128];
};
u32 vfpuCtrl[16];
union {
struct {
u32 pc;
u32 lo;
u32 hi;
u32 fcr31;
u32 fpcond;
};
u32 other[6];
};
};
// Internal API, used by implementations of kernel functions
void __KernelThreadingInit();
void __KernelThreadingDoState(PointerWrap &p);
void __KernelThreadingDoStateLate(PointerWrap &p);
void __KernelThreadingShutdown();
KernelObject *__KernelThreadObject();
KernelObject *__KernelCallbackObject();
void __KernelScheduleWakeup(int threadnumber, s64 usFromNow);
SceUID __KernelGetCurThread();
int KernelCurThreadPriority();
bool KernelChangeThreadPriority(SceUID threadID, int priority);
u32 __KernelGetCurThreadStack();
u32 __KernelGetCurThreadStackStart();
const char *__KernelGetThreadName(SceUID threadID);
bool KernelIsThreadDormant(SceUID threadID);
void __KernelSaveContext(ThreadContext *ctx, bool vfpuEnabled);
void __KernelLoadContext(ThreadContext *ctx, bool vfpuEnabled);
u32 __KernelResumeThreadFromWait(SceUID threadID, u32 retval); // can return an error value
u32 __KernelResumeThreadFromWait(SceUID threadID, u64 retval);
inline u32 __KernelResumeThreadFromWait(SceUID threadID, int retval)
{
return __KernelResumeThreadFromWait(threadID, (u32)retval);
}
inline u32 __KernelResumeThreadFromWait(SceUID threadID, s64 retval)
{
return __KernelResumeThreadFromWait(threadID, (u64)retval);
}
u32 __KernelGetWaitValue(SceUID threadID, u32 &error);
u32 __KernelGetWaitTimeoutPtr(SceUID threadID, u32 &error);
SceUID __KernelGetWaitID(SceUID threadID, WaitType type, u32 &error);
SceUID __KernelGetCurrentCallbackID(SceUID threadID, u32 &error);
void __KernelWaitCurThread(WaitType type, SceUID waitId, u32 waitValue, u32 timeoutPtr, bool processCallbacks, const char *reason);
void __KernelWaitCallbacksCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr);
void __KernelReSchedule(const char *reason = "no reason");
void __KernelReSchedule(bool doCallbacks, const char *reason);
SceUID __KernelGetCurThread();
SceUID __KernelGetCurThreadModuleId();
SceUID __KernelSetupRootThread(SceUID moduleId, int args, const char *argp, int prio, int stacksize, int attr); //represents the real PSP elf loader, run before execution
void __KernelStartIdleThreads(SceUID moduleId);
void __KernelReturnFromThread(); // Called as HLE function
u32 __KernelGetThreadPrio(SceUID id);
bool __KernelThreadSortPriority(SceUID thread1, SceUID thread2);
bool __KernelIsDispatchEnabled();
void __KernelReturnFromExtendStack();
void __KernelIdle();
u32 __KernelMipsCallReturnAddress();
u32 __KernelInterruptReturnAddress(); // TODO: remove
SceUID sceKernelCreateCallback(const char *name, u32 entrypoint, u32 signalArg);
int sceKernelDeleteCallback(SceUID cbId);
int sceKernelNotifyCallback(SceUID cbId, int notifyArg);
int sceKernelCancelCallback(SceUID cbId);
int sceKernelGetCallbackCount(SceUID cbId);
void sceKernelCheckCallback();
int sceKernelReferCallbackStatus(SceUID cbId, u32 statusAddr);
class Action;
// Not an official Callback object, just calls a mips function on the current thread.
void __KernelDirectMipsCall(u32 entryPoint, Action *afterAction, u32 args[], int numargs, bool reschedAfter);
void __KernelReturnFromMipsCall(); // Called as HLE function
bool __KernelInCallback();
// Should be called by (nearly) all ...CB functions.
bool __KernelCheckCallbacks();
bool __KernelForceCallbacks();
bool __KernelCurHasReadyCallbacks();
void __KernelSwitchContext(Thread *target, const char *reason);
bool __KernelExecutePendingMipsCalls(Thread *currentThread, bool reschedAfter);
void __KernelNotifyCallback(SceUID cbId, int notifyArg);
// Switch to an idle / non-user thread, if not already on one.
// Returns whether a switch occurred.
bool __KernelSwitchOffThread(const char *reason);
bool __KernelSwitchToThread(SceUID threadID, const char *reason);
// Set a thread's return address to a specific FakeSyscall nid.
// Discards old RA. Only useful for special threads that do special things on exit.
u32 __KernelSetThreadRA(SceUID threadID, u32 nid);
// A call into game code. These can be pending on a thread.
// Similar to Callback-s (NOT CallbackInfos) in JPCSP.
typedef Action *(*ActionCreator)();
Action *__KernelCreateAction(int actionType);
int __KernelRegisterActionType(ActionCreator creator);
void __KernelRestoreActionType(int actionType, ActionCreator creator);
struct MipsCall {
MipsCall()
{
doAfter = NULL;
}
u32 entryPoint;
u32 cbId;
u32 args[6];
int numArgs;
Action *doAfter;
u32 savedPc;
u32 savedV0;
u32 savedV1;
std::string tag;
u32 savedId;
bool reschedAfter;
void DoState(PointerWrap &p);
void setReturnValue(u32 value);
void setReturnValue(u64 value);
inline void setReturnValue(int value)
{
setReturnValue((u32)value);
}
inline void setReturnValue(s64 value)
{
setReturnValue((u64)value);
}
};
class Action
{
public:
virtual ~Action() {}
virtual void run(MipsCall &call) = 0;
virtual void DoState(PointerWrap &p) = 0;
int actionTypeID;
};
enum ThreadStatus
{
THREADSTATUS_RUNNING = 1,
THREADSTATUS_READY = 2,
THREADSTATUS_WAIT = 4,
THREADSTATUS_SUSPEND = 8,
THREADSTATUS_DORMANT = 16,
THREADSTATUS_DEAD = 32,
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
};
void __KernelChangeThreadState(Thread *thread, ThreadStatus newStatus);
typedef void (*ThreadCallback)(SceUID threadID);
void __KernelListenThreadEnd(ThreadCallback callback);
struct DebugThreadInfo
{
SceUID id;
char name[KERNELOBJECT_MAX_NAME_LENGTH+1];
u32 status;
u32 curPC;
u32 entrypoint;
u32 initialStack;
int stackSize;
int priority;
WaitType waitType;
bool isCurrent;
};
std::vector<DebugThreadInfo> GetThreadsInfo();
DebugInterface *KernelDebugThread(SceUID threadID);
void __KernelChangeThreadState(SceUID threadId, ThreadStatus newStatus);
int LoadExecForUser_362A956B();
int sceKernelRegisterExitCallback(SceUID cbId);
KernelObject *__KernelThreadEventHandlerObject();
SceUID sceKernelRegisterThreadEventHandler(const char *name, SceUID threadID, u32 mask, u32 handlerPtr, u32 commonArg);
int sceKernelReleaseThreadEventHandler(SceUID uid);
int sceKernelReferThreadEventHandlerStatus(SceUID uid, u32 infoPtr);