D3D11
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cube.elf now runs in D3D11 mode, still blackscreen
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2017-02-10 00:07:23 +01:00 |
Debugger
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
Directx9
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More D3D11 progress
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2017-02-10 00:01:56 +01:00 |
Null
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Pass in the DrawContext to all backends
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2017-01-30 20:26:47 +01:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.h
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
GPUCommon.cpp
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Pass in the DrawContext to all backends
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2017-01-30 20:26:47 +01:00 |
GPUCommon.h
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A lot of buildfixes
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2017-02-06 16:16:43 +01:00 |
GPUInterface.h
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A lot of buildfixes
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2017-02-06 16:16:43 +01:00 |
GPUState.h
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Fix #9275
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2017-02-03 16:37:10 +09:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Try to optimize bezier color sampling.
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2015-04-18 12:47:21 -07:00 |