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DepalettizeShaderCommon.cpp
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Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy
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2023-04-28 21:04:05 +02:00 |
DepalettizeShaderCommon.h
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wip
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2022-08-26 15:51:25 +02:00 |
DepthBufferCommon.cpp
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Make some global string pointers const, not just the strings.
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2023-12-29 14:09:45 +01:00 |
Draw2D.cpp
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D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken)
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2023-12-05 14:09:14 +01:00 |
Draw2D.h
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Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D
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2023-02-11 18:24:07 +01:00 |
DrawEngineCommon.cpp
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Reject zero-vertex-count draws.
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2023-12-29 14:09:45 +01:00 |
DrawEngineCommon.h
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Avoid decoding indices when we don't need them.
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2023-12-20 14:25:19 +01:00 |
FragmentShaderGenerator.cpp
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Back out clearly inconsequential/useless .reserve() calls
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2023-12-29 08:27:56 +01:00 |
FragmentShaderGenerator.h
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Vulkan: Remove the remains of the input attachment experiment
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2023-06-13 20:46:27 +02:00 |
FramebufferManagerCommon.cpp
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Allow merging framebuffers vertically like the old Juiced 2 fix.
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2023-12-30 22:40:07 +01:00 |
FramebufferManagerCommon.h
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Fix issue where nothing had started a render pass when we wanted to clear the screen.
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2023-12-11 13:06:15 +01:00 |
GeometryShaderGenerator.cpp
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Back out clearly inconsequential/useless .reserve() calls
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2023-12-29 08:27:56 +01:00 |
GeometryShaderGenerator.h
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Vulkan: Basic geoshader code generation.
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2022-10-02 07:42:17 -07:00 |
GPUDebugInterface.cpp
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Debugger: Simplify expression error handling.
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2023-04-29 09:15:14 -07:00 |
GPUDebugInterface.h
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Minor refactor allowing getting the GPU profile string outside games
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2023-08-03 16:31:20 +02:00 |
GPUStateUtils.cpp
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GPU: Handle invalid blendeq more accurately.
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2023-09-23 13:08:25 -07:00 |
GPUStateUtils.h
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Tilt: Fix some edge cases leading to division by zero and similar.
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2023-11-09 19:14:31 +01:00 |
IndexGenerator.cpp
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Avoid decoding indices when we don't need them.
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2023-12-20 14:25:19 +01:00 |
IndexGenerator.h
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Avoid decoding indices when we don't need them.
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2023-12-20 14:25:19 +01:00 |
PostShader.cpp
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Using const reference for C++17 range-based loop and freq used objects
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2023-12-13 17:33:01 +01:00 |
PostShader.h
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Force postshaders with the usePreviousFrame flag to the end of the order
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2022-12-09 17:19:08 +01:00 |
PresentationCommon.cpp
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Fix issue where nothing had started a render pass when we wanted to clear the screen.
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2023-12-11 13:06:15 +01:00 |
PresentationCommon.h
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Fix issue where nothing had started a render pass when we wanted to clear the screen.
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2023-12-11 13:06:15 +01:00 |
ReinterpretFramebuffer.cpp
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GPU: Avoid uint by int shifts in reinterpret.
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2023-01-03 23:00:17 -08:00 |
ReinterpretFramebuffer.h
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Switch reinterpret shaders over to the Draw2D framework.
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2022-08-23 11:12:23 +02:00 |
ReplacedTexture.cpp
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Allow replacing mip levels of a texture even without a ini file. Probably niche.
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2023-12-29 19:06:20 +01:00 |
ReplacedTexture.h
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x86 buildfix, warning fix
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2023-06-12 17:46:57 +02:00 |
ShaderCommon.cpp
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
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Cache planes used for BBOX culling
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2023-07-30 14:42:22 +02:00 |
ShaderId.cpp
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[GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:34:34 +03:00 |
ShaderId.h
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Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
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2023-05-25 10:19:01 +02:00 |
ShaderUniforms.cpp
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Eliminate inf values resulting from depth range computation.
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2023-12-12 18:48:22 +01:00 |
ShaderUniforms.h
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Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
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2023-05-25 10:19:01 +02:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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DrawEngine: Remove the confusing MaxIndex accessor, replace with directly reading numDecodedVerts_
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2023-12-10 11:58:47 +01:00 |
SoftwareTransformCommon.h
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DrawEngine: Remove the confusing MaxIndex accessor, replace with directly reading numDecodedVerts_
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2023-12-10 11:58:47 +01:00 |
SplineCommon.cpp
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Move the clockwise calculation out of DrawEngineCommon
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2023-10-10 13:16:34 +02:00 |
SplineCommon.h
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Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387
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2023-05-03 00:24:43 +02:00 |
StencilCommon.cpp
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Rename MayIntersectFramebuffer to MayInteresectFramebufferColor
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2023-12-06 09:42:44 +01:00 |
StencilCommon.h
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Vulkan: Use stencil export when available.
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2022-11-24 18:48:46 -08:00 |
TextureCacheCommon.cpp
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[GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:34:34 +03:00 |
TextureCacheCommon.h
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Add comment about swizzling to the texture replacer hash
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2023-12-07 11:01:51 +01:00 |
TextureDecoder.cpp
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DXT5: Fix decoding of alpha channel for textures with a non-mod-4 width.
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2023-12-15 10:27:24 +01:00 |
TextureDecoder.h
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Workaround for some SOCOM game's misuse of CLUT8 textures.
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2023-04-17 09:34:26 +02:00 |
TextureReplacer.cpp
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Don't try to replace textures if there's just an empty TEXTURES/{GAMEID} folder.
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2023-12-29 19:06:43 +01:00 |
TextureReplacer.h
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Improve handling of texture packs without .ini files (not recommended, but exists)
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2023-12-25 13:25:28 +01:00 |
TextureScalerCommon.cpp
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Fix texture upscaler bug
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2023-12-21 11:55:45 -05:00 |
TextureScalerCommon.h
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Rename SimpleBuf -> AlignedVector, use regular aligned memory instead of pages.
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2023-04-24 12:04:34 +02:00 |
TextureShaderCommon.cpp
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[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
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2023-12-14 14:23:31 +03:00 |
TextureShaderCommon.h
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[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
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2023-12-14 14:23:31 +03:00 |
TransformCommon.cpp
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[GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:34:34 +03:00 |
TransformCommon.h
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Reporting: Fix some header includes.
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2022-12-27 14:58:20 -08:00 |
VertexDecoderArm64.cpp
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Buildfix
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2023-12-19 14:44:21 +01:00 |
VertexDecoderArm.cpp
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Buildfix
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2023-12-19 14:44:21 +01:00 |
VertexDecoderCommon.cpp
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Make some global string pointers const, not just the strings.
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2023-12-29 14:09:45 +01:00 |
VertexDecoderCommon.h
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Show vertex decoders separately in profiles
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2023-12-19 12:25:54 +01:00 |
VertexDecoderRiscV.cpp
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Audio: Correct log function name.
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2023-12-29 09:42:23 -08:00 |
VertexDecoderX86.cpp
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VertexDecoder: Minor optimization for CPUs not supporting SSE4.
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2023-12-05 01:23:09 +01:00 |
VertexShaderGenerator.cpp
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Make some global string pointers const, not just the strings.
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2023-12-29 14:09:45 +01:00 |
VertexShaderGenerator.h
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Misc multiview hackery
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2022-10-27 11:05:58 +02:00 |