ppsspp/GPU/Common/TextureReplacer.h

177 lines
5.6 KiB
C++

// Copyright (c) 2016- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "ppsspp_config.h"
#include <mutex>
#include <string>
#include <unordered_map>
#include <map>
#include <vector>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/MemoryUtil.h"
#include "Common/File/Path.h"
#include "Common/File/VFS/VFS.h"
#include "Common/GPU/DataFormat.h"
#include "GPU/Common/TextureDecoder.h"
#include "GPU/Common/ReplacedTexture.h"
#include "GPU/ge_constants.h"
class IniFile;
class TextureCacheCommon;
class TextureReplacer;
class ReplacedTextureTask;
class LimitedWaitable;
class VFSBackend;
struct SavedTextureCacheData {
int levelW[8]{};
int levelH[8]{};
bool levelSaved[8]{};
double lastTimeSaved = 0.0;
};
struct ReplacementCacheKey {
u64 cachekey;
u32 hash;
ReplacementCacheKey(u64 c, u32 h) : cachekey(c), hash(h) { }
bool operator ==(const ReplacementCacheKey &k) const {
return k.cachekey == cachekey && k.hash == hash;
}
bool operator <(const ReplacementCacheKey &k) const {
if (k.cachekey == cachekey) {
return k.hash < hash;
}
return k.cachekey < cachekey;
}
};
namespace std {
template <>
struct hash<ReplacementCacheKey> {
size_t operator()(const ReplacementCacheKey &k) const {
return std::hash<u64>()(k.cachekey ^ ((u64)k.hash << 32));
}
};
}
struct ReplacedTextureDecodeInfo {
u64 cachekey;
u32 hash;
u32 addr;
bool isVideo;
bool isFinal;
Draw::DataFormat fmt;
};
enum class ReplacerDecimateMode {
NEW_FRAME,
FORCE_PRESSURE,
ALL,
};
class TextureReplacer {
public:
// The draw context is checked for supported texture formats.
TextureReplacer(Draw::DrawContext *draw);
~TextureReplacer();
void NotifyConfigChanged();
bool Enabled() const { return enabled_; }
bool AllowVideo() const { return allowVideo_; }
u32 ComputeHash(u32 addr, int bufw, int w, int h, bool swizzled, GETextureFormat fmt, u16 maxSeenV);
// Returns nullptr if not found.
ReplacedTexture *FindReplacement(u64 cachekey, u32 hash, int w, int h);
// Check if a NotifyTextureDecoded for this texture is desired (used to avoid reads from write-combined memory.)
bool WillSave(const ReplacedTextureDecodeInfo &replacedInfo);
// Notify that a new texture was decoded. May already be upscaled, saves the data passed.
// If the replacer knows about this one already, texture will be passed in, otherwise nullptr.
void NotifyTextureDecoded(ReplacedTexture *texture, const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int pitch, int level, int origW, int origH, int scaledW, int scaledH);
void Decimate(ReplacerDecimateMode mode);
static bool GenerateIni(const std::string &gameID, Path &generatedFilename);
static bool IniExists(const std::string &gameID);
int GetNumTrackedTextures() const { return (int)cache_.size(); }
int GetNumCachedReplacedTextures() const { return (int)levelCache_.size(); }
static std::string HashName(u64 cachekey, u32 hash, int level);
protected:
bool FindFiltering(u64 cachekey, u32 hash, TextureFiltering *forceFiltering);
bool LoadIni();
bool LoadIniValues(IniFile &ini, VFSBackend *dir, bool isOverride = false);
void ParseHashRange(const std::string &key, const std::string &value);
void ParseFiltering(const std::string &key, const std::string &value);
void ParseReduceHashRange(const std::string& key, const std::string& value);
bool LookupHashRange(u32 addr, int w, int h, int *newW, int *newH);
float LookupReduceHashRange(int w, int h);
std::string LookupHashFile(u64 cachekey, u32 hash, bool *foundAlias, bool *ignored);
void ScanForHashNamedFiles(VFSBackend *dir, std::map<ReplacementCacheKey, std::map<int, std::string>> &filenameMap);
void ComputeAliasMap(const std::map<ReplacementCacheKey, std::map<int, std::string>> &filenameMap);
bool enabled_ = false;
bool allowVideo_ = false;
bool ignoreAddress_ = false;
bool reduceHash_ = false;
bool ignoreMipmap_ = false;
float reduceHashSize = 1.0f; // default value with reduceHash to false
float reduceHashGlobalValue = 0.5f; // Global value for textures dump pngs of all sizes, 0.5 by default but can be set in textures.ini
double lastTextureCacheSizeGB_ = 0.0;
std::string gameID_;
Path basePath_;
Path newTextureDir_;
ReplacedTextureHash hash_ = ReplacedTextureHash::QUICK;
VFSBackend *vfs_ = nullptr;
bool vfsIsZip_ = false;
GPUFormatSupport formatSupport_{};
typedef std::pair<int, int> WidthHeightPair;
std::unordered_map<u64, WidthHeightPair> hashranges_;
std::unordered_map<u64, float> reducehashranges_;
std::unordered_map<ReplacementCacheKey, std::string> aliases_;
std::unordered_map<ReplacementCacheKey, TextureFiltering> filtering_;
std::unordered_map<ReplacementCacheKey, ReplacedTextureRef> cache_;
std::unordered_map<ReplacementCacheKey, SavedTextureCacheData> savedCache_;
// the key is either from aliases_, in which case it's a |-separated sequence of texture filenames of the levels of a texture.
// alternatively the key is from the generated texture filename.
std::unordered_map<std::string, ReplacedTexture *> levelCache_;
};