ppsspp/GPU/Common
Henrik Rydgård a6f041568b Allow merging framebuffers vertically like the old Juiced 2 fix.
Fixes Tokimeki Memorial 4 rendering.

Fixes #6379, see comments.
2023-12-30 22:40:07 +01:00
..
DepalettizeShaderCommon.cpp Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy 2023-04-28 21:04:05 +02:00
DepalettizeShaderCommon.h wip 2022-08-26 15:51:25 +02:00
DepthBufferCommon.cpp Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
Draw2D.cpp D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken) 2023-12-05 14:09:14 +01:00
Draw2D.h Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D 2023-02-11 18:24:07 +01:00
DrawEngineCommon.cpp Reject zero-vertex-count draws. 2023-12-29 14:09:45 +01:00
DrawEngineCommon.h Avoid decoding indices when we don't need them. 2023-12-20 14:25:19 +01:00
FragmentShaderGenerator.cpp Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
FragmentShaderGenerator.h Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
FramebufferManagerCommon.cpp Allow merging framebuffers vertically like the old Juiced 2 fix. 2023-12-30 22:40:07 +01:00
FramebufferManagerCommon.h Fix issue where nothing had started a render pass when we wanted to clear the screen. 2023-12-11 13:06:15 +01:00
GeometryShaderGenerator.cpp Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
GeometryShaderGenerator.h Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUDebugInterface.cpp Debugger: Simplify expression error handling. 2023-04-29 09:15:14 -07:00
GPUDebugInterface.h Minor refactor allowing getting the GPU profile string outside games 2023-08-03 16:31:20 +02:00
GPUStateUtils.cpp GPU: Handle invalid blendeq more accurately. 2023-09-23 13:08:25 -07:00
GPUStateUtils.h Tilt: Fix some edge cases leading to division by zero and similar. 2023-11-09 19:14:31 +01:00
IndexGenerator.cpp Avoid decoding indices when we don't need them. 2023-12-20 14:25:19 +01:00
IndexGenerator.h Avoid decoding indices when we don't need them. 2023-12-20 14:25:19 +01:00
PostShader.cpp Using const reference for C++17 range-based loop and freq used objects 2023-12-13 17:33:01 +01:00
PostShader.h Force postshaders with the usePreviousFrame flag to the end of the order 2022-12-09 17:19:08 +01:00
PresentationCommon.cpp Fix issue where nothing had started a render pass when we wanted to clear the screen. 2023-12-11 13:06:15 +01:00
PresentationCommon.h Fix issue where nothing had started a render pass when we wanted to clear the screen. 2023-12-11 13:06:15 +01:00
ReinterpretFramebuffer.cpp GPU: Avoid uint by int shifts in reinterpret. 2023-01-03 23:00:17 -08:00
ReinterpretFramebuffer.h Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
ReplacedTexture.cpp Allow replacing mip levels of a texture even without a ini file. Probably niche. 2023-12-29 19:06:20 +01:00
ReplacedTexture.h x86 buildfix, warning fix 2023-06-12 17:46:57 +02:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h Cache planes used for BBOX culling 2023-07-30 14:42:22 +02:00
ShaderId.cpp [GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:34:34 +03:00
ShaderId.h Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
ShaderUniforms.cpp Eliminate inf values resulting from depth range computation. 2023-12-12 18:48:22 +01:00
ShaderUniforms.h Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp DrawEngine: Remove the confusing MaxIndex accessor, replace with directly reading numDecodedVerts_ 2023-12-10 11:58:47 +01:00
SoftwareTransformCommon.h DrawEngine: Remove the confusing MaxIndex accessor, replace with directly reading numDecodedVerts_ 2023-12-10 11:58:47 +01:00
SplineCommon.cpp Move the clockwise calculation out of DrawEngineCommon 2023-10-10 13:16:34 +02:00
SplineCommon.h Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387 2023-05-03 00:24:43 +02:00
StencilCommon.cpp Rename MayIntersectFramebuffer to MayInteresectFramebufferColor 2023-12-06 09:42:44 +01:00
StencilCommon.h Vulkan: Use stencil export when available. 2022-11-24 18:48:46 -08:00
TextureCacheCommon.cpp [GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:34:34 +03:00
TextureCacheCommon.h Add comment about swizzling to the texture replacer hash 2023-12-07 11:01:51 +01:00
TextureDecoder.cpp DXT5: Fix decoding of alpha channel for textures with a non-mod-4 width. 2023-12-15 10:27:24 +01:00
TextureDecoder.h Workaround for some SOCOM game's misuse of CLUT8 textures. 2023-04-17 09:34:26 +02:00
TextureReplacer.cpp Don't try to replace textures if there's just an empty TEXTURES/{GAMEID} folder. 2023-12-29 19:06:43 +01:00
TextureReplacer.h Improve handling of texture packs without .ini files (not recommended, but exists) 2023-12-25 13:25:28 +01:00
TextureScalerCommon.cpp Fix texture upscaler bug 2023-12-21 11:55:45 -05:00
TextureScalerCommon.h Rename SimpleBuf -> AlignedVector, use regular aligned memory instead of pages. 2023-04-24 12:04:34 +02:00
TextureShaderCommon.cpp [GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params 2023-12-14 14:23:31 +03:00
TextureShaderCommon.h [GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params 2023-12-14 14:23:31 +03:00
TransformCommon.cpp [GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:34:34 +03:00
TransformCommon.h Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
VertexDecoderArm64.cpp Buildfix 2023-12-19 14:44:21 +01:00
VertexDecoderArm.cpp Buildfix 2023-12-19 14:44:21 +01:00
VertexDecoderCommon.cpp Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
VertexDecoderCommon.h Show vertex decoders separately in profiles 2023-12-19 12:25:54 +01:00
VertexDecoderRiscV.cpp Audio: Correct log function name. 2023-12-29 09:42:23 -08:00
VertexDecoderX86.cpp VertexDecoder: Minor optimization for CPUs not supporting SSE4. 2023-12-05 01:23:09 +01:00
VertexShaderGenerator.cpp Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
VertexShaderGenerator.h Misc multiview hackery 2022-10-27 11:05:58 +02:00